280°

Rare hiring for "jaw-dropping" physics-driven Kinect project

Rare's posted a bunch of job vacancies for its mysterious new Kinect project.

SandWitch4061d ago

So you will play by moving your jaw?

Dylila4061d ago ShowReplies(9)
4061d ago Replies(3)
Oh_Yeah4060d ago (Edited 4060d ago )

Play the game by moving your jaw? It's probably some type of disguised blow job simulator for girls...good job rare for making a game that will make men around the world happy.

AngelicIceDiamond4060d ago (Edited 4060d ago )

As long as I can use my controller with this I'm fine with it.

EDIT: It was already rumored that Rare was making a next gen Kinect Game.

+ Show (2) more repliesLast reply 4060d ago
ShugaCane4061d ago

Microsoft, let Rare die in peace instead of sucking their soul dry.

Good_Guy_Jamal4061d ago

Pretty sure the guys at Rare prefer having a job as opposed to going the way of Zipper or Liverpool. I mean if they don't like it, they are free to quit. No?

ShugaCane4061d ago

Are you actually rationalizing what's happening to these people ? You said it yourself, they want a job. Does that mean it's not sad they're forced to make Kinect based games whereas they have the talent to do so much more ? I mean, Goldeneye, Perfect Dark, Killer Instinct, Conker's Bad Fur Day and now...that ?!

AusRogo4061d ago

Didnt the guys from Liverpool and Zipper just get moved into other studios though?

ChickeyCantor4061d ago

"Does that mean it's not sad they're forced to make Kinect based game"

They apply for the job. No one promised them anything.

Good_Guy_Jamal4061d ago (Edited 4061d ago )

And so what's your solution? to let them die in peace? So fire them? That's what you're saying is the better option here.
Pick a side and stick to it. You can't say they should be shut down on one post and then go out and say they need a job so they can't quit. It can't work both ways.

Also, they made 5 other non kinect games this generation including a Perfect Dark Zero game so I don't understand what exactly you want Microsoft to have done. Would you have preferred they continue making commercially unsuccessful games only to be shut down ala Liverpool? Is that the ending you wanted for them? At least making kinect games allowed them some degree of success so they can continue working. Kameo, Banjo, Viva Pinata and PDZ didn't pan out so great for them so instead of being shut down they were thrown a lifeline.
And no, Zipper and Liverpool folks weren't all moved to other studios, most of them had to make their own plans forward

zebramocha4061d ago (Edited 4061d ago )

@sidar they've been making games before Ms made the choice of entering they console business.

@good I don't think their games were unsuccessful this gen,not sure about banjo,but karmic is say they don't have the breathing room to make a variety of games other than kinect stuff.

GribbleGrunger4061d ago

Yes, the Zipper and Liverpool guys just got moved into other studios. This is why every Sony studio has at least 2 departments now ... some 3. It may look smaller at 12 but it's actually more than 24 development teams working for Sony now.

morganfell4061d ago

Having a job is all that matters? really? No, okay no.

When creating games that immerse people and impact them powerfully becomes "just a job" it's time to consider a new line of work.

If you set out to become Michaelangelo only to find yourself painting houses then it is obvious that somewhere along the line you made a bad choice.

Highlife4061d ago

@karmicDemon
You really think that all the talent that made those games are still working at Rare. I am sure most of them have left and moved on. Rare is not what it use to be.

CGI-Quality4061d ago (Edited 4061d ago )

Some of the things you're posting actually aren't true. Number 1, The Liverpool/Zipper guys were moved to other studios.

Number 2, just because people have jobs at a certain co. doesn't mean they like it (and it's moot anyway, since nobody has a clue about it here).

Interesting that you always attack Sony when they have little or nothing to do with the subject.

Edit: Disagree if you'd like, but hard to argue when you don't have the facts (particularly number 1). ;)

turnerdc4060d ago (Edited 4060d ago )

Actually, there's nothing that says that the Zipper/Liverpool guys were all moved to other studios. I'm sure some of them did but Sony never specifically mentioned who or how many. These are quotes direct from Sony:

This is in regards to Liverpool:

A Sony spokesperson also said the company will try to relocate those affected to other studios.

"We will be looking to relocate the team members throughout the studios, but unfortunately some redundancies will be necessary and in those cases we will assist staff in any way we can."

Some of the veteran developers from Liverpool formed their own studio (Sawfly Studios):

http://www.vg247.com/2013/0...

This is in regards to Zipper:

Sony tells Vox Games that all 80 employees were impacted by the closure but that the company is trying to find new jobs for them.

"Recruiters and management of all WWSA studios will be in touch with Zipper employees to provide information on open opportunities and we will also be providing outplacement support," a spokesperson said. "To date I do not have information on team members that may be moving to other studios."

