Pixel Enemy's William Pelegrin takes a look at used games then weighs up the pros and cons.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Used games has values, not that I buy used games, but I trade in alot of games for new ones.
If used games has no value, that means I can't trade in anymore and that is sucks, especially in today's economy.
Yes it is wrong, retailers need that money, and it create jobs for our economy, we already don't have jobs for people in this country why take away more when we need more, it's not even about greed anymore but just pure stupidity and control.
hmmm ok mr article maker you try and be a Game developer and see how people pass around your finished product without giving back money to you and then answer me is it ethical?
What does ethics have to do with used games?
Why isnt anyone discussing the severe impact on new game sales a ban on used games will bring? More and more publishers are REQUIRING larger and larger sales numbers, and if you take away trading in used games towards new ones, then its a guarantee that new games sales will suffer , quite a lot too.