Bodachi's love of fighting games and the dismay in the lack of a good storyline in them.
Or it's about to leave the storefront like another Capcom title.
With Street Fighter 6 now upon us, it's time to look back at some classic Street Fighter titles, beginning with Street Fighter X Tekken.
It was a cool gamble imo. In reality, everyone were waiting for Namco version, Tekken X Street Fighter.
What killed this game was their planned reliance on GaaS with the whole gem system. It made little sense and made the game extremely unbalanced. Not to mention the unbalance of most of the characters, especially on the Tekken side
Ahhh the game that Capcom had DLC on the disc on release yet you had to pay to unlock it
While Playstation All-Stars Battle Royale didn't get the best review, there are still some aspects of the game that deserve some credit.
I want to see more MK9 story-styled fighters.
You can count the Naruto Ultimate Ninja Storm games if you want.
Fully fleshed out story but not a really deep fighter though.
I suppose from a story-telling perspective it must be tough to come up with reasons for why people are engaging in 2d combat every five-seconds, using moves that literally break bones yet seemingly heal instantly.
Mortal Kombat 9 did it pretty well, Still daft at points, like how characters would beat the snot out of each other for the stupidest reasons, but it was a fun kind of daft! Twas most entertaining.
fighting games don't struggle with stories at all simple because its not the real reason ppl buy these kinda games.there is nobody that buy these games for a good story telling.sure they could use a boost and a bit more attention from dev teams to immerse players with characters of their choice. but really the most times spent on a fighting game is in VS mode or online
i am a huge fighting game fan i have always been, and if they want to bring more to the genre they should focus more on realistic fighting settings for stages.
a game like dead or alive is good but the stages r just too far out there i.e fighting with dinosaurs in a stage ,on top of a really high mountain of pillars that u just keep falling from one to another and never hit the actual ground.and in most fight games the back drop or ppl in the back ground act clueless about a fight going on and just look random making small motions not bothered at all
my point is this ..make stages that an actually fight could happen and make the atmosphere of the stages a focal point....
Stories in normal fighting games has always been a problem. MK9 did it right by focusing on the main characters and giving the other characters a good amount of importance and screen time to make it feel more like an adventure. I did like MKvsDC's story and looking forward to Injustice's story in the near future. I absolutely hate the MK fighting system for various reasons, but I will put that aside to see the amazing work the team has put into their game. Although I hate the fighting mechanics in MK, I love the effort they put into their games to make it MORE THAN A STANDARD FIGHTING GAME. This effort and love is something I wish companies like Capcom and Namco would look into.
I've played several japanese cross over games, especially the Super Robot Wars and Another Century's episode series and the thing I love about them is the CHARACTER INTERACTIONS. Seeing Lelouche talk with Sagara Sousuke in the intermissions is something that amazed me. These games are heavily story focused, but playing them made me realize what I liked most out of cross-overs; CHARACTER INTERACTIONS. When I had certain characters together (different franchises)...they would TALK WITH EACH OTHER! I loved seeing all these different characters working, talking, and acting together to defeat a common threat. This, to me, is what a true cross-over game should be.
Take MVC3 for example. The intro/win/lose quotes reference characters, which was alright. I just wish they did a lot more and make MVC3 into an adventure where characters talk to each other and create a relationship. It would've been cool to actually play through the events of the mini-comic for MVC3 as mini-games. Hulk fighting zombies for example. There was just so much more this game could had added to make it tons better for people who aren't competitive or tournament goers. Instead they exclude megaman and just gave people the bare bones of a fighting game.
I'm looking forward to the english release of ProjectXzone. Megaman X + Kos-mos? Dream come true.