290°

PS4 not “designed in an ivory tower” like PS3, devs say

In The Guardian‘s report of a round-table event following the PS4 reveal, Guerrilla Games co-founder Herman Hulst said PS4 system architect Mark Cerny came to visit Guerrilla several times during the console’s development.

“We got the entire group of core developers together and gave deep feedback on everything system-related. It’s no longer designed in an ivory tower somewhere in Tokyo, it’s shared with us, with Naughty Dog, with Sony San Diego – and together we’ve built the machine,” he said.

“As Mark said at one point during the launch event, it’s a console for gamers by gamers.”

Hulst said the PS4′s PC-like architecture is going to make things a lot easier.

PersonMan4068d ago

PS4 ports are going to be much nicer than the shoddy ports we got most of this gen.

DeanSanchez4068d ago

By the looks of things, the devs seem excited about the PS4. Maybe it might even be the lead platform for devs.

3-4-54068d ago

What it will lead to is a lot of games.

MikeMyers4067d ago

Finally Sony gets it that developers don't want proprietary hardware that only benefits Sony.

mistertwoturbo4068d ago

Hmm which brings up an interesting point that isn't brought up often.

Even if the X720 is "slower" or "less powerful" it will still be ported decently because the underlying architecture is still the same. x86 processor, GPU, and RAM.

Dial down the textures, maybe a little less anti-aliasing, and you have a PS4 to 720 port.

MasterCornholio4067d ago

Sounds like this gen all over again except with fewer differences between the 2 consoles. The only one that will suffer due to weak hardware will be the Wii U, its practically the Wii all over again except without the massive hysteria that the Wii had in the beginning.

DeadlyFire4067d ago

True, but its a plus for PC ports as well as only WiiU would have to worry about issues. Still though games like NFS: Most Wanted on WiiU are utilizing the PC versions textures and assets. So its not to far off.

WiiU while on lesser hardware still won't have much problems with ports. Nintendo was happy to say that porting to their new platform wouldn't be a problem. Just means lesser textures, smaller draw distances, and maybe less objects around. Overall shouldn't be much different though. I suspect 720p @ 30 fps was Nintendo's goal.

shutUpAndTakeMyMoney4068d ago (Edited 4068d ago )

lol pc version of bethesda games are buggy as hell.

good but buggy.

This mean they can leak maybe 6gb of gddr5 ram next gen?

hesido4068d ago

While ports will be easier to make, the true champions to harness PS4's strengths will still be exclusives, as the slight differences in architecture will allow different approaches to different problems.

+ Show (1) more replyLast reply 4067d ago
ExPresident4068d ago

Whats interesting is we are seeing comments like this, straight from developers. They are excited about this system, they are excited about what they will be able to do with it.

Yet, considering that, people are doing everything they can to find a way to hate on Sony and discourage purchase of the Playstation. Haters gonna hate I guess. Just sad, when its clearly evident that as gamers this system is a win for us because the people making games on it are loving it.

007Bond4068d ago ShowReplies(8)
testerg354068d ago

Which people are discouraging the purchase of the PS4?

Snookies124068d ago

Apparently the ones who are disagreeing with ExPresident, who is 100% correct in his statement. I don't get why some people simply hate a console company just to hate it. Microsoft, Nintendo, and Sony all give us wonderful games, that should be all that matters. If you're a gamer, you should be able to see just how wonderful the PS4 sounds as a console. Any real gamer has to give Sony kudos for doing a fantastic job designing this thing. (Assuming all of their promises from the conference hold true.)

NoSuchUserName4068d ago

Check back on n4g now and again and you'll know

Knight_Crawler4067d ago

@Snookie - he has 7 disagrees and 39 agrees...I think its safe to say that majority on N4G do not want the PS4 to die.

showtimefolks4068d ago

ExPresident

like you said man some can't admit sony made the right choice by taking a lot of feedback from those who develop games. People will hate but don't appreciate

playstation brand is extremely strong defined by great services and even better games. at $599 ps3 was outselling the competition.

my main point is this sony did a lot wrong early on with ps3 because they were do dominant with ps1-2. people always say MS has taken a big share of the market but my thing is what's stopping sony from taking that share back this gen? with what seems like a great system for what most likely will be a consumer friendly price i see ps4 storming into the market and grabbing the bull by the horn and never letting it go

you can have all the best services in the world but for a gaming console to be successful it needs games, Most 3rd party games will be on ps4 and next xbox so what's gonna differentiate is gonna be the exclusive games and exclusive content for psn/xblive. and that's where sony owning bunch of studios gonna help big time

let's see how strong xbox brand really is when its competing with wiiu and ps4 from day one. After the way MS treated its core fans in last 2 plus years wuith all the kinect crap i am not buying next xbox like i did xbox360. MS has to show me they mean business and are serious towards core gamers

Nate-Dog4067d ago

True, but just remember the same thing happened with the Vita. Tons of developers came out and praised the system and said they will make games just for it and that hasn't really materialised, especially with larger companies. (I don't expect the same thing to happen with the PS4 of course, that's a whole different ball-game but I just wouldn't get too excited about what developers say before we actually see that put into action.)

+ Show (1) more replyLast reply 4067d ago
Kevlar0094068d ago

PS3 seemed to have an air of cockiness around it at release, like they assumed everyone would immediately dish out $500 for it because it was the strongest system. Having a console not many knew how to optimize also hurt them.

Taking a step back and getting back to basics was highly needed, I seriously doubt we will se a $500 base price.

DeanSanchez4068d ago

Thats true. I remember Sony said "you will have to get 2 jobs to pay for the PS3. We want you to work hard to get the system". Needless to say, that was a stupid mentality.

I'm glad that they're really changing things with the PS4. They're definitely advertising better, focusing on the core gamers, working with developers, and overall working much harder to gain back their dominance.

Its going to be an exciting generation. Cant wait to see what Microsoft has to offer

Reborn4068d ago (Edited 4068d ago )

When building consoles, its true, makers should ask their studios/third parties how to improve, and especially.. how to get the best out of it. I.E. What was holding them back? If they hit that pricing correctly, Sony should be in a seriously strong position.

Developers clearly like what they've seen so far. I'm excited to see just what comes out on these consoles. More so, very curious to see what Microsoft has done to ensure a general improvement in the future. The following months will be interesting.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

Read Full Story >>
techraptor.net
ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long13d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197213d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic13d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 13d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91313d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 13d ago
Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6913d ago (Edited 13d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197213d ago (Edited 13d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic13d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit21d ago

Big victory for Sony. And a long time coming.

DarXyde21d ago (Edited 21d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

21d ago
Profchaos21d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9521d ago

Patents suck. Most of them are complete garbage.

Knightofelemia21d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

Show all comments (13)