GR analyzes: "Two Vita games in the top five? Five Vita games charting in the top 20? I'm not sure if either of these have ever happened at all, let alone within the same week. Next week, it has Steins;Gate and a new Nobunaga's Ambition game to look forward to. Later in the month will see Dead or Alive 5 Plus as well as Atelier Meruru Plus and the Muramasa port, so Vita should enjoy a good month."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Well, seems like the Vita is slowly picking up steam (not THAT steam)! This is good to see, hopefully we'll now see a lot of dev support.
Could the Vita make a comeback?!
Well, more games. That's good.
huge news!!!
now release FFX HD and it should stay at top spot for good!
By cutting the price by 50 - 100 USD and release a popular game in Japan.
And where are all the Japan =/= the world comments? In the next 2-3 weeks the Vita will be behind the 3DS again in every region.