Since the dawn of the 3D era, realistic hair has been one of the most complex and challenging materials to accurately reproduce in real-time. Convincingly recreating a head of lively hair involves drawing tens of thousands of tiny and individual semi-transparent strands, each of which casts complex shadows and requires anti-aliasing. Even more challenging is that these calculations must be updated dozens of times per second to synchronize with the motion of a character.
Yuji Naka was fined $1.2 million and given a suspended jail sentence for the crime.
I find his comments around how Balan turned out to be very insightful as to why the game is trash. He basically apologises for its existence
The top producer of Square Enix flagship Dragon Quest franchise is stepping down from the role, following delays in developing the next installment of the popular series.
Please o please don't turn dragon quest into final fantasy square enix we dont wont that. Dragon quest works well just as it I. Plus you'll piss off Japanese fans to.
Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games.
So to put 2 and 2 together... FSR 3.1 is releasing later this year and the launch game to support it is Rachet and Clank: Rift Apart. In Sony's DevNet documentation it shows Rachet and Clank: Rift Apart as the example for PSSR. PS5 Pro also launches later this year... but there is something else coming too: AMD RDNA 4 Cards (The very same technology thats in the Pro). So, PSSR is either FSR 3.1 or its a direct collaboration with AMD for that builds on FSR 3.1. Somehow they are related. I think PSSR is FSR 3.1 with the bonus of AI... now lets see if RDNA 4 cards also include an AI block.
More details:
FSR 3.1 fixes Frame Generation
If you have a 30 series RTX card you can now use DLSS3 with FSR Frame Generation (No 40 Series required!)
Its Available on all Cards (we assume it will come to console)
Fixes Temporal stability
I wonder how much they fixed the ghosting in dark areas as Nvidia are leaving them in the dust with image quality. Still good that they are improving in big leaps, I'll have to see when the RTX5000 series is released who I go with... at the moment the RTX5000's are sounding like monsters.
Camilla is hot.
Wow now amd has the upper hand...muhahaha
i am not joking, I hate when hair in video games looks like crap. Great story.
This whole balance of console and PC games can leave stuff like this. Good thing PC games can be patched easily.
its still along way to go
but this is the first generational leap we have seen in algorithms having to do specifically with hair/fur
I cant wait to see future games with this hair... especially dealing with animals,.. or way later in the future when they could implement it in a GTA game.. (ie: lots of characters on screen with realistic hair)