GamersNexus: "Our ace-in-the-hole is Zombie Studios, a Seattle dev that knows horror-inspired gameplay and Unreal engines like the back of its hand; supported by team members who worked on the likes of the F.E.A.R. and Condemned series, the studio is well-equipped to tackle the inherent challenge of creating a truly gripping and eerie environment. I got behind the mouse and keyboard to get an up-close look at Unreal Engine 4, its championing Daylight game, and chat with Zombie Studios’ Communications Manager Collin Moore."
Tim Burton’s vision of Gotham brought to life by passionate fans.
They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.
YouTube's 'ackehallgren' has recreated the Rimmer's Rest from Star Wars Dark Forces II: Jedi Knight in Unreal Engine 4.
NVIDIA and Epic Games have released an official Unreal Engine 4 RTX Tech Demo.
Really impressive tech but I don’t even notice all of these benefits in real life, never mind being chased by zombies in a video game. Rather devote resources to resolution and frame rate.
Yes after seeing the Unreal 5 ps5 reveal, I thought that's where we were heading. But saying that I have read various articles that suggest its easy for developers to still work on Unreal 4 and carry everything over to Unreal 5 when needed, we shall see.
GRID2 cockpits confirmed?
Just look at all that dense geometry on those hand models. Tasty! :P