How would you feel about having to pay real cash to buy in-game bullets for your strap, or fuel for your virtual whip, in Grand Theft Auto V?
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
the title is misleading
Nah, I'd like to believe that Rockstar is above that and nonsense such as microtransactions are beneath them.
I hope not.
Tommy Vercitti to have gay anal sex with Lance Vance?
I think R* are way beyond this, i mean 5 years in the making that they bring this into the fold
This would be complete gaming suicide and a direct kick in the face of us gamers
It would kill the appeal of the series now and forever if it turned out to be true