270°

PS4 doesn't have custom chips due to developer focused design

"Sony's Michael Denny has explained the reason why the company did not go with custom chips like the Cell processor. It's a known fact that the processor was difficult for a lot of developers to get the hang of and plenty of them complained that it was a lot of work for them to offload GPU tasks on the SPUs."

Read Full Story >>
gamingbolt.com
mushroomwig4053d ago

It's not that developers are lazy, they just don't have the time. You could spend months working on the cell for something that would only take you days/weeks on the PS4 CPU.

zebramocha4053d ago

@mush black is kinda right bf3 had better effect in comparison to the 360 and portal on the ps3 was the best console version even though the developing time was the same.

Conzul4053d ago

Good. Hope this means Sony can double its game output.
Our wallets are going to hate us so much!

wishingW3L4053d ago (Edited 4053d ago )

it's pretty well known that all programmers are lazy not just game developers. I have many friends that work developing software for different corporations and what they always tell me is that once a programmer learns a language most of them are very reluctant about learning a new one. It becomes like some kind of religion or fanboy war about what compiler and languages are the best.

The other day a friend of mine was telling me about one of his co-workers that lost his job because the project had to be coded on ColdFusion(CFML) but he wanted to make it on C#....

nukeitall4053d ago

@wishingW3L:

"The other day a friend of mine was telling me about one of his co-workers that lost his job because the project had to be coded on ColdFusion (CFML) but he wanted to make it on C#...."

Wha? I would fight ColdFusion too. What kind of bonehead decision is to create a project on ColdFusion? It's practically no longer used and C# is a much better choice.

The only reason I see sticking with ColdFusion is because this is an upgrade/add-on to an existing ColdFusion project.

I wouldn't want to be there if management made decisions like that myself.

That said, yes developers like *people in general* are reluctant to learn new things. Once they are set in their ways it is very hard to change that, and that goes for all industries, not just programmers. The young and motivated ones are much more interrested in learning new and fresh stuff.

It's just people, not programmers.

ProjectVulcan4053d ago (Edited 4053d ago )

Time is money.

Games take a long time to make as it is. They cost millions to develop which is an investment with zero payoff til the game launches and hopefully sells successfully.

High risk.

Why force devs to risk even more by having to invest in specialised technologies not relevant elsewhere.

Costs have to be controlled better or the industry will go into meltdown.

mistertwoturbo4053d ago

"what they always tell me is that once a programmer learns a language most of them are very reluctant about learning a new one."

Because once you get pass basic command lines and scripts, it's mother F'in hard! So of course they aren't going to throw away everything they learned in 4-6 years of College and 5-10 years of coding experience.

People don't realize that. Guys like black1911 has no clue about what development really is. These are engineers with Master's and Ph D.s that are working on these engines. Pure geniuses in comparison to 99% of the clowns here on N4G.

hay4052d ago

Bollocks. Developers are hard working. Suits tend force return of investment of every single minute of devs time, which then hampers the innovation factor, retardating the R&D completely, as "imitation" works better in this kind of environment.
With all the "smart spending" crap going around companies, devs are ususally cutting corners to get things as acceptable as possible.

+ Show (4) more repliesLast reply 4052d ago
ShugaCane4053d ago

I don't see how this is lazy to want games to be easer and more comfortable to develop.

ziggurcat4053d ago (Edited 4053d ago )

the different architecture didn't mean it was more difficult, just different.

and devs were notoriously lazy about learning how to optimize their code for the PS3 architecture, not because it was hard, but because they couldn't be bothered to learn (i.e. laziness).

@ mushroomwig: they have the time, that's a tired excuse they often give when they're too lazy to fix something.

@ mustang300c2012: i worked in QA for several years - they really are lazy.

nukeitall4053d ago (Edited 4053d ago )

@ziggurcat:

"the different architecture didn't mean it was more difficult, just different."

In some cases yes, but inthe PS3 case it was not.

"and devs were notoriously lazy about learning how to optimize their code for the PS3 architecture, not because it was hard, but because they couldn't be bothered to learn (i.e. laziness)."

The PS3 architecture wasn't properly designed for the type of loads video games need so you end up doing a lot of workarounds to optimize your code. However, the PS3 can do super fast computations on small data sets!

The additional benefit is minimally better, yet the drawback was huge.

"i worked in QA for several years - they really are lazy."

QA and is often times where you stuff people with the lowest set of skills and the laziest of the bunch, so yes. That said, good companies will place some of the best, because bugs will kill a product.

Mustang300C20124053d ago

Another uneducated idiot spewing about devs being lazy

Qrphe4053d ago

If you pay the devs or give them more time they won't be "lazy." A lot of people resort to calling developers and publishers lazy or greedy without considering financial aspects which ARE the main factors in anything within the industry.