The studio housed around eighty employees. It has not yet been revealed how many employees have been moved to another studio or how many were left jobless.

Some of the veteran developers from Zipper formed their own studio (Nobodinos, a casual gaming studio) that is trying to gain funding through Kickstarter:

http://www.joystiq.com/2012...

+ Show (7) more repliesLast reply 4060d ago
Gildarts4060d ago

Who said that Microsoft FORCED Rare to make Kinect games?

Walker4061d ago (Edited 4061d ago )

A kinect game based on jaw moving !

Wizziokid4061d ago

You lost me at Kinect project. I miss old Rare

Veneno4060d ago

And xbox defenders keep insisting that a new Killer Instinct is coming from Rare. Never gonna happen unless its a Kinect game.

XXXL4061d ago

It's sad to see what has become of Rare

whoyouwit044060d ago

What has become of rare? I mean yea they haven't made any core games in a while but the stuff they do make make tons of cash for Microsoft, So whats your problem? you don't have any money invested in this company so there for you have no right to bitch just because the product they do produce doesn't suit you, especially when the product they produce make millions for their parent company. the thing is you just dog them because they are own by Microsoft. To be honest I would love to see rare return to making nothing but core titles but as long as the kinect stuff they make sells for Microsoft there is no need it's just all business. But this is only one title, one title that we haven't even seen a pick from and people are judging it as it is a casual title, hell it could simply be one of those better with kinect titles, bottom line rare is rumored to be working on multiple titles, and some are core titles so wait and see what they have to offer before judging.

Rainstorm814060d ago (Edited 4060d ago )

Hmmm as a gamer what do I want.....?

A company that makes great games
Or
A company that makes crappy games that makes the publisher a lot of money

Hmm tough choice.../s

Besides I'm sure Rare last core title was before Kinect, it's gamers like yourself why MS can become more casual oriented. As you said you wish Rare still made Core titles yet you support what has been done to them, because it helps MS bottom line. You say he has no money invested in Rare yet YOU are more concerned about the parent company's profit off of Rares games than the games themselves....you are the one that sounds like a stock holder my friend.

If Sony turned Naughty Dog into a Move/Home developer....I would boycott all Naughty Dog games, not hope they make Sony more money.

Show all comments (96)
280°

PlayStation and Rare congratulate Nintendo on Zelda: Tears Of The Kingdom launch

Rival companies, including Sony and Ubisoft, are being good sports by congratulating Nintendo on Zelda: Tears Of The Kingdom's launch.

GoodGuy09341d ago (Edited 341d ago )

Well deserved and how AAA is done. 96 meta score...please be inspired other AAA companies lol.

Sonic1881341d ago

I'm having a blast with this game. I love the fact that you can add different things to your sword and shield

Ezio2048341d ago

While Sony doesn't have 96+ metascore game other than UC2, they are much more consistent in releasing 90+ metascore games than Nintendo.

Individual studio wise Rockstar beats any other studio though in releasing 95-96+ meta games.

sadraiden340d ago

I'm a simple man. If there's a new Mario/Zelda/Metroid, I buy it.

jznrpg340d ago (Edited 340d ago )

@sadraiden
Metroid Dread was a bit disappointing to me those robot chases got old after the first one. Well made game but the robots were tedious more than fun and it ruined the game for me.
The rest of the game was really good but the robots played such a big part unfortunately.

Dread was fitting name when I saw them I dreaded another stupid robot to take down.
It’s like the weapon breaking in Zelda. Tedious.

Mario’s for my kids and Zelda for me.

I like games like Fire Emblem and Xenoblade.

Hopefully they make a mature RPG someday but Nintendo doesn’t do many new IP especially geared towards adults but I can hope. I want Sony to do the same thing

MrNinosan341d ago

The 96 is because it has Zelda in the title and made by Nintendo.

I played 20 hours yesterday, and this is no way near 96 for ME. Journalists are to scared to judge games for what they are.
If another AAA game was missing voice acting, had long loading screens, up to 30 fps, non compelling story, annoying controls during puzzles, a unnecessary complicated way to go through your weapons and what to combine etc, that game would've been slaughtered.

Not gonna take anything away for TotK, it's a great game, but journalist are to scared to actually talk about what doesn't make it perfect, even if they give a perfect score.

So far for me, a strong 8, a little bit better than BotW, mainly due to what crazy combinations you can play around with.

stupidusername340d ago

You played 20 hours yesterday? That’s impressive for a game to keep you glued to a screen for 20 hours in a day. But don’t forget to take care of your health.

There’s several Zelda titles that had scored much lower. Most of the 2D / top down zelda games says hi. And Skyward Sword.

