First of all lets clarify what a casting network is. A casting network is a website that aspiring entertainers use to book jobs. Models, actors, musicians and ect use casting networks to look for job opportunities to more commonly get work. The descriptions of these job are commonly kept vague so at this time so using the information provided we were able to make educated guess rather than complete confirmation.
A popular casting network called LA Casting posted a job opportunity titled Xbox. The description of the job was a commercial for an Xbox product. Each actor who got booked for the job was going to be paid in Xbox product. The Xbox product paid to said actors would be totaled at $600 upon the time when the commercial is released. This is the only completely, 100 percent confirmed information given at this time.
Atlantic City - America’s Playground is the dark and dramatic sequel to the glitz and glam of Atlantic City – Boardwalk Paradise.
The combat in this and ESO are some of the worst combat I have ever seen in current games.
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
I sure hope not. I think that is way too expensive. Who could afford $600
The $600 could just as well be the console, plus a year of XBL at a price other than $60 a year.
Interesting, never thought about this until now.
600 bucks... ouch
If true then it should have some decent specs under the hood.