Ryan of Bag of Games writes "Many new players will start up S.T.A.L.K.E.R. for the first time, get shot to death within the first few minutes and then in frustration toss the game aside thinking it unbalanced, graphically moderate and a mishmash of mechanics. However, those exceptionally lucky few that take the time to understand it’s “sweet science” will be treated to one of, if not THE most rewarding game ever conceived."
An annotated adventure through The Zone and a heartfelt plea to play one of the finest games ever made.
Stalker: Legacy of Times was an attempt to create a STALKER-inspired game on CryEngine 2, however, its dev team announced its official cancellation.
Anomaly Developers has released a new version of its standalone mod for S.T.A.L.K.E.R., STALKER Anomaly.
Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.
S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.
Next to Super Mario World, Final Fantasy VI and Half-life 2 - this is the pinnacle of gaming.
I had heard the COP complete mod wasn't as good as SOC and CS. COP didn't need it as much as the other 2 IMO.
Regardless, buy the STALKER series.
i. t.h.i.n.k. t.h.e. t.i.t.l.e. o.f. t.h.e. a.r.t.i.c.l.e. n.e.e.d.s. m.o.r.e. p.e.r.i.o.d.s.
I was a bit of a fanny and got too scared of the second bunker you decend into...
Great article!