MrNinosan340d ago

@stupidusername
All main Zelda games scored over 90.

Umb340d ago

I agree, have the same feeling.
If games on the other consoles has some of what was present or lack of in TotK, I'm sure it would be marked down. Just the muddy texture in some area/jaggy lines/shimmering would be points deducted.

But some how TotK seems to be immune to these technical issues and lack of extras.

Seems like a two tier scoring system. iI's a great game but if it's technical flawed, so score accordingly.

These kind of action by game journalists (cough), just makes people trust them less. Granted most people fear a raging fan mob!!

DarXyde340d ago

"I played 20 hours yesterday, and this is no way near 96 for ME. Journalists are to scared to judge games for what they are."

So it sounds like you establish this is your opinion, then proceed to say journalists are not being honest (i.e., a 96 is not real based on your time with it). By the way, I really don't understand why people make this distinction between scores like 96 and 88. Both are extremely good scores and the point is that they are great games and highly recommended.

"If another AAA game was missing voice acting, had long loading screens, up to 30 fps, non compelling story, annoying controls during puzzles, a unnecessary complicated way to go through your weapons and what to combine etc, that game would've been slaughtered."

Okay....I have strong disagreements here. First, VA is not "missing". That would mean it was fully intended to have it and it launched without it. Second, I find it interesting that anyone would say any other game would be slaughtered for long loading screens, frame rates up to 30fps, or non-compelling story, when you have examples of games with that criteria doing exceptionally well. Metal Gear Solid 4 was excellent, but you literally had to install on a chapter by chapter basis (which, by the way, it is well known reviewers were not allowed to talk about it—no such restrictions for TotK). Demon's Souls actually had long loading times AND frequently ran sub-30fps and barely missed 90+ aggregate score. Then, of course, we cannot disregard Shadow of the Colossus. All phenomenal experiences, but would you be inclined to say they do not deserve their acclaim?

Regarding narrative, I genuinely hate how gamers feel that story is a necessity in modern gaming. Maybe I'm old, but I don't see why that's needed in a game. It can help with making sense of your actions in a game and give a sense of purpose and immersion, but really, that's not a must for game enjoyment. I'd go as far as to say I don't find it necessary in reviews.

Controls and complicated weapon mechanics are fair criticisms. The other stuff I don't agree with.

Tapani338d ago (Edited 338d ago )

Play it longer than 20hrs. I get it, you are a busy family man, you don't have 40-60hrs to get "into the zone", but some games just need it. Just like some book series' and tomes of the past. Heck, some albums take 5-6 listen throughs to get the jist of it (especially classic Jazz or Classical music albums). It's just as is.

Zelda TotK is incredible, there's no denying it. Personally, I find the sound design and music the most impressive aspect of the whole thing. Second comes the creativity. Third all of those things the reviews write about it, game systems, story, puzzles and other "game stuff". I like the "art" stuff the most.

+ Show (2) more repliesLast reply 338d ago
TheEnigma313341d ago

Same ol Nintendo. Living on nostalgia.

King_Noctis341d ago

And that brought them to 100+ million plus Switch sales. I’m sure Nintendo is crying over having only 100+ million fan.

TheEnigma313340d ago

Of course they aren't. That's why they make the same games with minimal effort because they know you all will buy it with no resistance. They even charge $70 even though it's last gen.

MrNinosan340d ago

No, removing their handheld console made them reach 100+

DarXyde339d ago

TheEnigma313,

"Of course they aren't. That's why they make the same games with minimal effort because they know you all will buy it with no resistance. They even charge $70 even though it's last gen."

¿Que?

Please explain what you mean by minimal effort. Last I checked, their games run very well. The most recent Pokemon is the only exception to this that I can think of.

What do you mean same games? Same franchises? Some play in a very familiar way and some are even remakes, but it's amazing to see anyone complain about Nintendo making "the same games", yet remakes and sequels dominate the industry where mechanics that work aren't overtly revised. Why should they be if they work? To Nintendo's credit, I would say they do the most to change their games between entries. Splatoon feels largely stagnant, as does Pokemon, however.

Then you've got the bloody argument of Nintendo charging $70 for last gen. I think it's BS for them to charge $70 now—they're basically doing what Activision did with MW2: "because we can and you'll buy it anyway." The problem I have with this argument is that I swear to God it is impossible for haters to decide what generation Switch is. When Switch outpaces PS4/Xbox One, the argument was that Wii U was competing with gen 8 and Switch is gen 9. Now, you argue that Nintendo is charging $70 for a last gen game? Can we get a little consistency from you lot? Pick a lane and stay in it, please.

Plenty of reasons to go after Nintendo. Plenty. This just feels like nonsense.