KwietStorm_BLM4053d ago

6 1/2 years later and some of you still don't understand or have any respect. But its easy to just say lazy, so lets run with that.

Yodagamer4053d ago

They aren't lazy, they are just business smart. Why spend more money on the version that will sell the least? The ports got better as the ps3 sold more because it finally gave them a reason to spend the extra dollars.

T24053d ago

Perhaps but that isnt very business savvy ... They made plenty of enemies doing this ... Just look at all fans who hate those companies for ruining their games. Its not a long term strategy to make shit ports for ANY system

r1sh124053d ago

its a good thing.
The problem is some games are expected every year and if developers have to meet these annual deadlines whilst trying to code for a processor that is generally harder to code for, the games quality could take a hit.
CPU's are powerful enough to easily handle games for a very long time, consoles are only as strong as their weakest component which is usually RAM or GPU.

The PS3 processor will be fine in the next gen but lack of RAM and GPU would hold it back more.

solid_warlord4053d ago

@black911 u create a PS3 game then dumb ass...see how hard it is then to work with a cell based chip.

xtreampro4052d ago (Edited 4052d ago )

You seem to be totally unaware of the fact that Sony's first party studios played a major role in forcing them to abandon that poorly designed monstrosity that is the Cell in favor of better more efficient and easier to use hardware.

So rather than wasting a year figuring out to use the damn thing this time they'll spend more time on actually making games!

Sony's first party devs are far from lazy and they before any other devs asked for this change.

MYSTERIO3604052d ago

It makes me wonder, if the PS4 is using off the shelf PC hardware (non customised) this time its frame could be quite large. i mean larger then the original PS3 and possibly the first XBOX. I could be wrong though.

+ Show (6) more repliesLast reply 4052d ago
lovegames7184053d ago

These devs are in it for the money like everyone else so whatever makes things easier for them is what it is. At least now ports across the Ps4 and Xbox will be identical for the most part which is good. Developers like Nd, SM, GG and Media Molecule will still be able to harness the power and do what they have to do with their engines.

Cyb3r4053d ago

Yeah but you gotta admit its a pretty smart move by Sony

loulou4053d ago

an easy to develop for console helped microsoft loads this gen. it makes perfect sense for sony to do the same thing going forward

NeverEnding19894053d ago

It's good to see SONY correct the mistakes they made this gen.

Neko_Mega4053d ago

It is lazy, because if you look at how many developers finally knew how to use the Cell. Almost all of them did, their was only some.

An I bet if Sony keep using the Cell, they would understand it more better and it be more easy to use.

maniacmayhem4053d ago

Time is money and most devs are third parties and are looking to port there games across all systems. Having one made specifically for the cell would be time consuming and time = money.

N0S3LFESTEEM4053d ago

They made the smarter choice by ditching it this round... an 8 core architecture will win out over a Single core with a bunch of mini cores.

DigitalSmoke4053d ago

Great move on Sony's part, the media can't get between the love of developers for a machine.
Something Sony felt the hard part of last generation, yet eventhough releasing exclusives that broke the visual barier over and over.

Can't see what happens next.

Show all comments (42)
110°

Fallout 4 is now available on next-gen consoles, but PS Plus users might be left disappointed

Fallout 4 is now available on next-gen consoles, offering 60fps gameplay and 4K resolution. But it's bad news if you claimed the game on PS Plus.

Read Full Story >>
gamespew.com
Petebloodyonion15m ago

Probably won't happen for PS+ since Sony makes a clear distinction between a PS4 game and a PS5 game, unlike PC and Xbox where it is not a specific device game (It's now always an Xbox game).

So to make the PS5 game of fallout 4 available. Bethesda would need to renegotiate the complete deal with Sony.
hence why there's often only the PS4 version of the game available on PS+.

Let's hope Bethesda and Sony can arrive to term quickly.

CobraKai10m ago

I think a hard copy should be relatively cheap at this point.

40°

REVIEW: Sand Land faithfully adapts to game form a lesser known Akira Toriyama creation | Showmetech

From Dragon Ball creator Akira Toriyama, Sand Land is a fun adaptation of the manga and anime in videogame form. For all of its simplicity and repetition, it's a beautiful interpretation of the source material.

Read Full Story >>
showmetech.com.br
70°

Mark of the Deep is an ambitious action adventure inspired by Hollow Knight and Death's Door

Set to bring action adventuring to PC and console, Mark of the Deep is a narrative rich game which mixes in some decent ideas

Read Full Story >>
thexboxhub.com