130°

Oculus Rift: John Carmack discusses latency problems

In a lengthy and involved blog post, legendary engineer John Carmack has gone into detail on the problems he and the Oculus Rift team face trying to achieve the virtual reality dream. The headset-tech requires a maximum latency of about 20 milliseconds to feel like genuine head movement, Carmack said, but current systems only achieve average response times of 100 milliseconds. Carmack’s discussion of how he’s tackling this issue is technical but fascinating. Valve’s Michael Abrash has shared similar thoughts in the past.

Letros4070d ago

Occulus Rift is the future of gaming for myself, I hope they get a lot of devs on board.

LOL_WUT4070d ago

Looks promising but, I don't know about it being the future. I wouldn't mind trying it out for myself though. ;)

raytraceme4070d ago (Edited 4070d ago )

Occulus Rift is the evolution that we need in gaming. Imagine gaming in a theater like environment where you have a massive field of view in 3d and head tracking.

This combined with the move or a similar device would be a massive evolution towards gameplay immersion and a great one at that.

Occulus Rift has a one up against most hmd's in that they will support people who, like myself, wear glasses.

AznGaara4069d ago

I agree, yeah it looks awesome but I can only see it working for a game in first person.

Freak of Nature4069d ago

@raytraceme

It is very exciting indeed. I agree, and share your passion. I cannot wait to experience this first hand at home. Go deep within Worlds that otherwise would take light years to get to, the depth and escape of this is staggering.

Go into dark evil Worlds, and then into toonish whimsical colorful ones in seconds....

nirwanda4069d ago (Edited 4069d ago )

@raytraceme i will be ok my glasses are for shortsightedness,
The biggest problem must be orientation of the person using it, if something made you jump for instance you may not be lucky enough to fall on the couch.
In fact it could end up being the new wii remote problem but with peoples heads inbeded in the tv instead of the wii remote.

+ Show (1) more replyLast reply 4069d ago
EbeneezerGoode4069d ago (Edited 4069d ago )

Not only is OR MY future, I will also be making games for it. Have waited years for something like this to make total immersion viable.

As for 'theatre like', that's not quite accurate and does the OR no justice. you are *IN* the game, pure and simple. No "X sized screen at X feet away" BS. IN the game. In fact you are so in the game that they will need a new word other than "game" to use, because game will be too lightweight for the feeling you'll get when PROPER software is made for this thing (that isn't just about shooting etc as in current games).

Just walking through a psuedo photo realistic environment wearing this would be such a thrill, add in some ambience, atmospherics, believability.. then add in the gaming elements.. it's gonna be awesome.

Letros4069d ago (Edited 4069d ago )

Exactly, I firmly believe OR is the next step in gaming for new types of gameplay. Also, I cannot wait to fire up Project Cars with OR, it's going to blow my mind.

Freak of Nature4069d ago

My feelings to a tee...I totally agree.

rl_pearson4070d ago

No one gives a damn about this guy and his horrible games.

Qrphe4069d ago

I can at least kinda tell when you were born.

Perjoss4069d ago

Every single comment you have made so far is negative and kind of hateful, would be cool if you just vanished from around here.

Count4069d ago

He's actually right for this kind of website.

Perjoss4069d ago

This is why I love John Carmack, he's telling about the limitations of his project before it even comes out.

steve30x4069d ago

I want this Ocolus Rift. I wonder will it work on the consoles too.

EbeneezerGoode4069d ago

It needs to have software coded for it, and needs 60fps per eye - Oculus have been coy about the consoles leaving it open to Sony/MS to approach but I can't see them having the power to drive it just yet.

Not only that but as said you can't just slap it on any game (like you can with 3D glasses) as it needs to be properly coded for VR and 'warped' properly to map to the display (which then unwarps it again). This would need to be done by each game dev not in a universal driver/solution (just yet)

Freak of Nature4069d ago

Bubble up, thanks for the insight...

hesido4069d ago

I hope at least some games on PS4 can support this, just wishful thinking. But I think Sony has a 3d glass of its own although without VR capabilities (no head tracking etc.) so I don't know how they feel like it.

Show all comments (23)
210°

Sea of Thieves Welcomes 40 Million Players

Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"

Read Full Story >>
seaofthieves.com
darthv727h ago

Garrr... more people to walk the plank and send to Davey Jones locker.

would have been funny to release this on talk like a pirate day.

Obscure_Observer5h agoShowReplies(3)
TrueRican692h ago

I pre-order the premium edition for my PS5 today

90°

PAX East 2024: Warframe Devstream 178 Q&A With Megan Everett - Lords of Gaming

Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!

Read Full Story >>
lordsofgaming.net
80°

The fairy tales and horror of The Mildew Children is on Xbox and PC

From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?

Read Full Story >>
thexboxhub.com