GenGAME writes: "So it looks like the big Wii U game Square-Enix decided to bring over is Deus Ex: Human Revolution – a reach for the hardcore crowd if I’ve ever seen one. I do remember there being a strong campaign for Deus Ex on Nintendo platforms back in the day, but let’s face it: Nintendo fans don’t buy those kinds of hardcore games.
"You know what kinds of games Nintendo fans do buy, though? Final Fantasy and Kingdom Hearts – both of which incidentally have HD remasters on the way. Why isn’t Square-Enix working on giving Wii U fans the experiences that Nintendo fans have already proven they love?"
Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
Gary Green said: It’s interesting to revisit the roots of your favorite franchises to see first-hand what’s changed and what’s stuck around all these years, though perhaps ‘visit’ would be more accurate than ‘revisit’ since apparently, Europe wasn’t worthy of the original six Final Fantasy games the first time around. By the time we started getting ports of these iconic games, we’d already been through the PSOne JRPG golden age. So we’d already seen the best of what Final Fantasy had to offer, while these predecessors looked outdated, unrefined, and (dare I say it) ugly. We aren’t bitter about the delayed releases, honest…
I'd love to but square said fk you to the ps fanbase that wanted these physically. Meanwhile switch got a physical release.
Discover the top 10 hottest Final Fantasy characters, from iconic heroes to memorable allies. Dive into their captivating stories and traits.
I always go Yuna, Aerith, Rikku, Rinoa, and for some reason Vanilla, Ashe, Cindy, Lunafreya, Quistis
Deus Ex is I'm sure going to be awesome, especially if Straight Right is handling and uses the GamePad nearly as well as they did with Mass Effect 3. However, therein lies the problem: it's probably going to sell like Mass Effect 3.
You'd think HD collections wouldn't be too tough to port multiplatform - just use the original system as the basis for the new game, and have another team modify the code for the port. Plus, unlike current games the content is already finished, y'know?
Agreed.
It's simple Sony pays them to not release the collections to other platforms.