180°

How might developers use the DualShock 4′s touchpad?

Nick K writes:
"The touchpad in the center of the DualShock 4 presents a completely new way for PlayStation gamers to interact with their games. How will developers use this new input? It’s definitely not a new concept, but here are some of the ways we think devs might use it for PlayStation 4."

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ps4daily.com
iGAM3R-VIII4073d ago

I just can't wait until E3 to see what this controller feels like and what every single feature does.

dedicatedtogamers4073d ago

The controller has a "everything but the kitchen sink" design. I can somewhat understand the light bar on the back (based on Sony's groundwork with the Eye and Move) but a touch pad? We're not talking about a screen here, either. We're talking about a touch pad.

I have a hunch this feature will go the way of SixAxis, no offense Sony.

A2X_4073d ago

Ubisoft confirmed it's gonna be used to navigate through the phone in Watch Dogs. I think it's a great idea if implemented the right way.

Can also be used to navigate through menus. Lets just wait & see.

Cupid_Viper_34073d ago (Edited 4073d ago )

@ dedicatedtogamers

I disagree actually. The Touch pad is said to be "clickable" meaning that it gives you a better feedback than a touch screen would.

The modern controller is limited as it's hard to add new buttons to the current setup. And adding a touch screen would most likely require that one takes their eyes of the TV to look down, effectively slowing you down in fast-paced games.

The clickable touch pad seem to be the best compromise between extra buttons and a touchscreen. Meaning that you can keep your eyes on the screen and still quickly reach for the touch pad and click, similar to how you use a laptop really.

@below

Yea you're totally right, people were indeed excited about SixAxis. But I'm keeping an open mind since the devs themselves had a lot of imputs in the design of the controller.

When playing FPS game and you're sniping in full zoom, I'm thinking you might just use the TouchPad if it's more accurate, and just click it down to shoot. I don't know, just thinking at loud here.

dedicatedtogamers4073d ago

@ A2X

If that's all it will be used for, it just comes across as a gimmick. But hey that's just, like, my opinion, man.

@ Cupid

I didn't know about the "clickable" screen. That is indeed cool. If devs use it well, then they'll use it well and everyone will be happy. I guess, to me, in our world of 5" smartphone screens and the WiiU tablet, a small touch pad (yes, I know it isn't the same because it isn't a "screeen") seems like it would have limited functionality.

Let's not all just jump the gun here. People were enthusiastic about SixAxis, too...

GalacticEmpire4073d ago

Internet browsing.

It should work just like a touchpad on a laptop/notebook so browsing the internet will be a much better experience.

Cupid_Viper_34073d ago

It can also be useful for traditional PC games likes the Civilizations Series and such where a mouse pointer gives you more options and stuff.

And I'm guess that such games would be compatible with the PlayStation Move controllers as well.

FunAndGun4073d ago

I think one of the main reasons for the touch pad is to make parity with the Vita.

If you have touch controls on Vita and on PS4 developers will have an easier time making games work for both devices without changing their vision for control schemes.

MurDocINC4073d ago

I think they should have placed it under controller sorta like vita. It would easier to reach and you wouldn't have to take ur thumbs of sticks/buttons.

+ Show (4) more repliesLast reply 4073d ago
BlmThug4073d ago

I think games like Gta and GT can utilise the Touch Pad for e.g Gta can use the touchpad as the phone and GT can use the touchpad for options during pitting such as what tires and how much fuel to refill.

Knight_Crawler4073d ago

Is E3 in Cali this year?

Also do you have to pay to get into E3?

perfectCarbonara4073d ago

Nah just walk in when you're in the neighborhood, door's always open :p

Donnieboi4073d ago

Touchpad should have been in the back so that I won't have to divert my thumbs from the analog sticks and face buttons. Or at least put a touch panel in the back while still keeping one in the front if people want one in the front so badly.

+ Show (1) more replyLast reply 4073d ago
doublejj4073d ago

i really don't know what Sony was thinking about when they developed the new controller for the PS4 cause for one that touchpad is little too small for most peoples hands especially mines. another thing is i don't have a clue how the developers will utilize that feature that is a question we have to wait for the answer for at E3. if they wanted a touchpad they should've gone the route of the Wii U i mean why not everyone gets ideas from everyone in the game industry.

KosmoCrisis4073d ago

Remember that every change that has come to the DualShock's traditional design was said to be due to developer feedback and the forward progression of gaming in general. I'll be surprised if Microsoft doesn't include some sort of touch interface in their controller. Everyone copies everyone.

Cupid_Viper_34073d ago (Edited 4073d ago )

@ DoubleJJ
"for one that touchpad is little too small for most peoples hands especially mines. another thing is i don't have a clue how the developers will utilize that feature"

You're thinking the touch pad is small because you probably haven't taken a closer look at the DS4. The current DS3 has huge gap between the L1 and R1 shoulder buttons which the DS4 doesn't have as the new design bridged that space to instantly give the the Touch Pad 1/2 of new space.

Also if you pick up your current DS3 controller and run thumbs around the contour of the DPad or the face buttons, you'll be surprise by how much space you find. The touch pad has bigger surface area then the space carrying the face buttons or the dpad buttons. And besides, I don't the touch pad is meant to be used by both thumbs at once. So there's enough space in my opinion.

doublejj4073d ago

you just pretty much said what i said person. im on board with Sony and i am going to get the PS4 when it launches look at my other posts if you can. i just don't understand the concept of the touchpad when they have the PS Vita, i realize that in order to utilize the features that Sony wants to incorporate but by the time the PS4 comes out gamestop will be selling the Vita used for a low price. i mean don't get me wrong i like the new controller but it looks a bit weird to me with the touchpad on it. Sony knows what they are doing.

WarThunder4073d ago (Edited 4073d ago )

It would be great if they use the PS vita as a optional controller and make it similar to the Wii U touch controller.

delboy4073d ago

Sixaxis feature says halo.

Nathaniel_Drake4073d ago

Wouldn't be cool if they use the touchpad to browse the web?

MasterCornholio4073d ago

Yep exactly what I was thinking. The touch pad on the DS4 will probably be used as a sort of PC mouse pad for some items plus it should enable pinch to zoom as well.

Regardless it isn't like a gigantic screen on the controller which is why it doesn't bother me.

Motorola RAZR i

ElementX4073d ago

Who browses the web on a console?

itz_zombies4073d ago (Edited 4073d ago )

I have to use my ps3 to browse the internet.

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60°

Disney Dreamlight Valley teases part two of paid expansion

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60°

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170°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

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gamingbolt.com
-Foxtrot10h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack8h ago(Edited 8h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo4h ago(Edited 4h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

Duke194h ago(Edited 4h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--1h ago(Edited 1h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

Duke193m ago(Edited 0m ago)

Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.

There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.

mandf1h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor3h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave2h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

Duke192m ago

I mean you aren't wrong. People are going to complain about anything

isarai2h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris1h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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