130°

Micro-transactions: Good or Bad?

Drew Bergmark of Original-Gamer.com: Yesterday, the managing director of PikPok Games Mario Wynands spoke with NowGamer about topic that has been spreading like slime in Ghostbusters 2: micro-transactions. The more anger about it, the more the topic grows. What's all the fuss for games that use micro-transactions? It's not that publishers like EA are pointing a gun at you saying you have to buy these micro-transactions but still consumers are voicing their opinion. How will micro-transactions effect the industry at large: in a good way or in a bad way?

Read Full Story >>
original-gamer.com
4064d ago Replies(1)
ziggurcat4064d ago

they're irrelevant because you can acquire the same items through natural progression.

so, really... people shouldn't be getting their panties all up in a bunch over this.

theWB274064d ago

Agree with you. All I've ever seen with these is they're basically charging for cheat codes. Gamers say if it were done in a right way..which way? It's not detracting from the main game. But it seems gamers are, for some reason, feeling entightled to everything and should be given free. All free.

LightofDarkness4064d ago

Free? They're paying full price for the game up front. If this was free-to-play (the model that microtransations were created to support), you'd be right. But you are already paying for the FULL game. You ARE entitled to everything in that case.

theWB274064d ago

So we aren't getting full games now? Are we paying for endings(actual endings, not the one you disagree with)

@LightofDarkness..we are getting full games. All that other stuff is EXTRA..we still play the game. We get the beginning middle and ends.

In the case of Dead Space..all thsoe micros you can buy can also be found in-game. They give the player the choice to BUY them instead.

I dont think there's been ONE case where we payed extra for the CORE game to be finished. I dont a gamer has ever been stopped and told to -insert quarter to finish final boss- (example)

admiralvic4064d ago

The issue is that some people are thinking ahead / researching the topic and others just write it off.

The long / short is, right now they're not a problem, but many iOS games THRIVE off nickel and dimming you till you lost interest. We've seen several iOS games where buying items would take a VAST amount of time to accomplish, which forces dedication or payment. The other side is much worse, but HAS been implemented on 1 PS3 game already. This is the system Zookeeper VS uses.

You see, the game gives you 1 match (or token to play a match) per 6 minutes real time. You can bank this time, but you can't blank more than 2 tokens. If you wish to play more often, you can buy an item to play additional games, but these add at most 6 and removes your ability to gain another match till you're back down to 2 attempts. So while some people (like my Mother) would gladly pay even an absurd sum like $15 dollars to play it an unlimited amount, she's forced to deal with their awful limitations, pay their absurd fees (6 games = $1, 36 = $5, 72 = $10, 180 = $23) or play nothing at all.

Since it's harder to prevent these AFTER they happen, people are trying to show their outrage now over having another DLC event. For those unaware about the DLC event... they ORIGINALLY were awesome things like Halo 2 offered you the map pack for X dollars or wait till (and the date was given on day 1) ____ date to get it for free. Now a days we see Limited Editions, Collectors Editions, Special Editions, Preorder Items, Buy X Get Y promotions that slowly erode the value of a game I literally just bought.

The Great Melon4064d ago (Edited 4064d ago )

Theoretically it should have no relevance to the quality of the game if you can pay to cheat. Unfortunately micro-transactions might subtly enter into the design of the game.

For example:

"Weapon-specific ammo was allegedly switched for generic ammo late in development, too, as a method for shoehorning in the game's controversial micro-transactions."

While EA denied canceling Dead Space 4 in that recently hot article, this sort of act that was brought up is entirely plausible regardless whether or not it truly happened.

BrianC62344064d ago

The only way they'd be bad is if you have to buy them to finish the game. I have no problem with DLC to let you play more levels as long as they aren't taken out of the actual game. Go ahead and let people buy little things like outfits or weapons. That's no big deal. If you don't like it just don't buy them.

LightofDarkness4064d ago (Edited 4064d ago )

Look, if you pay $60 or full price for a game, you should get the complete package. Micro-transactions were intended as a means of monetizing the free-to-play model. It meant the player could pay for only what they wanted, or not pay at all. When you pay full price for a game, you should get the FULL game and everything that comes with that.

Now I know: EA didn't remove items from DS3 and go on to sell them as microtransactions. Except... yes, they did. Weapon specific ammo was replaced by generic ammo to support microtransactions. A staple of horror games was removed for the sake of expansion in microtransactions. Still think it doesn't affect you if you don't buy them?

More to that, these used to be cheat codes, unlockables and other nice extras that were included in the full price of the game. Now you still pay full price and are expected to pay for these too, as if full price only covers the bare minimum game. Not ok.

Once again, this has been bastardized by old business men who can't stand to compete against a new business model, who then twist and distort it to fit their old business model. It is something of a fad, because it looks good on spreadsheets. Comparatively, microtransactions will obviously have far more growth than retail sales or any other transaction right now because they are only now expanding into it. This guy can point to the nice upward slant on a graph and impress the investors and the board, and can then pretend to be doing a great job. This is why they say "gamers obviously want them" and that they're selling well. Growth in this area dwarfs that of any other.
These are not good for the industry when applied to full price games. Do not try to defend this.

