430°

Unreal Engine 4 now available for PS4

GE: "Epic Games has announced that its Unreal Engine 4 is now available for the PlayStation 4."

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gamingeverything.com
DaThreats4065d ago (Edited 4065d ago )

I expect UE4 to use the full potential of the PS4.
Also, I want to see diversity with the engines. Too much UE last gen, give me FOX Engine, Cryengine 3.5, Frostbite 2.5, Luminious Engine, and more

Godmars2904065d ago

I hope the damn thing works day-one. Is easier to work with. UE4 that is.

NewMonday4065d ago (Edited 4065d ago )

@DaThreats

most of all those are exclusive company wide only and not for licensing.

Cryengine is available for licensing but hardly anyone uses it for some reason.

talisker4065d ago (Edited 4065d ago )

@newmonday: the reason is the licence fee for Cryengine is something about $1M. Companies that can afford it have their own proprietary engines. Besides, Cryengine isn't really suitable for consoles, see how Crysis 3 performs (15 FPS is a joke).

I'm particularly eager to see Frostbite on next gens, same as proprietary Sony engines from SMS and ND. But I guess we have to wait with ND till E3. They won't reveal anything before TLOU releases. Ubisoft also has some really neat engines (Watch_Dogs and Assassin).

Godmars2904064d ago

Its comical that Crytek first came to general note for making a game which only really played on maxed out PCs, then pushed their engine for cross platforming use, only for it to best perform on high-end PCs.

adorie4065d ago

Give me all the engines!! *swims in code*

Blackhawk34065d ago

How about some Unreal Tournament with user mods like ps3? Sounds great to me!

user76939584065d ago

the Rai engine.. if deep down was true gameplay wow we got few amazing engines this gen.. this time..

cannon88004065d ago (Edited 4065d ago )

Panta Rhei Engine :D and yes it was running in real time. It's actually easy to tell.

silenius4065d ago (Edited 4065d ago )

who actually fears that the next gen Multi-platform titles (Im only referring to PS4 and X.720) They wont be able utilize PS4 Tech advantage in comparison to Xbox?
And that's because Microsoft's "rule" of not having an inferior port if not better?! <- don't even know if this pathetic rule is true...
I really hope this won't be the case :/

BitbyDeath4065d ago

No i think that was about something else cause MS had a few inferior ports, the worst i remember being FFXIII

KwietStorm_BLM4065d ago

I never heard anything about a rule against inferior ports. I only read about not accepting a game later than the PS3 version or without the same content, something like that.

konnerbllb4064d ago

There's no such rule by MS. The reason multiplatform games are better on the 360 is because it's easier to code for and port to. There aren't as many memory tricks to perform on the 360 because of it's ram size and architecture.

Spoon_4065d ago

WONDER if madden will actually give a real try at simulation football this go round

DeadlyFire4065d ago

Well last gen everyone relied on UE. This gen it looks like most major publishers have their own engine for many titles under their umbrella with UE 4 and CE 3.x to fill in any gaps.

Konami - Fox Engine
Square Enix - Luminious
Bethesda - id Tech 5.x
EA - Frostbite 2.x
Capcom - Panta Rhei

And likely some more out there. :P

plaZeHD4065d ago

All first party Sony In-House engines will run and look better than those engines you listed, on PlayStation 4.

ChickeyCantor4064d ago

in the end it wouldn't matter. It's the mechanics and artistic value that mask the engine. Developers just need to make great games.

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4065d ago
first1NFANTRY4065d ago

hopefully the days of blocky, plastic looking character models are a thing of the past. One of the many reasons why i dislike the unreal engine.

4065d ago Replies(3)
Derekvinyard134065d ago

Technically can't wait to see how it is

Kennytaur4064d ago

The UE4 demo has the same "shiny plastic" look to it.

UnholyLight4064d ago

Themba76

You make a great argument and I totally agree!! I'm sure this gen we will see those things you suggest

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clintagious6504065d ago

This will be great for 3rd party devs to use, i rather see sony 1st party studio create an engine between sony santa monica & naughty dog & gg & just share that engine with all their 1st party studios.

ziggurcat4065d ago

given the PS4's architecture, i expect the unreal engine to perform *much* better than it did on the PS3. i tended to avoid getting the PS3 version of games that used the unreal engine unless it was one of those 2-3 X360 discs vs. 1 PS3 disc situations.

Minato-Namikaze4065d ago

Weird thing was when Epic made unreal tournament 2008 for ps3 it ran real smoothly. UE3 could have run really well on ps3 but i guess most devs couldn't get their heads around the ps3.

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70°

Disney Dreamlight Valley teases part two of paid expansion

Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.

70°

Best Stardew Valley Farm Names – 100 Funny, Nerdy, Cute Ideas and More

Starting out a new farm, but need help choosing a name? Check out this article for a 100 farm name ides for Stardew Valley.

190°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

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gamingbolt.com
-Foxtrot12h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack10h ago(Edited 10h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo7h ago(Edited 6h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

RaidenBlack1h ago(Edited 1h ago)

@KyRo
So, by 15 years, you mean Fallout 3 was the last great game Bethesda made?
You don't consider Skyrim a good game, which came out 13 years ago?
I'd consider Fallout 4 a pretty decent game as well. It's Story & RPG elements were a bit downgrade from New Vegas but the exploration and shooting on the other hand, were upgrades.
FO76 was disappointing and Starfield could've been better at launch I'll agree.

Duke196h ago(Edited 6h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--4h ago(Edited 4h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

Duke192h ago(Edited 2h ago)

Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.

There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.

-Foxtrot3m ago

"Why should someone else take a crack at one of the IPs"

He's literally just told you why

We're waiting like 15 years before a sequel comes out, it's insane

Skyrim came out in 2011, the next game is expected to come out in 2027 at the earliest so that's 16 years apart while Fallout 4 came out in 2015 and might not release until 2031, again 16 years.

We're fine with Bethesda trying new things and doing new IPs like Starfield but adding a new game to the cycle now means a bigger wait. Also Starfield didn't meet most peoples expectations, can you imagine waiting 15 years or so for a sequel and it's disappointing? It would feel even worse because you would have to wait another 15 years to see if they manage to come back from it.

They need to give it to another developer, we don't need main numbered titles but a spin off of Fallout and Elder Scrolls should be cycled in between the long gaps of the main releases.

Once again you are making out people want these games as quick as possible when all we want is a standard development time of at least 4 years or so rather than waiting 15.

mandf4h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor5h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave4h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

Skuletor2h ago

Think about it, they're already bug filled messes on their current schedule, can you imagine how much worse it would be if they rushed things?

-Foxtrot0m ago

@Skuletor

Who's saying to rush the releases? No one is saying that...

People just don't want to be waiting 15 years for a sequel, they aren't working on the game for that long, you do realise that right? The issue isn't coming down to them working on the game and us "rushing them", it's the fact they are working on other games like Starfield now meaning bigger gaps before they even get started on them.

I bet you any more Elder Scrolls VI only entered full development last year when Starfield was finished despite being announced in 2018.

Duke192h ago

I mean you aren't wrong. People are going to complain about anything

isarai4h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris3h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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