520°

Why are Quantic Dream Sony exclusive?

Quantic Dream, a studio you may know for its creation of Fahrenheit, Heavy Rain and the upcoming Beyond: Two Souls (featuring DAFOE!!) and also an unannounced PS4 title, is a strange company. Why am I calling them strange? Is it that they make unique games? Is it that they focus on emotion and characters? Is it the French accents? No to all, I am calling them strange because they are exclusive to Sony.

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ShugaCane4043d ago

Because Sony is not putting any pressure on them to do things they don't want to. It's all about the quality of the games and they know that working with Sony is the guarantee that they will be able to express their creativity without boundaries. A guarantee they may not have with other publishers.

suicidalblues4043d ago

Exactly that. Under certain other publishers a game like this would be required to have monthly dlc, weapon skins, and be an fps.

OhMyGandhi4043d ago

as well as four player co-op and a zombie mode.

Gaming1014043d ago

Exactly... plus the studio isn't big enough to do a quality multiplatform release. You need a lot of people to do that, lots of programmers all of which are experienced with multiple consoles and know how to program them. This of course is not the case, as QD has a lot more people on their creative team, and just enough people to make a quality PS3 title.

3-4-54043d ago

The William Wallace effect....

Freedom !

rezzah4043d ago

lol I just watched that movie a couple days ago for the first time. Great movie.

brave27heart4042d ago

Aye, except you spelt freedom wrong. Its,

FREEEEEEEEEEDDDOOOOOOOOMMMMM! !

justpassinggas4042d ago

@brave27heart:

Free doom? I'll pass.

Snookies124042d ago

@justpassinggas - What? You don't want a free copy of Doom?

+ Show (1) more replyLast reply 4042d ago
nukeitall4043d ago

That is nice for Quantic Dream, but let's face it. That kind of management is why Sony is where it is financially.

Lucky for Sony Quantic Dream produces quality albeit somewhat niche titles.

Christopher4043d ago

Actually, the way they spent money on TVs and the like is why they are where they are. The gaming division has been praised to high heaven for how they manage their IPs and software developers and is one of the glowing standards in the company that has resulted in profits for them.

nukeitall4043d ago

@cgoodno:

The gaming division isn't praised to high heavens. I don't know who would praise them as evident by the PS3 placement and massive losses early on.

Software wise, Sony's title has received relatively good critical claim, but not all titles have been commercial successes. A good recent example is Resistance 3.

Lvl_up_gamer4043d ago

@ cgoodno

Yet their gaming division is not making a profit.

Their latest Q3 report (which is during the holiday season) showed them ONLY making $6 million while Nintendo made $450 million and MS made $550 million for the same Q3.

Sony has NOT been praised to high heavens. They consistently are losing money in all departments which is why Sony has seen a complete overhaul in the last 5 years of the company as a whole. Even to the point of now only manufacturing the Super Slim PS3 which is the bare bones model of the once amazingly featured galore PS3 Phat unit.

Sony is in a serious downward spiral and their gaming division is not helping the matter at all. If the PS4 doesn't change things around and Sony sell more units of their exclusive IP's which are either 1st party or 3rd party published by Sony, don't expect Sony around in the console market...and quite possibly the handheld market as well.

Skips4043d ago (Edited 4043d ago )

^^^

The massive drop in profit was due to very low Vita sales though.

But with price drops for the Vita in Japan, sales of the system and software for it sky rocketed and no doubt their profits did as well. Regarding the huge success the Vita had in Japan after the price drop. There'll no doubt be one coming WW.

"Yet their gaming division is not making a profit."

Though I do agree $6 million is incredibly minuscule compared to that of Nintendo's and Microsoft's earnings. That's still profit and not straight losses like their T.V. division. But mainly due to their Vita sales already turning around, EXTREMELY high interest in the PS4, and what Sony have learned from the launch of the PS3. I have no doubt Sony next earnings report will be completely different.

