Kotaku: "It's such a crude yardstick, yet it's the one most people use when trying to gauge the leap between console generations. Graphics. How a game looks. It's great for sizzle reels and screenshot comparisons, but at the end of the day, it's not where the real leaps in video games are made."
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Behavior Interactive Inc. revealed a new content update for Dead By Daylight, with a Chatoic Modifier, Store Update, and TOME 19: SPLENDOR.
Today’s 1.46 update includes ŠKODA Vision Gran Turismo, two other cars, new Café Menu, and World Circuit Events.
60fps
And from the article
"It'll mean bigger worlds. Smoother, more seamless animations. More believable AI. More realistic physics. More characters on screen, more things to kill/solve/race, more realistic handling, just generally more."
Improved latency bitches! Haha I think I'm the only one screaming that from the rooftops. Just more responsiveness is whats really got me excited. I love the prettier visuals just as much as the next guy but the performance enhancement has got me even more fired up. Probably because I was expecting prettier pictures but improving the responsiveness didn't really enter my mind til they mentioned it.
I just had a thought, how badass is a new God of War for the PS4 going to be? Holy shit.
I'm really hoping somewhere along the way next gen games will actually make the shift to 60fps @ 1080p native.
If anyone can achieve this i believe it's Naughty Dog.
edit: why did i get a disagree for wanting devs to improve my gaming experience? f#ck the fanboy that did that!!! and i mean that with a passion. Why so butthurt?
its funny how some people act like graphics and gameplay are totally separate entities.
stronger tech allows the developer to have a larger scope to work with and more creative possibilities. it allows them to push genres further. that is how it always has been.
Well, Killzone SF isn't 60 FPS.
https://www.google.com/sear...
I don't think 30 FPS is a deal breaker since that usually translates to higher visual fidelity.
Developers still have a freedom of control with resolutions and framerates. It all depends on what they plan to do with the resources.