BrianC62344064d ago

Just don't buy it then. I have no problem with most of it. As long as we don't have to buy anything to finish the game. If gamers don't buy it the idea will die.

Roper3164064d ago

if it's doesn't unbalance the game MP wise or if content isn't purposely with held to sell it for extra I could not careless.

If they are gimping games & unbalancing MP matches over MT's than yes I have a problem with it.

So it all boils down to how the MT's are implemented in the game.

Show all comments (21)
60°
5.5

Soul Covenant (PC VR) Review - CGMagazine

Soul Covenant feels like a game from the early 2000s, with its repetitive gameplay loop, waggle controls, and nonsensical story.

Read Full Story >>
cgmagonline.com
130°

Cold VR is all About Acting Super Hot

Indie developer Carlos Alfonso is working on Cold VR, a game where standing still isn't an option. The complete opposite to SUPERHOT VR.

Read Full Story >>
xrsource.net
Abnor_Mal5h ago

This sounds very interesting, Superhot was a great game to take inspiration from.

Babadook73h ago(Edited 3h ago)

I liked the VR version of SUPERHOT. If this ends up being as good I'l pick it up (once available) for PSVR2.

230°

Tomb Raider Remastered just quietly censored one in-game detail

Tomb Raider 1-3 Remastered players are ticked off by the game’s most recent patch, which censors in-game pin-up posters of Lara Croft.

Read Full Story >>
gamingbible.com
rlow15h ago

This is why gaming is screwed. When people change things to fit someone’s agenda, it’s a slippery slope downhill.

Christopher5h ago(Edited 5h ago)

Even if that agenda is of the developer? Way to remove developer rights.

***One player called it a “huge problem with modern games,” saying they can now be “ruined AFTER people buy them”.***

The level of drama. Yes, I recall sitting there for more hours than I did anything else in the game. These two pinups are the core of the game, after all!

coolbeans3h ago(Edited 3h ago)

rlow1's cringe catastrophizing aside, I do think developers *ought* to strive to maintain an original work to the best of their ability. The language of a "remaster" tacitly implies that - for good or ill - what's being resold is what fans remember but better.

Profchaos3h ago

Games can be ruined after purchasing them yeah we know this not from this but from GTA IV which had half it's radio content patched out due to licensing expirations and to me that was a huge deal.

This pin up poster is a bit of nonsense but the whole argument of modern games can be ruined post launch is Absol true.

DedicatedDark2h ago(Edited 2h ago)

It's not their work to censor. They are incharge of restoration & remastering the work, not overwriting it.

Barlos1h ago

It's not the agenda of the developer though, they're pandering and trying to increase their ESG score.

Way to support censorship...

victorMaje1h ago

It’s not the end of the world for sure, but I understand the hate towards this kind of change. I believe it’s also a matter of principle.

Imagine a Picasso painting being restored & the restorer deciding there aren’t enough strokes, or some lines aren’t straight enough or curved enough…not sure it would/should sit well with people.

Have all original devs signed off on this change? Even if it’s the case, are we saying older gamers are better mentally equipped to process what was there than current gamers, hence the change?

Enough time ago the case was made that games are an art form. We’re supposed to have won that case.
So which is it? Are games art or not?

+ Show (2) more repliesLast reply 1h ago
Eidolon1h ago

Hasn't this been happened for over a decade since remasters? I can't see that it's any worse now. Maybe if Sweet Baby starts getting their hands on remasters we will definitely have a problem.

Rebel_Scum4h ago

tbh I dont see something like this as censorship. Does anyone else not find it strange for someone to stick pin ups of themsleves in a locker room?

Now of it was a pin up of some half naked firefighters it might make sense as Lara might like that, and if they removed that I would cry censorship. But removing pin ups of the main character, yeah I get it.

Barlos1h ago(Edited 1h ago)

It's a game, and they were placed there for the audience. It's not real life. If it was, she wouldn't have fought a T-Rex now would she?

Yes, it's censorship but it's a bit less in your face. If they were in the original game, then they should have been in the remasters. It's bad enough that they have that ridiculous unnecessary warning at the start, but then they start removing things post launch. I don't care how small the change, they shouldn't be doing it. It's nothing but ESG pandering but in a subtle way.

Rebel_Scum20m ago

Look bro, if you have pictures of yourself naked on a bear skin rug up in your house let me tell you, its not normal.

SimpleDad1h ago

By the year 2030, this remaster collection will totally be changed and censored. Probably will remove Lara as a playable character. It's ridiculous. Glad that my family didn't buy this.
I still have Tomb Raider 2 PS1 as a memory.

CobraKai43m ago

It’s mentioned in the article, and it’s a point i 100% agree with, it’s the fact that they can censor a game after you buy it. That’s total bullshit.

Killer2020UK26m ago

Whilst it's an overreaction to say this has "ruined" the game, it's still problematic that this has happened post launch and for many, post-purchase.

I don't want someone to change a product for the worse after I've bought it. The same goes for implementing micro transactions after reviews.

I wonder why they did this? Nobody was kicking up a fuss as far as I'm aware.

maykhausonninh18m ago

Nobody was kicking up a fuss as far as I'm aware.