StickSkills: "Everyone knew that the launch of SimCity would likely be rocky due to the huge demands placed on the servers of EA and Maxis."
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
Maybe, if they didn't opt for always-online DRM, then we wouldn't have to worry about stress on the EA servers in a single-player game.
Just sayin.
SimCity probably isn't that bad of a game...
What I can never understand is how these multi million (billion?) dollar companies can't afford a truck load of servers to cope with the influx of users for new online games they release. These issues seem to arise every time a big brand online connected game goes on sale, yet the excuses are always the same. "We didn't expect...blah blah blah", how about learning from the past, and perhaps, god forbid, spending some petty cash on some extra servers >.<
5 words: Only losers care about metacritic.
Just to clarify those who don't actually know what they're hating about.
Like Diablo III, they're hating on the fact you have to always be online to play; this can cause problems, as you may d/c and lose progress, or you may not even be able to log in, or there's a giant amount of server lag, or there's a giant server queue
these amongst many things.
They're not really complaining at how bad the gameplay is. Just how bad EA are at publishing a game the correct way