160°

PS4 connectivity features will boost PS Vita sales, says GameStop

GameStop boss Tony Bartel has said that the PlayStation 4’s ability to connect with PlayStation Vita will have a positive impact on the handheld’s overall sales.

Sony announced at the PlayStation Meeting that its next-generation home console will share a strong relationship with its portable cousin, allowing gamers to use the PS Vita as a second screen.

DivineAssault 4060d ago

im sure it will. Combined with a price drop its inevitable

LackTrue4K4060d ago

that is one seeeexxxxxyyyyy ass blue Vita!!!

PS4isKing_824059d ago

I agree. Would be nice if Sony brings that sexy blue vita over later this year along with a price cut. :)

Cam9774059d ago

I think it has a shell or sticker because the buttons are black.

Baylex4059d ago

It can't be a sticker.. because around the buttons, analogs and d-pad is blue too.. in that place couldn't be a sticer..

Veneno4059d ago

Thats what they should call this new vita. Sexy BluE.

IMightBeRetarded4059d ago

They sell red, blue, and I believe silver as well, in Japan. Cost way to much to import or I would've bought one.

+ Show (2) more repliesLast reply 4059d ago
classic2004059d ago

After seeing not just the sales for japan but the sales for globally today, it surey will take off in america with a Price drop. Who wouldnt want to play there console games on the go, the future is sweet.

Also a price drop in european territories would literally send the VITA through the roofs, its basically sony continent.

jujubee884059d ago (Edited 4059d ago )

Also, something tells me we will see a VITA revision this year.

Not sure what it is. Just a gut feeling!

arbitor3654060d ago

the vita is a ticking time bomb, really. as soon as a price drop hits, you will see it selling like crazy

stuna14059d ago

Ya think? This is what Sony planned from the beginning.

And it's all coming into focus, regardless of how many Vita's have sold up to this point, Sony have insured that the production cost have significantly gone down on the Vita and with the price drop already happening in Japan with the rest of the world probably happening in the near future!

It only logical to believe that gamers are in for one HELL of a ride.

Veneno4059d ago

I hope E3 brings some amazing Vita news!

MikeMyers4059d ago

Sony planned in the beginning for lower than forecasted sales? Did they also plan for 3rd party devs shying away from supporting it?

Moving forward yes, the PS4 will help Vita a lot. Just like Playstation Plus will. I think Vita will have a much brighter future but the past years reception was not something Sony had planned. A price cut, lower costs for memory cards and the PS4 will lead to more sales and that will also lead to more game support.

stuna14059d ago

Reading comprehension is fundamental! No were did I lower sells were something Sony expected. It was pretty obvious that I was referring to the Vita's and PS4 connectivity.

MikeMyers4059d ago

Well if that's the case they would have released ti when the PS4 came out.

Hicken4058d ago

By releasing it BEFORE the PS4 comes out, that creates a larger population of people who'll be able to try the combo out at launch. The Vita gets roughly two years to be on the market: when the PS4 drops, those people will only need to buy the home console instead of both. Sony's said that their target for the Vit was people who already owned a PS3; I'm willing to bet that demographic overlaps quite a bit with people likely to buy a PS4 at launch.

It's not inconceivable to believe Sony released the Vita ahead of time with the full knowledge of its interaction with the PS4; they certainly hoped for better sales for the Vita, which would definitely spur larger sales of the PS4 as people sought that integration. Now, though, it appears that'll work a little bit more in the reverse.

MikeMyers4058d ago

Hicken, of course they can take further advantage of Vita with the PS4 because now they can do a better job with asymmetrical gameplay like the Wii U. The PS3 was created long before the Vita so some of their design wasn't going to take full advantage of Vita until the PS4 comes out.

The point is this was all not planned like stuna1 said because while making Vita it was in the middle of the PS3 and before the creation of the PS4. Sony didn't plan on a lukewarm response to the Vita and they didn't plan on 3rd party developers taking a apprehensive approach to it. Hopefully things will pick up once the PS4 comes out and a worldwide price reduction. But that is also a gamble because right now there is very little momentum other than a high for the recent Japan price drop. If sales continue to peak then yes, we have some good momentum but we also need software going forward to back it up.

This whole plan for Vita so far has not been executed very well, that's all I'm saying. Hopefully it gets better.

+ Show (1) more replyLast reply 4058d ago
PopRocks3594059d ago

That depends on whether or not they can make the general consumer see the value in that. This kind of connectivity did not work at all with the PS3/Vita combo as far as moving Vita units. Lo and behold a Vita price drop in Japan and suddenly selling more quickly.

classic2004059d ago

Have you check the global sales it almost out sold the xbox, this thing will explode with a price cut.

PopRocks3594059d ago (Edited 4059d ago )

"Have you check the global sales it almost out sold the xbox"

The 360 is also seven years old, and that was right after a price drop for the Vita in Japan. The point I made was that connectivity between the Vita and another console did not really boost its sales, and Sony would have to find a clever way to make that a selling point with the PS4. Based on the agree/disagree ratio it seems you're not the only one who completely missed the point.

ritsuka6664059d ago (Edited 4059d ago )

You have too much hope.. only price cut will not save Vita.Devs and publishers don’t want to spend money making games when the install base is so low and sales aren’t likely to be high. Gamers don’t want to buy it until there’s a comprehensive library of mainstream titles. Sony need to fund devs to get top quality games out, that’s the only way I can see Vita come back for market.

Have you check the global sales it almost out sold the xbox"

Yeha, only in Japan this...

Snookies124059d ago (Edited 4059d ago )

@ritsuka666 - "Devs and publishers don't want to spend money making games when the install base is so low."

What the heck do you think a price cut does?? It boosts the install base substantially, and if the Japanese market is anything to go by (which was the lowest market up till now I believe). A price cut in other regions will send the Vita skyrocketing in sales. I'm sure devs will take notice VERY soon with those kinds of numbers should Sony unleash this price cut in other areas of the world.

TongkatAli4059d ago (Edited 4059d ago )

The Vita will sell on its own merits with epic games and indies love the Vita which = even more games. The Vita and PS4 connectivity will be the cherry on the best handheld sundae ever made.

Sony better make sure that it's like the Wii U when it comes to the ease of getting it to work. Lagfree between the two is the most important.

Donnieboi4058d ago ShowReplies(1)
Prodigy-X4059d ago

I hope Sony goes all out for PS Vita at E3 2013.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal15d ago (Edited 15d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher15d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken21d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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