180°

Killzone Shadowfall? Should have been new intellectual property - VGFury

Excerpt from the article

"Unfortunately despite my fondness of the Killzone series, Killzone never became what Sony needed it to. The original Killzone whilst a relatively solid game was very rough around the edges, although at the time I was blown away by its technical prowess. I’d never played a game before where the gunplay felt quite so meaty and visceral. Unfortunately this wasn’t the consensual opinion of reviewers at the time, the lack of polish exerted by the game lent it to a relatively modest critical reception."

The author goes on to describe why he thinks Guerilla games latest title would have been better as a new IP.

sinncross4064d ago

I know Killzone never became Halo, in terms of sales, for Sony but it seems to do pretty well enough.

I always felt that KZ never explored its own universe well enough and I hope they do this time. No problem in this being a KZ title... they have only shown a little. It might go back to the gritty environments as the game progresses.

ChronoJoe4064d ago (Edited 4064d ago )

I wrote the article by the way and whilst I would have preferred a new FPS from Guerilla I do actually think this looks to be the best Killzone yet, so I'm very excited in that regard.

zebramocha4064d ago (Edited 4064d ago )

@chrono GG mentioned that they are working on an new ip,I pretty sure they sure killzone sf because it would be easy and the next game would use the hardware better.

doctorstrange4064d ago

Guerrilla is developing a new IP, and have been for several years. Google it.

HeavenlySnipes4064d ago

"Unfortunately this wasn’t the consensual opinion of reviewers at the time, the lack of polish exerted by the game lent it to a relatively modest critical reception."

That'a interesting. KZ2 is rated at a 91 on metacritic and KZ3 at 84.

poopsack4064d ago

@HeavenlySnipes

Fuck facts

Oschino19074064d ago (Edited 4064d ago )

@HeavenlySnipes the sentance before the one you quoted states - "The original Killzone whilst a relatively solid game was very rough around the edges, although at the time I was blown away by its technical prowess. I’d never played a game before where the gunplay felt quite so meaty and visceral."

That's interesting, there was a Killzone before Killzone 2 or Killzone 3. Like an "Original" Killzone on a PS2 or something, and it might currently only have a 70 on metacritic.

Outside_ofthe_Box4064d ago

GG already said they are working on a new IP. Obviously they didn't show it because they aren't ready to.

theBAWSE4064d ago (Edited 4064d ago )

Chrono joe

i don't need to go into details because doctorstrange, heavenlysnipes and deathstroke have just countered your article with FACTS which shows you have no idea what you are talking about ...

is soo sad that anyone with a keyboard thinks that they can become a journalist ..

ChronoJoe4063d ago

Not really. I mean if they read the article I went into details on the critical performance of Killzone 2 - I didn't say it was mediocre at all :) they clearly just read the excerpt.

I know Guerilla have been working on something, for a while now - (since 2009 or something like that) but we haven't seen or heard anything of it). So no one has any idea what that is, that doesn't change my opinion that new IPs (in this case a new IP from Guerrilla) would make a better launch title.

I'm not sure how you counter subjective opinion, with fact. But this is N4G so go for it :P

Hicken4063d ago

We KNOW they're working on something new. Just because we haven't heard about it in a while doesn't change that.

New IPs don't get a lot of sales at the start of a generation, even if they ARE from an acclaimed studio like GG. For a console's launch, established IPs will generally see better sales. Therefore, it's better to save the new IPs for later, when the console has a bigger base that'll take advantage of them... well, perhaps it's not "better," but it's smarter. Besides, it's not like there won't be ANY new IPs at launch, and though it may be doubtful, Guerilla's new IP may still see a launch window release.

Finally, you counter someone's subjective opinion with fact when fact is more relevant. FACT is that you don't know whether or not a new Guerilla-designed IP will be coming near the PS4's launch. FACT is that it's better to have a well-known IP at launch. FACT is that Killzone has apparently done whatever Sony thought it NEEDED to do, though I suppose you mean that completely media-concocted idea of it being their Halo(which was never intended, by the way).

