80°

Is It Better To Be Realistic Or Happy?

"Even in times of hardship, when life is a fight and achievements are few and small, even then people dream and hope and wish for better days.

"It is part of the magic of any medium of entertainment, to let the audience escape their world, and their troubles. Even if it’s only for a little while." - Jake Woolf (Gaming Like A Sir Columnist)

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egamer.co.za
Linsolv4058d ago

I'm a big believer that games should evoke strong emotional reactions from players.

Most game designers and writers are not capable of making happy, emotionally effecting stories. If they could, then sure.

Talamak4058d ago

Good read,it's hard to be happy nowadays because of the realities of injustice, manipulation, and exploitation, but perhaps "games" and other entertaining mediums survive these hard times for a reason....

unchartedxplorer4058d ago (Edited 4058d ago )

I prefer a balance between the two. It can be realistic enough to evoke emotions but can be happy enough to make me smile.

toxic-inferno4058d ago

I personally think there should be a clear divide between the two. I'm not saying that games can't be both realistic and happy, but I think it's important to have games that focus heavily on both aspects.

There's nothing wrong with invariantly happy games, like LittleBigPlanet, if that's what you're in the mood for. But emotionally striking games are important to the industry, especially during this time when the gaming medium is making the transition into mainstream media. It is important for games to be able to provide that sense of realistic, gritty storytelling that is so prominent in books and films these days.

americanman14058d ago

just ask the video game media, the sony and micro soft fans. they want to be happy than live in reality!!! NINTENDO IS DOOMED THEY SAY!! that makes us happy!! but the reality is the wii u has sold better than what the ps3 AND 360 HAVE SOLD when they first debuted. but that do not care, they do not want reality, they want happy thoughts of Nintendo failing, gloom and doom, but see smart people know reality. Nintendo is doing good, not like the wii, but not bombing, but what ever helps pachter and the fanboys sleep at night.. SEGA FAILED, because they did not have a Zelda, Mario, Mario kart, smash bros., Metroid, wii fit u, Donkey Kong country, you know games that sell millions, everytime Nintendo releases, them. just ask the 3ds, it was doom and gloom, but here came Zelda, Mario, Mario kart, pokemon, and kid ikarus, and sorry vita, but the 3ds, is the dominate hand held... wait until these titles come to the wii u, they WILL SELL SYSTEMS and software, they always do.. when has Zelda, smash bros, Mario and Mario kart, when have they ever bombed???
NEVER!! AND they will not bomb on the wii u either, FACT, NOT AN OPINION!!! and the haters will say, how do you know about games that have not come out yet?
Nintendo fans will buy, them plain and simple. the haters do not make up the mind of millions of Nintendo fans. when the games come, they will buy them, they have in the past for the nes, super nes, n64, gamecube, wii, Gameboy, gba, the ds, the 3ds, and the wii u WILL BE NO DIFFERENT. facts are facts, the wii u versions of these games will sell, Nintendo maybe number one again, or they may come in third, but the reality is NINTENDO IS NOT SEGA, SONY AND MICROSOFT WILL FAIL, BEFORE NINTENDO EVER WILL! so go ahead haters what ever makes you happy! live in fantasy world! I CHOOSE TO LIVE IN REALITY.. no matter where Nintendo finishes, first, second, or third. The reality is Nintendo will last, after 100 years ,they are still going strong!! so go a ahead haters be happy! reality is where I choose to live and reguardless of WHAT YOU THINK.. IT'S NOT UP TO YOU OR PACHTER, TO WHETHER NINTENDO SURVIVES, that's up to the Nintendo fans, look at the numbers, wii u has done better than ps3 and 360, than when they first launched.
but wait reality interferes with your happiness, too bad, in the end it will be Nintendo fans will have the best of both worlds, happiness and reality.

aliengmr4058d ago

Whatever point you were trying to make was lost behind that wall-o-text you call a post.

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30°

Tomb Raider’s Risky 2013 Reboot Revived a '90s Gaming Icon

Crystal Dynamics' daring reboot of Tomb Raider brought Lara Croft back into the spotlight.

Godmars290404d ago

An attempt at a reboot with no momentum for continuance. Just a torture-porn trilogy about a poor rich girl with daddy issues reluctantly being pulling into a world of violence, versus say the adventures of a quipping Brit treasure hunter who solves ancient puzzles while gunning down rare and extinct animals that it originally was?

Honestly, don't have all that killing. If the devs had been truly clever, not focused on mangling a message about the senselessness of killing which was seemingly and quickly forgotten, they could have worked, if not bloodlessly then not directly by Laura's hand, dealing with enemies as part of the puzzle solving - they didn't have in the game in the first place...

badz149403d ago

"Revived a '90s Gaming Icon"

LOL

the only thing similar between the 2 is the name of the protagonist. if they would have given the game a different name, NONE would even think that it was somehow a resurrected Tomb Raider IP. the last game with the real Tomb Raider DNA was TR Underworld.

