Kotaku: "It's such a crude yardstick, yet it's the one most people use when trying to gauge the leap between console generations. Graphics. How a game looks. It's great for sizzle reels and screenshot comparisons, but at the end of the day, it's not where the real leaps in video games are made."
Year 9 in Rainbow Six Siege brings Deimos, ACOG sights with new grips, and an interesting roadmap for the upcoming seasons.
Eiyuden Chronicle: Hundred Heroes is a love letter for all Suikoden fans; it embraces the classic essence and doesn't succumb to modernity.
Fallout 76 has seen many changes over the years but the veterans agree there is one addition that was a real game-changer.
60fps
And from the article
"It'll mean bigger worlds. Smoother, more seamless animations. More believable AI. More realistic physics. More characters on screen, more things to kill/solve/race, more realistic handling, just generally more."
Improved latency bitches! Haha I think I'm the only one screaming that from the rooftops. Just more responsiveness is whats really got me excited. I love the prettier visuals just as much as the next guy but the performance enhancement has got me even more fired up. Probably because I was expecting prettier pictures but improving the responsiveness didn't really enter my mind til they mentioned it.
I just had a thought, how badass is a new God of War for the PS4 going to be? Holy shit.
I'm really hoping somewhere along the way next gen games will actually make the shift to 60fps @ 1080p native.
If anyone can achieve this i believe it's Naughty Dog.
edit: why did i get a disagree for wanting devs to improve my gaming experience? f#ck the fanboy that did that!!! and i mean that with a passion. Why so butthurt?
its funny how some people act like graphics and gameplay are totally separate entities.
stronger tech allows the developer to have a larger scope to work with and more creative possibilities. it allows them to push genres further. that is how it always has been.
Well, Killzone SF isn't 60 FPS.
https://www.google.com/sear...
I don't think 30 FPS is a deal breaker since that usually translates to higher visual fidelity.
Developers still have a freedom of control with resolutions and framerates. It all depends on what they plan to do with the resources.