Mr-Dude4043d ago (Edited 4043d ago )

@Lvl_up_gamer

"Sony is in a serious downward spiral and their gaming division is not helping the matter at all. If the PS4 doesn't change things around and Sony sell more units of their exclusive IP's which are either 1st party or 3rd party published by Sony, don't expect Sony around in the console market...and quite possibly the handheld market as well"

You crack me up, everytime i see your comment in a (sony)article... Man... You are full of it, sorry but it is. If Sony is doing so bad what you are claiming, why are they investing in new IP's, new console ect? And then, you seriously think Sony will ever quit the console market? -_-

Why o why4043d ago (Edited 4043d ago )

Lvl_up_gamer

this robot is relentless. Another 1 bubble business analyst. Put your gamer hat on and see that despite all sonys misgivings and failings we as gamers are still getting the goods.. suck it up. MS arent paying you any more than sony pay me.

Great stuff. Maybe sony will try and buy them one day. Could only benefit their customers. Some will argue if it isnt broke dont fix it but no sony fan would mind QD's acquisition. As it stands now whether its pr speak or not sonys relationship with QD works for all parties. This is an instance of how to work well with studios that dont just churn out games and testiment to having more studios to minimise gaps. All dev cycles vary from studio to studio so more is definitely better is better

jukins4043d ago

sony is in its current position not because they allowed creative freedom lol. there in its current position because of current exchange rates, massive hurricanes, and trying to wedge its self into the affordable tv market while still trying to charge a premium on its barely better than vizio low budget tvs. oh yea a failed samsung lcd screen partnership. many many reasons but allowing creative freedom is not one.

brave27heart4042d ago

@lvl up gamer

A 6 million profit and they're in a downward spiral? Thats awful. I can only imagine the sleepless nights Id have if my company only posted a 6 million profit for a quarter.

MrBeatdown4042d ago

Of course, someone has to try to spin Sony's approach to developer oversight as a reason for their financial problems.

I'm sure you have mountains of data which detail just how financially damaging games like Heavy Rain and Resistance 3 are to Sony. As a matter of fact, I'm sure you'll share all that hard data you have on the development budget, sales, and the profitability of such projects.

morganfell4042d ago

@Lvl_up_gamer

So praise for a gaming division is first and foremost about money? Oh well, back to the zombie mode mentioned above. No thanks.

nukeitall4042d ago (Edited 4042d ago )

@morganfell:

"So praise for a gaming division is first and foremost about money? Oh well, back to the zombie mode mentioned above. No thanks."

No, but it certainly highlights the viability of a business. It doesn't matter how much praise a game receives, if it isn't financially justifiable for the company. You know, the part that hires people and pay wages.

There has to be a balance between quality and well, *money*. Otherwise, you have a dying industry with no employees!

@lvl up gamer"

"A 6 million profit and they're in a downward spiral? Thats awful. I can only imagine the sleepless nights Id have if my company only posted a 6 million profit for a quarter."

If your company spends billions *like* your competitors, and you bring in $6 million in the most profitable quarters while your competitor brings in close to a 100 times more in the same time span, then yes, that is *awful* especially in the most profitable quarter of the year!

I can only imagine what the other quarters will be. It wouldn't surprise me if Sony posted negative fiscal profit.

You have to look at the big picture of the company and the risk involved, not from your own tiny personal finances that isn't even a rounding error in Sony's financials.

Christopher4042d ago

***The gaming division isn't praised to high heavens. I don't know who would praise them as evident by the PS3 placement and massive losses early on. ***

Yeah, they actually are. And PS3 being in second place with a year less in sales and everyone had massive losses early on. Everyone. PS3 had less considering they didn't spend $2b on RRoD fixes.

***Software wise, Sony's title has received relatively good critical claim, but not all titles have been commercial successes. A good recent example is Resistance 3.***

Software-wise, the PS3 has a higher attach rate for software per hardware sold. A good recent example wouldn't have been a game from a year and a half ago. A good example would have been PASBR. But, even then, having more exclusives out on disc in comparison to MS will result in more failures. Likely why Microsoft doesn't do a lot of exclusives after their first two years of poorly scored exclusive offerings. It's different paths to take, but Having a few games that sell well with millions upon millions of marketing to help them sell compared to spreading that over more games with lesser advertising isn't the 'better' route. In the end, they both spend the same amount of money to get back the same amount of profit.

