Gamer Euphoria writes:
''The Army of Two: Devils Cartel demo has seemingly confirmed what I was worried about. Sure the franchise has never really been all that great, but it has been a ton of fun to blast through with a friend. There was plenty of things that Army of Two & the 40th Day didn’t do all that well. In both games, a lot of the levels tended to be rather generic and lacked any real creativity. The enemy AI was pretty poor, borderline stupid at times, and the stories always tended be to lame…in a charming way. Even with their flaws, both games were enjoyable and allowed friends just to have some dumb fun. The cheesiness of the dialogue between Salem and Rios also produced a few guilty laughs, this added nicely to the tone of both games.''
Alongside death, taxes and terrible Adam Sandler movies, video game sequels are just another crushing inevitability of life. Sequels and franchises are the lifeblood of the industry, so you can bet any halfway successful game will be aiming towards at least five more follow-ups and spin-offs in pursuit of more delicious money.
Yet even major franchises tend to run themselves into the ground eventually, where they can either reboot themselves and come back stronger than ever (think the new Tomb Raider games) or stay buried in the past.
We all have game franchises we love so much that we don't care what others
think. Then there are games that the majority just agree shouldn't exist.
Sometimes it just takes one of these to kill our most beloved series.
It Takes One Game to Kill a Franchise
Street Fighter V and SoulCalibur V come to mind.
True, and it depends on what the devs learn from the experience whether or not the franchise can make a comeback. Or even make it's first "comeback". Like with Nier. Nobody cared about the first one, but it's hype all around for the sequel :p
Sometimes a game can kill a franchise even before it starts, if it doesn't perform as well as expected. The Order 1886 is an example of this.
I want to say socom with socom 4 as it was by far the worst but confrontation had its issues also. However compared to socom 4 confrontation was amazing. Still not socom 2 but it worked.
Only in gaming can you engage in multiple planet-clearing world wars or explosive shootouts where one man somehow takes on hundreds of opponents. There's stiff competition as to which game really has the highest body count, so to make it simpler here we're going to generally avoid anything that's too “big picture” in the death department. Check out the top games with the most ridiculous body counts now!
I enjoyed the demo. Couch co-op games are rare these day. I had my doubt about Devils Cartel, but it still has the over the top co-op fun the previous entries did. I'll be buying this right along Bioshock Infinite.
personally,the demo was great, we need more games like this one
I'll have to agree with author there. I like Salem and Rios. These guys are generic dude 1 and generic dude 2.
The action was OK, but Dead Space 3, Tomb Raide (new) and Resident Evil 6 had better set pieces and action moments than this.
I guess if there was nothing to play and the game was $20 bucks I could see myself playing it. It was on top of my list, and I am a big fan of Frostbyte 2.0 but this demo was underwhelming.