Drew Bergmark of Original-Gamer.com: Yesterday, the managing director of PikPok Games Mario Wynands spoke with NowGamer about topic that has been spreading like slime in Ghostbusters 2: micro-transactions. The more anger about it, the more the topic grows. What's all the fuss for games that use micro-transactions? It's not that publishers like EA are pointing a gun at you saying you have to buy these micro-transactions but still consumers are voicing their opinion. How will micro-transactions effect the industry at large: in a good way or in a bad way?
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The premium Sony Inzone earbuds are designed for PC and PS5, and they're finally getting a discount after launching in late 2023.
These seems like one of the best options for use with a PS5, high quality sound and design. However, you will likely need a dongle for use with many of your bluetooth devices such as an iPhone as it requires a LE signal.
Paul G Writes: "AFK Journey is a free open-world, role-playing gacha centered on creating your own team of powerful heroes. Here, you play as the reincarnation of the great mage Merlin, solving a mystery surrounding a malignant corruption.
On its surface, AFK Journey's gorgeous visuals, strategic gameplay and dynamic characters promise a wholly fun experience for new and old players alike. Journey even has a very easy pity system that makes getting rare heroes a breeze.
That said, AFK Journey still presents the usual flaws in big gacha entries, including a lack of accessibility features, bad voice direction and predatory microtransactions."
they're irrelevant because you can acquire the same items through natural progression.
so, really... people shouldn't be getting their panties all up in a bunch over this.
The only way they'd be bad is if you have to buy them to finish the game. I have no problem with DLC to let you play more levels as long as they aren't taken out of the actual game. Go ahead and let people buy little things like outfits or weapons. That's no big deal. If you don't like it just don't buy them.
Look, if you pay $60 or full price for a game, you should get the complete package. Micro-transactions were intended as a means of monetizing the free-to-play model. It meant the player could pay for only what they wanted, or not pay at all. When you pay full price for a game, you should get the FULL game and everything that comes with that.
Now I know: EA didn't remove items from DS3 and go on to sell them as microtransactions. Except... yes, they did. Weapon specific ammo was replaced by generic ammo to support microtransactions. A staple of horror games was removed for the sake of expansion in microtransactions. Still think it doesn't affect you if you don't buy them?
More to that, these used to be cheat codes, unlockables and other nice extras that were included in the full price of the game. Now you still pay full price and are expected to pay for these too, as if full price only covers the bare minimum game. Not ok.
Once again, this has been bastardized by old business men who can't stand to compete against a new business model, who then twist and distort it to fit their old business model. It is something of a fad, because it looks good on spreadsheets. Comparatively, microtransactions will obviously have far more growth than retail sales or any other transaction right now because they are only now expanding into it. This guy can point to the nice upward slant on a graph and impress the investors and the board, and can then pretend to be doing a great job. This is why they say "gamers obviously want them" and that they're selling well. Growth in this area dwarfs that of any other.
These are not good for the industry when applied to full price games. Do not try to defend this.
if it's doesn't unbalance the game MP wise or if content isn't purposely with held to sell it for extra I could not careless.
If they are gimping games & unbalancing MP matches over MT's than yes I have a problem with it.
So it all boils down to how the MT's are implemented in the game.