TGBuzz: The upcoming BioShock: Infinite almost never had one its main characters, Elizabeth, according to creative director Ken Levine. Elizabeth seems to have been a major annoyance for the BioShock: Infinite team after she was introduced to the game.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
There's always gotta be a women!
So you wanted to cut her out and now you censor her? She should sue you guys for sexual discrimination.
Im really glad they kept her in the game. She seems like the most amazing AI companion that has ever been created. Im also very intrigued by her story as well. This is my most anticipated game of the year for sure.
You know, I'm not so sure her AI is as revolutionary as they're saying. Her going around and finding stuff to do in the environment on her own is unique from a storytelling persepctive, but what about gamplay?
She can toss you supplies when you need them, but that's not a new thing for AI NPCs. She can phase in objects to help you, but that's not something an NPC is necessarily required to justify. And that's pretty much it, as she doesn't help in direct combat. That's not innovative at all from my impression of these details.
Maybe from a storytelling / integrating point of view
but not much in pure technicality. love the Character though.