60°

'LEGO City Undercover' Executive Producer Talks Development, Voice Actors, And Chicken Guns

""LEGO City Undercover" is on track to be the biggest game that TT Games has ever released as part of the LEGO franchise. "Undercover" will be the first game to break the pattern of licensed games which already extend to almost every corner of nerdom - from "Star Wars" to Batman to "Lord of the Rings." This time around, TT Games are creating two entirely new games, one for the Wii U and one for the 3DS, that are inspired by the LEGO City brand. The games will both center on police officer Chase McCain as he does whatever it takes to clean up the streets of LEGO City. To celebrate the upcoming launch of both games, we had a chance to sit down with TT Games' Executive Producer, Loz Doyle, who took us through some of the exciting changes that fans can expect when they step into the first open world LEGO game later this month.", writes MTV MUltiplayer.

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multiplayerblog.mtv.com
Sucitta4059d ago

really excited for this game = )

mcstorm4059d ago

Me to and I never thought ide say that about a Lego Game.

Summons754059d ago

Can't wait. If this sells well PLEASE do a re-make of Lego Island. You would be doing every child of the 90's and every child of today a great service =]

120°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein14h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

CrimsonWing6914h ago

What’s to be unsure of!? Look at the ratio of success to failure!

shinoff218312h ago

Yes. Stop all the live service bs.

jznrpg12h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS1712h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

got_dam16h ago

Battle passes AND meta gaming both.

DivineHand12514h ago(Edited 14h ago)

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian22913h ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional

80°

Nintendo's Massacre Of The 3DS And Wii U Is Finally Complete, Regrettably

Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."