Analog Addiction writes: "Now that I have your attention with that, dare I say it, frankly inflammatory title, I’d like to introduce you to the world of game publishers.
I, being a young and supple boy at the age of twenty, can’t remember a time when publishers were not the gatekeepers to triple-A game production. EA, Activision, THQ (may you rest in peace, my sweet prince), Capcom, Konami, Microsoft, Nintendo, Sony and more were in charge of what games got made and which ones didn’t. I always thought to myself, “Wilikers! These guys must really love games to be putting out so many of them!”. "
Hanzala from eXputer: "Contra: Operation Galuga is a classic revival done right, but why hasn't Konami done the same yet for the bigger and more popular Castlevania?"
Slowdown. Let them get these suikoden games done first. Alot of us are still waiting for those
well, the new C ontra was made by Wayforward, who have been taking sooooo many of these classic franchises and making new iterations of them. Imo they aren't very good at it. And I don't see operation galuga being a large enough success to possibly give them Castlevania.
The legal battle for the acquisition of Activision Blizzard continues, with Microsoft countering one of the FTC's latest moves and the Judge delaying a relevant ruling.
Look, to be honest the FTC should just stop.
MS has A/B and nothing has really changed yet...if you are worried about 5-10 years from now...just drop it cause the future is unpredictable.
Take this week's news, that 4 Xbox exclusive are going Multiplatform.
The FTC and the lawyers behind the "Gamers' lawsuit" against Microsoft over the acquisition of Activision Blizzard are denouncing the recent layoffs within the respective legal battles.
I had the lowest expectations going into this article, but I have to say, I really enjoyed it. Perfect examples how publishers are becoming too money-grubby and are hurting the industry.
At the same time, I feel this is a big reason there's such a prevalence of surprise indie hits coming about, a lot of them re-visiting more "outdated" gaming philosophies.
I think it's time we stirred things up. If enough gamers can vote with their wallets, maybe things will take a turn.
Art is a tricky thing to define. For me personally; the audience is just as important as the artist. The MOMA in New York City recently had 14 video games in an exhibit.
The audience in gaming has yet to mature but it will eventually.
I do love me a good "artsy" game every so often. However, I do get tired of devs - especially some indie ones - who skimp on good game design simply because "it's my creative, artsy vision".
The same could be said about anything, but enough talk have at you!