Let's set the record straight. Like many of you, I am a smartphone user. At the time of this article I use an Android phone and can see my self switching to Windows Phone in the near future. While I am a gamer, and do like to play on the go, I do not like the majority of smartphone games. In order to avoid these games, I usually bring a Playstation Vita whenever I am in a gaming mood. This shouldn't be the case however, as I would love it if mobile games were good, if they were smart, however the problem is that the majority are not. There are a few exceptions, games such as Jetpack Joyride, Fruit Ninja, and Temple Run. Why are just these games quality hits? Its time to dissect the mobile game industry, both smartphone, and handheld, to show what it should and shouldn't do.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Hanzla from eXputer inquires: "If Xbox can care about preserving its games and legacy, what exactly is wrong with Nintendo, trying to kill game preservation single-handedly?"
Ahh yes the good old game preservation of saving all your games to a removable hhd on the Xbox 360, taking it round your mates house, setting up multiple tvs to
Be met with “save data corrupted, please re download”
Or how about removing 360 games
From the store
, download them now or else, and, better hope to god that save data doesn’t corrupt, or it’s lost for ever
Nice one ☝️
This is just a scammy PR move to distract from the fact they are going digital only and trying to push streaming and subscriptions only.
No gaming company has pushed harder to remove ownership than Microsoft.
Without discs there is no preservation, preservation can't be done by the rights holders it can only be done by the consumers, anything else is a lie.
Nobody wants this. Sales or the lack of it in the case of XBOX is very telling. I wonder how the adorably all digital series X will fare. Adorably dismal perhaps?
Only time will tell, but for from someone like me suspecting that Xbox is trying to gracefully exit the console market, that "forward compatibility" team is trying to get Xbox games playing on Windows PCs. I mean, it's nice that they're not planning on exiting with a "enjoy your games while the hardware still works" message, so that's nice. They still have a brand to protect via Microsoft so probably feel obligated to have a better exit strategy.
I think it would probably be better for all of us in the long run if they just went away.
my favorite saying
"Console-like graphics"
The restrictions placed by Nintendo and Sony is a barrier to any hack that shows up with a garbage clone app and tries to peddle it off to unsuspecting fools....like survivalcraft or the various runner clones.
I'd much rather have less filler and more solid games and that will never be the case on ios or android. Both of those platforms allows any riff raff calling themselve s a developer crate an app, so the entire market is flooded with trash.
I have never in my life bought a mobile app game. I've never bought a game on the ipod touch, android, etc.
I couldn't be any happier.
There's nothing wrong with mobile games, I play them quite frequently. But I've been playing on consoles since the Sega Genesis, and I think they can coexist. I really like being able to play short bursts of Modern Combat 4 and Where's My Water is a greatgame to play wwhen I'm resting in bed, but mobile games are going to keep tripping over themselves because the mobile devs are failing to realize something very important. People don't buy $1 mobile games to have a console-like experience, just as gamers don't pay $70 for a mobile game experience. If mobile games try to cram their way into a market that isn't made for them, of course they'll fail, it would neither suprise nor bother me.