Ravi: "When Thief 4...I mean, Thief was unveiled after a long, long, long time of hype, it was amazing to note the overall structure of the game. A world ravaged by plague and kept in a kind of police state under someone who wields absolute power while the shadowy Garrett pursues his own agenda – but doesn’t that sound a little familiar? It immediately brought to mine Arkane Studios’ Dishonored, a tight little action-stealth game that emphasized the rewards and challenge of sneaking through and lethally disarming your enemies versus going on a total massacre. So it leads to the question: If the new Thief can be inspired by games like Assassin’s Creed, why not do a few things that Dishonored does as well?"
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The Thief game series has had many ups-and-downs, and 2014's reboot showed a great deal of promise nearly a decade ago.
This would be such a great franchise to reboot. A darker game than Dishonored, but focused around stealth and large scale heists from an oppressive monarchy.
That's probably my dream game. I love immersive sims and stealth!
The last one was a trainwreck and has been in the bargain bin since just after launch. If they bring it back, they need a massive change in direction.
Jesus the last installment sells at about 2 euro and even that is over paying for it. Absolutely diabolical game
It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.
There was a small game called Aragami that “borrowed” the blink, that was a good game.
Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.
Thief has already done all of these things, minus the silent protagonist. Really, Dishonored drew from a lot of things that Thief originally did, but put its' own spin on them. And that's why Dishonored was such a success, and why the new Thief will probably be one as well.