+ Show (9) more repliesLast reply 4042d ago
AngelicIceDiamond4043d ago

The freedom of creativity is a powerful thing to devs.

KingKevo4043d ago

Plus Sony is putting more money into presenting and marketing for the game than probably any other publisher would. Heavy Rain was really heavily advertised and that's an awesome thing, especially for a game that even we call different and experimental. That show Sony commitment to all types of games. And they are already doing an amazing job with Beyond now.

ATi_Elite4043d ago (Edited 4043d ago )

If Quantic Dream was signed to:

Activision it would have a MP mode and a yearly release.

Crytek it would totally suck but "DEM GRAPHICS" would be more than amazing

EA OMG the Micro-transactions, Origin crashing, and DLC every 2 weeks or get a premium package

THQ more Dildos and Gimps than you can imagine

ZombieNinjaPanda4043d ago

So explain to me how exactly QD would "get signed to" Crytek, another video games company.

Bigkdog814042d ago

It's freedom to do what they want. Microsoft lost bungie for that reason. Heavenly sword devs went to MS and MS wanted to change all sorts of things. They went to Sony and Sony said, lets do it. We'll give you a team to help you as well. Developers love working with Sony for this reason.

showtimefolks4042d ago

I see QD being bough soon. Remember sucker punch was a 2nd party developer for a long long time before being bought.

Creative freedom is with Sony as a publisher you name me gams like sly,ratchet and clank,ico,SOTC and development of last guardian

While some just hate Sony no matter what at least they take some risks something I can't say abut Nintendo or MS. Sony understands its about games and advertisement and they are making a lot of games for S4 and hired a brand new advertisement firm who did excellent work for god of war.

Games like heavy rain wouldn't exist without Sony as a publisher. I believe out of all consol makers playstation fans are the most mature and diverse. So while N4G is known for stealth trolling and steal disagrees you know QD likes Sony because they have creative freedo and to a developer that's the most important thing

Sony took risk on LA:Noire and remember me before giving those IP's back to developers so in a way they were responsible of starting the project

Ezz20134042d ago

*Why are Quantic Dream Sony exclusive?*

simple they like sony and love to work with them because sony give them all the freedom they need
to make what they love

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dafegamer4043d ago

sony is giving its developers enough freedom(see team ico)

Tei7774043d ago

There will definitely be repercussions for team Ico though. As lovely as Sony may seem, they are still a business and I doubt they will allow a game they are funding to enter another 8year dev cycle like The Last Guardian

polyphonic can get away with it because their games sell 7m and upward.

KwietStorm_BLM4043d ago

Lol polyphonic..I just thought...that was..funny :\

josephayal4043d ago

Sony and Microsoft Exclusive

Aceman184043d ago

care to explain where you see them making a game exclusive to microsoft.

you know M$ don't fund games like this.

4043d ago
HammadTheBeast4043d ago

^ People like you are the reason Microsoft gets away with making the same games every year.

IRetrouk4043d ago

Was heavy rain delayed? Have two souls been pushed back?, your comment makes no sense.

josephayal4043d ago

couldn't agree with you more, Can't wait to see what Quantic Dream does next, PS4 and Durango

Baka-akaB4043d ago

@ArchieBunker

Really ? "Too Human" and "Alan Wake" would like a word with you .

At least Alan Wake still ended up being a decent game

Aceman184043d ago

@Jose

i know you can't be serious, because if you are your reading skills are horrible. the CEO clearly states in article they have no reason for them to go multi platform because they like the relationship they have with Sony.

Ritsujun4042d ago

OuchyArchieBunker is ouchily mad.

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SnakeCQC4043d ago

maybe because other consoles makers wouldnt support their games and sony likes pushing into many different genres

clintagious6504043d ago

Also sony would be the only ones out of the big 3 that would take a chance at a game like Heavy Rain. As ive stated so many times, ms just doesnt take chances on new ip's unless they know its going to make money. Why take your game on another system that never had faith in your talent from the get go? Thats why david cage makes exclusives for sony.

SnakeCQC4043d ago

yh I've always loved qt games and it really says something about them that they were able to get such high profile celebs in beyond two souls

N4g_null4042d ago

Eternal darkness and the pet sims, ghiest even perfect dark was funded by nintendo. Plus they could do so much more with a pc, which is what the ps4 was. Yeah but ms sucks every One knows that.

