100°

Injustice Gods Among Us - Blackest Night DLC Provides New Skins and Gaming Mode

Warner Bros has released a new trailer for Injustice: Gods Among Us, showcasing the title's newest DLC titled, "Blackest Night.". The DLC provides additional character skins and a zombie mode that turns all the characters into zombies.

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zerodarkgaming.com
pompombrum4057d ago

The game is over six weeks away from release and they are already marketing the DLC? *facepalm*

Nimblest-Assassin4057d ago

Its pre order stuff

Pre order from ebgames you get the red son dlc

You pre order from amazon you get the blackest night dlc

Its the same thing when MK released where every retailer had their own klassic skin

yeahokchief4057d ago (Edited 4057d ago )

Definitely preorder stuff this year if you know you are going to buy it.

Here's why: PS4 is coming out later this year. Retailers are going to try and get rid of their PS3 stock. SO you will be seeing prices drop on games a bit faster than usual.

So knowing that some of us will just wait for the nice price cuts, many of the retailers are giving nice store credits or bonuses for buying on release.

I paid for all of my games for this year in 2012 and only spent around $35 per game including tax.

I am on the fence about this game. I have a LOT of respect for Neatherrealm so I will probably pick it up. Netherrealm really stepped it up with the last MOrtal Kombat game. I gave it a 10/10. It was packed with more singleplayer content than we've had in a tournament worthy fighter in a long time and the combos were fun to learn/practice.

I think black friday this year is going to be FREAKIN NUTS. Imagine the deals on old ps3 games when the ps4 is around the corner. On top of that I believe chase has amazon as the bonus 5% cash back this quarter for using their credit card. It's free money if you pay off the balance right away and you can use the points directly the next time you buy something. THere's going to be a lot of competition for my wallet this november. I LOVE IT.

cheapassgamer.com is your friend until november.

MASTER_RAIDEN4057d ago

DLC and the game hasnt even been released yet?
then again NRS DID give out free costumes for costumes without actually having to buy any dlc.....

nervous about this. get it right NRS!

ironfist924057d ago

They made a Komplete Edition of the new Mortal Kombat game with all the skins, and as much as I love DC, ill probably wait for the bundled edition later on.

wheresmymonkey4057d ago

Its just more preorder stuff like the Red Son pack.

Exclusive to amazon in germany by the looks of it.

SDF Repellent4057d ago

In the US, this pack is exclusive to Best Buy, and not Amazon.

optimus4057d ago

Damn, i really don't get the world's fascination with zombies... Well, at least it's optional.

ironfist924057d ago

Too many Zombies, not enough Pirates and Dinosaurs

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100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
abstractel233d ago (Edited 233d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

70°

Injustice: Gods Among Us - 10 Years of NetherRealm's DC Fighter

Injustice: Gods Among Us launched 10 years ago today, birthing a brand new fighting game franchise from NetherRealm Studios.

70°

Injustice: Gods Among Us Was A Crucial Shake Up For Fighting Games

Injustice turns ten years old today, so let's look back at why it matters

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thegamer.com