GR-UK writes: "..barely a handful of encounters over the space of an hour. We've still to get a feel for the relationship between Joel and Ellie, and how much more there is to the game beyond these - admittedly frantic - stealth-driven moments. But Naughty Dog's earned our trust after a generation's worth of great adventures. Even if their last one isn't going to leave us smiling. Amazing that one of the most horrific experiences this gen comes from a company that was known for a deranged marsupial. How far we've come."
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Najam from eXputer writes "It's time fore a new installment in the series, not another pointless remaster."
They are working on something new. Not to be rude but it is impossibility stupid to think ND next major announcement is going to be a remaster or their next Last of Us entry is going to be another remaster.
The team is sad for losing out on such a great project but celebrates its growth because of spending time on it.
All they had to do was make a basic online mode like their previous games. Instead they wanted more money and choose to go live service which makes games worse in my opinion.
What a waste of time and money, what a shame.
Not sure why they didn’t just make Factions 2. There was no need to make it a live service.
TLoU Factions was a great addition such a shame they couldn’t be bothered to remaster that for PS5 considering the crazy high price tag of the remaster of a remaster…
This is something to be celebrated. This studio is smart and they get it, even factions 2 wouldn't've have been worth the time. I am surprised they didn't just remaster the first one though, but actually how popular was Factions?
Naughty Dog seem to always get the atmosphere of a game spot on. If this is truly a scary game that just makes me even more excited.
"You can strangle infected if you sneak up behind them, but as neither type stick to specific routes when shuffling around, even this action is dangerous"
This makes me so happy, Knowing where an enemy will always be and the route they will take just takes away from a game like this.
I'm just going to have to play it for myself because I'm getting a mixed bag of impressions from the review, and rightfully so because, whether the reviewer admits it or not, he had a frustrating time. Hopefully, The relationship aspect of the game will open up. I don't want to play this game and that little girl is some useless A.I that is more of an annoyance than an impact outside of the story being told. There are too many games where the protagonist is strapped with the weaknesses of it's counter part right from the jump.
I hope a balance is created where her strengths are my weakness, and vice versa. A balance of protection is created from those aspects. The stronger character is being choked,she frantically picks up a bottle and hits the zombie with it just enough to create an opening.
Let's see how this shapes up