From the article, "SimCity has become an interesting game recently. It’s a game that was reviewed positively by a number of outlets with scores ranging in the 9s and 10s. Its current Metacritic scores are 82% by critics and 1.8 by users. Seeing the two scores could make a person think the two groups are playing two different games. They wouldn’t be completely wrong either thanks to the choice by Electronics Arts and Maxis to use the controversial “Always Online DRM” for the popular simulation game."
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
The reviewers should have waited until the servers were public before giving out scores
I really wonder if this is going to be a problem with the new consoles. Are they not rumored to be "always on" or is it just Microsoft?
“EA is selling us something that isn’t quite a game. It’s access to a game as a service.”
This "service" sucks!!!
If this was a waitress/waiter at a restaurant, I would not leave a tip and would have let the manager know about the poor service that was provided. Not make a big scene, just let them know what was wrong and give them a chance to fix it. Whether or not they fix it doesn't matter because I will not be back there ever again.