FACT is that your opinion sucks.

+ Show (6) more repliesLast reply 4063d ago
Muffins12234063d ago

I loved how in halo the player feels so free.You can jump high and everything and you don't feel glued to the ground or just sluggish like call of duty or gears or most fps...crysis also has a similar feel to it :)

mandf4064d ago (Edited 4064d ago )

Make your own game if you want a new IP. Sony is the only console maker that constantly makers new IPs.

Dragos754064d ago

There are studios involved too you know. Give them some credit too.

Oschino19074064d ago

There are parents involved too you know. Give them some credit too.

NateCole4064d ago

Sony first party = Sony

DivineAssault 4064d ago

i dont think a new ip shouldve been made just yet by guerrilla.. Shadow fall is the 1st nx gen attempt with a franchise thats well known.. I dont like shooters & i want that game at launch.. A new IP ppl arent familiar with might not attract as many customers at launch.. There should be some but familiar IPs will draw ppl in too

classic2004064d ago

Also guerilla is working on a new IP also so I have no problem if they want to launch something familiar and then next year they release a newer title.

pandaboy4064d ago

Watch as Destiny wipes the floor with Killzone sales to completely disprove your theory. Killzone just doesn't have the fanbase to justify as a system seller. I'm very disappointed with sony's showing. Killzone and Infamous are last gen games, expect them both to flop on ps4.

There also is not going to be a new IP from GG. That was a rumour but in the end they decided just to make another Killzone since sony realised they didn't have the talent to conceive of a new game.

MasterCornholio4063d ago

Destiny will be the game that destroys Halo. I loved it when Bungie announced exclusive DLC for the PS4 version.

Ever since Microsoft ruined Halo by giving the franchise to 343, I was dying to play a great new Bungie game.

Motorola RAZR i

DivineAssault 4063d ago (Edited 4063d ago )

How do u know this? Crystal ball maybe? Some ppl might not even know that destiny is by Bungie & it might not even be that great for all we know.. Kill Zone is a great franchise from all the reviews i read about em.. They always score well & have great user feedback.. 3/4 of the Halo players out there dont even know who or what bungie is.. They just follow the name "HALO" so your theory might be disproven jr.. & what theory of mine will be disproven? That new IPs & Familiars will be the best coarse of action? I highly doubt that.. There will be many more new IPs, familiar IPs, & services for PS4 shown before launch im sure so dont get it twisted.. Sony isnt going to show their entire hand before E3..

DEATHSTROKE-cro-4064d ago

here, 300 years of Killzone history
http://killzone.wikia.com/w...

it's sad that no game journalist had the time to read it and stop calling Killzone generic -__-

it you read it than you WOULD know why Vekta looks clean and rich and different than Helghan, why they wear masks, the meaning of name "helghast" and meaning of the Helghan flag....

r214064d ago

Theres also one on gaf which explains thing alot more. Makes me hate the ISA further.

ChronoJoe4063d ago (Edited 4063d ago )

Yup. Not sure what that has to do with the article, but yes the lore is especially interesting.

I think the story's a little confused though. I mean if you read it it doesn't really benefit the game... you just end up hating the guys you're stuck playing as. lol

Chuk54064d ago

Coming from the cell structure to a different architecture will take time. Why not:
A) push a franchise they know well
B) a franchise with room to grow
C) And a franchise that shows nextgen power.

Makes perfect sense to me, there will be new IP, but damn people need to be patient.

Show all comments (40)
280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken15d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga15d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken15d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6415d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12515d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91315d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer15d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit15d ago (Edited 15d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal15d ago (Edited 15d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher15d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken15d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2315d ago

Correction, they have no issue playing good live service games

shinoff218315d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder15d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts15d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken21d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades21d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken21d ago (Edited 21d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii21d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

Show all comments (13)