Asplundh340d ago

"same games with minimal effort"

I'm pretty sure they would had ran these franchises into the ground already if that was true, but it's not and that's why their IPs continue to sale.

Hamzilla77340d ago

Dont feed the N4G troll.... let them speak to nothing.

Hamzilla77340d ago

You are so wrong on every level of wrong.... but keep on keeping on!

340d ago
King_Noctis340d ago (Edited 340d ago )

The same game? Have you honestly played it yet? There is a huge world on the sky and in the underground, along side the normal map from BOTW but with so many changes as well.

And why wouldn’t people pay $70 for a 96% Metacritic game? Or would they rather pay $70 for a “next gen” game like Redfall instead?

execution17340d ago

🤷‍♂️ and they're doing a better job at it than xbox is with their ips

Profchaos340d ago (Edited 340d ago )

How this is a totally new game the IP might be old but realistically it's only the character names that link this game with the 80s and 90s Zelda games.

That's like saying you'd hate to see another Spyro

+ Show (4) more repliesLast reply 339d ago
mjchitown341d ago (Edited 341d ago )

funny you said that when you talked about sea of thieves and Everwild on your profile. but want to play like you didn't know they've still around . you played yourself

__SteakDeck__340d ago

@mjchitown I think you’re the only that played yourself. Lol He obviously knows they’re still around. He just said that because he’s sarcastically calling them irrelevant. Which they’re, compared to what they used to be.

shinoff2183339d ago

Mjchitown,

Gotta learn a little sarcasm buddy. Read hofs post again a little slower

bRuud83340d ago

I own both PS5 and Switch and I am really enjoying BOTW for the moment so I am not ready for Tears of the Kingdom, but I'll get it eventually.

Markdn340d ago

It's a quality game and I wish Nintendo were a cross platform developer and not a hardware specific one. as can you imagine this on series x or Ps5. Just look at the ue5 stuff people have done, hope there next hardware is extraordinary.

Show all comments (41)
160°

Rare's new IP still in the works as Everwild team "warm up... for our year ahead

It's been a few years since we last heard from Rare about its new IP Everwild, but executive producer Louise O'Connor says the team is looking to "warm up... for our year ahead.

GoodGuy09456d ago

I feel like its been 10 years since they announced everwild...I wonder if they've figured out what the game will actually be yet lol.

-Foxtrot456d ago

I assumed they’ve been “warming up” for the past couple of years

Flawlessmic456d ago

Good to know it's still in development but weird we know nothing about it years from when it was announced.

Hopefully will see it at e3 this yr.

RedDevils456d ago

Don't worry, when we all died our grand kids will get to see this game reveal with a teaser trailer.

Show all comments (11)
420°

20 Years On From Microsoft's Acquisition Of Rare, What's Come Of It All?

Kotaku: “It's been 20 years since British developer Rare was acquired by Microsoft. Join us as we have a look at what those 20 years have brought.”

Read Full Story >>
kotaku.com.au
SullysCigar570d ago

Umm...next question, this one hurts too much.

BrainSyphoned569d ago

Next: 20 years after the acquisition of Bethesda where is Elder Scrolls 6?

Bathyj570d ago

Pretty sad Rare an industry leader at one point, and the best game they've made in 20 years is Viva pinata.

Concertoine569d ago

Viva Pinata is actually a really good game, too.

The problem is MS and everyone else thought the best thing to do was make sequels and remakes of existing IP’s, but the studio itself wanted to make new ones. I still maintain if Nuts and Bolts wasnt a Banjo game, it would’ve been a modern classic.

At least Sea of Thieves turned around and became a success.

poppatron569d ago

Totally agree about nuts and bolts. Banjo was never really my thing, but I absolutely loved nuts and bolts

1Victor569d ago (Edited 569d ago )

@bathy
Rare became a shell of itself shortly after the acquisition as all those legendary developers left the company for other studios. No freedom no motivation to create greater new thing 🤷🏿

Wait I thought killer instinct was made by rare and they didn’t mentioned it on the article 🤦🏿

deleted569d ago (Edited 569d ago )

It really bugs me that they couldn't even be bothered with making a proper Battletoads revival.

They outsourced some indie company that made basically a mobile phone game out of it. They butchered the artstyle, nerfed the Dark Queen. Gameplay-wise it's okay.. but just okay. This is Battletoads, and deserved better.

Lightning77569d ago

That's Rares fault. They're the ones who didn't want to work on their old games and outsource Battle Toads. They're also the ones who actually WANTED to work on Kinect games. They sabotaged themselves.

jznrpg569d ago

The game looks horrible I hate the art style. They basically took a bunch of mini games and tried to make into one singular game and it just makes no sense .

Show all comments (95)