Droid Control4043d ago

Sony does not turn their developers into franchise machines.

MikeMyers4043d ago (Edited 4043d ago )

They do both actually. God of War is a prime example of taking an ip and churning them out for profits. All while trying to impress people with the hardware. Little Big Planet is another. An ip that can help sell both the console and the handheld. Sony will do what it has to do to help sell not only software but also hardware. That is why they acquire exclusive ip's in the first place. It's not about how the hardware can handle the software, it's about using the software to sell hardware. They go hand in hand.

The risk of course is now you have extra overhead. This is why Sony let go of some studios. This is also why 3rd party developers are putting their own ip's on so many platforms now. Qunatic Dream doesn't have to worry as much about funding and they have some freedom and flexibility with Sony on what they can create. Heavy Rain did pretty well so that allowed them to make Beyond. Sony of course wanted Heavy Rain 2 so as you can see they still very much want to turn ip's into franchise machines. Quantic Dream convinced them they could do more with Beyond. On the other hand Sony told Qunatic Dream to add Playstation Move controls to Heavy Rain to help sell that device. So again they have a beneficial relationship that can help each other. They are still allowed freedom but they still take orders from Sony because one wants to just create their own art while the other still needs to look for profitability.

MikeMyers4043d ago (Edited 4043d ago )

11 disagrees so far and not one reason as to why. Quantic Dream and Sony have a partnership that works for each side. That is why they stay exclusive. Quantic Dream have the safety of having Sony fund the project while Sony has ip's that can help them sell hardware.

BlmThug4043d ago

I am no fanboy but come on guys, Sony too are in it to make money. Money is the only end game so those disagreeing are just blind.

TongkatAli4043d ago (Edited 4043d ago )

@bimthug no shit, they are there to make money, but the really question of all to ask these antisony heroes is who works harder to get your money ? I see Sony trying alot of new things, risktaking and reaching to indies making them feel welcomed.

The other question, the million dollar question is where are the other twos balls ? Do they have any ? Cause it seems to me they're still swimming in the pool while Sony is surfing on the wave.

isa_scout4043d ago

I have no idea why you got so many disagrees. What you stated isn't even opinion it's fact. If sony could have a franchise like say COD exclusive to their machine do people really think they wouldn't continue to churn out sequels annually if it continued to dominate the market? I love Sony as much as the next guy, but I think sometimes people forget that they're a company just like every other company; they're in it for the profits. It's a fact that Sony wanted a Heavy Rain 2, but David Cage talked them into Beyond instead. Sony is perhaps a better company to work for because they're willing to take risks, but they still want their reward at the end of the day too. Come on people.

PirateThom4043d ago (Edited 4043d ago )

2 PS2 God of War games
2 PS3 God of War games
2 PSP God of War games

6 games in 8 years over various platforms. Hardly churning them out for profit.

2 PS3 LittleBigPlanet games
1 PSP LittleBigPlanet game
1 Vita LittleBigPlanet game.

4 games in 5 years across various platforms. Again, it's not churning for profit.

Churning for profit would be yearly releases on one platform.

MikeMyers4043d ago (Edited 4043d ago )

PirateThom,

So they made all of those God of War games to lose money? No, they used a very popular ip to help sell hardware and will continue making them even if they are prequels because the ip still holds incredible value for Sony. Insomniac made a lot of Ratchet and Clank games too which Sony owns the ip. Resistance was a familiar ip made by a different studio for the handheld to help drive hardware sales. Sony will use its assets like anyone else to help push hardware. That is why they acquire ip's and want exclusive content. We will keep getting Gran Turismo as well because it too can help spur hardware sales. Naughty Dog created a second team so they could make Uncharted 3 and The Last of Us. They did it because Uncharted 3 would sell well. If you think it's not about profits then they would have just focused on The Last of Us.

No, Sony isn't as bad as Activision and having multiple teams to create annual releases but they also know the value in those ip's just like Activision and will continue to make them until that value isn't enough to bother.