250°

The Tomb Raider Survivor Trilogy's Take on Lara Croft Deserved More Recognition

The Survivor Trilogy was a drastic reimagining of Lara Croft and Tomb Raider, and it provokes changes for the character that are truly fantastic.

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gamerant.com
isarai467d ago (Edited 467d ago )

Deserves less IMO, i think the 1st in the new trilogy was a perfect 1st step for the new direction. The next 2 games were half steps at best. Not only that, every character in the series including Lara is just annoying and doesn't make sense in terms of motive, like yes they have a motive, but none of it seems proportional to the lengths they are willing to go through for it. The most annoying thing is every one of the games say "become the Tomb Raider" yet 3 games later and we're still not there? No thanks. Then there's the mess of the 3rd game, massive skill tree that serves almost no purpose as there's literally only like 3-4 short encounters in the whole game, and they took till the 3rd game to finally manage some decent puzzles even remotely close to previous games in the series. Nah, the trilogy infuriated me to no end as a long time fan of the series, i hope we get better going forward cause that crap sucked.

Army_of_Darkness466d ago

The first in the trilogy was my favorite. I thought they were going into the right direction with that one until the second one came out and seemed like a graphical downgrade but the gameplay was okay. As for the Third, Graphics were really nice but it was kinda boring me to death with its non-stop platforming and exploring with not enough action! Well, for me anyway...

DeathTouch465d ago

Graphics on the 3rd one were abysmal. It’s more colorful and has more variety, but everything else was a noticeable downgrade.

The more open world with NPC quests was also handled very poorly, to the point I missed Angel of Darkness.

thesoftware730465d ago

I know it is your opinion, but she did progress as a character in each game, she even got more muscular and seasoned.

That is the thing, people first complained that there was not enough platforming and actual tomb raiding in the first and second games. Shadow remedied that and kept the combat elements.

3-4 encounters? huh? did we play the same game? there was plenty of combat and, the skill tree did matter, like being able to hang enemies from trees, set explosives traps on bodies, being able to counter, and that are just a few of the combat skills. The skill tree also had things like being able to hold your breath underwater longer, crafting upgrades, zipline upgrade, and climbing upgrades that all changed how you can approach situations.

Not knocking your opinion, but we definitely had different experiences. I had 98% completion on the shadow.

SoulWarrior465d ago (Edited 465d ago )

Sorry but i'm with him about the low number of encounters, the game throws loads of weapons and skills you're way with a comparatively low amount of places to actually use them, so they felt under utilised.

-Foxtrot467d ago

Yeah...no

It was awful, for THREE GAMES it was "become the Tomb Raider" where she went back to square one after each game. Not to mention after a huge reaction of killing someone for the first time she then becomes Rambo straight after and goes on a slaughter spree without a single other reaction. Her development was all over the place.

She was whiney, weak and in later game a little arrogant and selfish

Oh and the voice actress compared to the previous ones was not as good

Lara Croft deserved better and while they are decent games as they are, we deserved actual Tomb Raider games, we could have had better survival games if they just stuck with the original Lara Crofts origin about her plane going down. Surviving 2 weeks in the Himalayas...I'd have liked to seen that, who knows what mystical threat she could have faced in the mountains or underground some secret concealed cave.

Tacoboto465d ago

I thought Shadow of the Tomb Raider had better gameplay than Rise, but it annoyed me the most of the trilogy when I stopped to think about the story.

It's like they deliberately decided to make her unlikeable and did nothing to make the character you're playing as likeable or have even one sign of humility.

SoulWarrior467d ago

2013 I thought was a fine entry, but Rise and especially Shadow were painfully mediocre follow ups imo, I really didn't like how selfish and angry her character was in those two.

Terry_B466d ago

No. Please forget the crap completely.

northpaws466d ago

First one was decent, played through it twice.
Second one was okay, played through it once.
Third one was really bad, tried twice a year apart, still can't get through the first two hours, it is just really bad.

thesoftware730465d ago

Honest question, what did you find bad about it? the opening 2 hrs of Shadow were fantastic imo.

The opening was very similar to the first 2, what did you find really bad?

Not looking for an argument, just an honest question.

Starman69465d ago

3rd one just didn't feel like a tomb raider game. Possibly because the development was passed to another development team. Big mistake! Microsoft killed tomb raider making the first game a timed exclusive. Never recovered after that.

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70°

The Gamification of Games

Adam Hurd of GameGrin writes: "Gaming is an interactive medium. For decades now we’ve had people criticise the structure of narrative heavy games, for relying on cutscenes to tell the story. In films there’s a phrase: show, don’t tell, the idea that it’s better for the scene to show you what’s going on rather than the characters or text to tell you. In gaming I feel like there should be another rule: do, don't show, the idea that the story should be told through mechanics if possible, instead of in cutscenes."

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gamegrin.com
1396d ago