GenGAME writes: As a direct sequel to The Legend of Zelda: Ocarina of Time, to this day the most popular Zelda game ever made, Majora’s Mask had a lot riding on its shoulders. But as a side story put together in a single year, the emphasis wasn’t so much on creating a new Grand and Epic Adventure, but a more personal quest.
What was Majora’s Mask known for? Not for its take on Hyrule or for its additions to the core of Zelda lore, but for its bold strokes in otherwise unexplored areas.
Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."
Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her
Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.
Matt from We Game Daily writes "The Legend of Zelda series has gone in a different direction. One which, try as I have, I just can’t get on board with. Here is why I think Zelda should return to its 3D roots."
Amen! A good, tight, Zelda game with a focus on dungeons and puzzles. Let people have the new style Zelda if you gotta, but let us have the OoT style games too. That's not without precedent either, the handheld 2D Zelda's in the style of A Link to the Past etc have coexisted alongside the 3D Zelda's before
Wind Waker had a perfect balance of open world and a cool, well hand-crafted design. Maybe try to keep the open world but put in effort to make more memorable story driven quests and locations.
A fan of The Legend of Zelda has recreated the iconic Japanese monster Godzilla in Tears of the Kingdom using the game's Zonai devices.
I like it would also be cool if some created Dragon Caesar in the game I would love to watch the two going at it.
MACABRE ! DOOMSDAY ! DEATH ! Seriously, I want a mature Zelda game. Once. Please.
I would say it should borrow the atmosphere as well as those listed.
One thing I loved about MM was its atmosphere. How it gave that creepy vibe, a celebratory time, and the all hope is lost! That was great experiencing all pf that playing the game.
Really though I hope the Zelda U can create a unique identity for itself without relying too much on the things of past games.
Like KarmicDemon said, a bit more mature in nature and theme. Not just saving a reincarnated princess from a pigman!
Majors Mask is just Iconic, nothing else comes close to mimicing its atmosphere.
I'd actually love to see the next game utilise the dame style as Ocarina of time and Majora Mask. Some would say that, Twilight princess did that but to me they are worlds apart. The N64 games have an almost surrealist approach, keep the body proportional and features archaic and abstract, just render them in more detail.
I've been saying #3 Memorable Character Story Arcs and #4: Intricate Day & Night Schedules
On N4G For sometime now.
-I like #1 A New Kind of Villain too.
SS touched on #3 and #1- Ghirahim an his master were fun concepts.
The author talked about everyday villains BUT I think most Anime' and Sci-Fi get how normal people become villains OR end-up on the Wrong Side.
Anyway,
If they flesh this out more WiiU Zelda will be Epic.
I have always thought it weird that characters remained in the same place without deviation.
I think it would be better to have character go through a weekly routine. And a realistic daily schedule.
Definitely agree with the commenters above who said the atmosphere.
But also...the character development and interaction. I loved walking through Termina and feeling like I was in a real place with real people. They had lives, they had relationships, they did different things each day. And depending on what day/time you interacted with them, you could get completely different conversations and reactions. It was really well done, and I'd love to see something like that in Zelda Wii-U, but on a much grander scale.