"4 games in 5 years across various platforms. Again, it's not churning for profit.
Churning for profit would be yearly releases on one platform."

Lol. So a game every 1.25 years makes a world of difference than annual releases?

MysticStrummer4043d ago (Edited 4043d ago )

"they used a very popular ip to help sell hardware and will continue making them even if they are prequels because the ip still holds incredible value for Sony."

That's not the same thing as churning them out.

"So a game every 1.25 years makes a world of difference than annual releases?"

It makes a difference when it's across three platforms.

TotalHitman4043d ago

"11 disagrees so far and not one reason as to why."

Nobody owes you an explanation on why they disagree.

MikeMyers4043d ago (Edited 4043d ago )

MysticStrummer,
"It makes a difference when it's across three platforms."

Not really unless those games actually enhance the ip. Did Resistance on the handheld make the ip better or was it used in conjunction to have a familar ip to help spur interest in new hardware? The fact is they got another studio to work on an existing ip. Much like how Activision has two teams making Call of Duty. So instead of creating a whole new ip that is a shoiter to help sell hadndhelds they used a familiar license, in this case Resistannce, to help drive hardware sales with a familiar ip gamers recognize. Nintendo does it as well. Microsoft does it too with Halo and so on. Less risks.

TotalHitman'
"Nobody owes you an explanation on why they disagree."

Never said they had to but it would be nice. You could have tried to explained instead of just writing that.

Nobody is saying Sony doesn't care about providing great software because they do. But don't think for a second they won't leverage that software any chance they get. The HD remasters are just one example while removing the backwards compatibility function. Having Quantic Dream is another, a very unique studio that pushes the boundaries of art and gameplay. But they will also utilize their ip's to help drive Playstation Move sales too even if the team would rather do something else.

NateCole4043d ago

Agree mike. Sony does both which is a good thing. Without the franchise Sony will have less resources to support more unique gaming experiences.

Regardless of what people think of franchise. They make money because they are popular and there is a demand.

Even if they are yearly games it is alright as there are gamers that want that. If people dont like it then they should not buy it.

boldstarr4043d ago

i disagree and bubble down because i don't like the words coming from your as*

hazardman4043d ago (Edited 4043d ago )

MS is not taking risks dude or nintendo. All the game companies take risk. From all the MS rumours/speculation to WiiU. These are all risks. Others are right tho, MS needs to have a better working relations with developers.

Also QD being Sony exclusive doesn't mean the PS4 is gonna sell more. I'm buying a PS4 and haven't played one QD game.

Hicken4043d ago

First, nobody owes you an explanation for why they disagree. Bubbles are at a premium, in case you haven't noticed, while agrees and disagrees are not.

Second, ALL companies are out to make money, but some actually give a shit about the people they're selling to; if they don't, they at least keep up that illusion on a regular basis, which keeps those people coming back for more. Sony does that quite effectively by supporting a variety of games, and taking risks to fund titles other publishers would pass on without a moment's hesitation.

Third, there's a difference between releasing many iterations of a franchise across multiple consoles over consecutive or nearly consecutive years, and doing the same on JUST ONE console. Compare the "yearly" releases of God of War to the same for, say, Halo. Sure, when you just look at when the games were released, it looks similar; but we all know that doesn't tell the whole picture.

C'mon, man. If somebody else were saying the things you're saying and intentionally ignoring the differences, you'd be ready to call them a troll.

Why o why4043d ago (Edited 4043d ago )

who said sony isnt out to make money. They all are. They dont pay their devs or associates buttons. Why are we arguing over the most basic fundamental point of business. Sounds like a sly dig to me because whilst sony have franchises they also have non franchise games. Its a balance that has worked well for me personally.

100 percent with hicken on this

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6413d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long13d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197213d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic13d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 13d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer13d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit13d ago (Edited 13d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91313d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 13d ago
Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6913d ago (Edited 13d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197213d ago (Edited 13d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic13d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218313d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken19d ago (Edited 19d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii19d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit21d ago

Big victory for Sony. And a long time coming.

DarXyde21d ago (Edited 21d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

21d ago
Profchaos21d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9521d ago

Patents suck. Most of them are complete garbage.

Knightofelemia21d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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