Occasionally offensive. Michigan State University

imtheman2013

Contributor
CRank: 5Score: 53030

I Miss Metal Gear Online...

I used to be really into online multiplayer games. When Call of Duty 4 was released, I probably went to my friends house everyday just to get on his Xbox 360 and play it; it's fair to say that I was addicted. A year later, my friends older brother purchased a Playstation 3 for a little game called Metal Gear Solid 4, which he said he'd been waiting for for more than 3 years. Me, being the little tike that I was, had no idea what this game was about (I was obviously sheltered from the finer things in life). I had never played a previous Metal Gear title, and I didn't really plan on playing the new one. I saw my friends brother play it and didn't really think twice about what I was witnessing. I watched him play the multiplayer, Metal Gear Online, and thought about how complex and daunting it looked. It didn't take much to decide that I'd just stick with good-ole, simple CoD. With my perfect 20/20 hindsight, I realize now that I was a fool. Because, as it turned out, MGO ended up being my favorite multiplayer of all time.

I first picked up Metal Gear Online during the summer of 2009. My friend, the one that I mooched all of those hours of CoD from, bought his own PS3. His brother convinced him to buy MGS4 and, subsequently, convinced me to buy it as well. I immediately fell in love with every aspect of the game; the story (I read up on the story with help from the magnificent Internet), gameplay, atmosphere, soundtrack, etc. One thing I especially enjoyed, however, was the multiplayer. There are a few reasons why, instead of playing Call of Duty, I played MGO.

-The Perspective/Customization-
To be completely honest, the first FPS I had ever played extensively was Call of Duty 4. First-person shooters just weren't my thing. I was accustom to third-person, action adventures. So, the first time I played MGS4, I felt right at home with the third-person controls. And to me, this point of view worked extremely well for a multiplayer game. What made MGO even more unique was the customization of my character. MGO has a skill system in place where the more a certain ability is used, say Runner, the more effective that skill becomes; in this case, faster running. I loved that I could create any kind of character I wanted. Whether I wanted a fast rusher who was proficient with sub-machine guns, or an assault savvy slowpoke, the possibilities were endless. Not only were the attributes of my character customizable, so too were his looks. Reward points, MGO's currency for buying articles of clothing for characters to wear, were awarded through daily visits to the game, survival matches, and tournaments. If I wanted my character to be camouflaged with the leaves of the jungle, or the sand of the desert, I could customize to my hearts content.

-The Community/Communication-
This level of character customization would mean nothing if people weren't there to gawk at all of the creations! The MGO community was definitely a lively one. What set MGO apart from most online multiplayer games was the presence of text-chat. This meant that anyone that was playing could join in on the conversations, regardless if they owned a microphone. And the community wasn't gigantic, so most players knew each other after a few sessions of play. Every game has the village troll, and MGO is no exception. Luckily though, there was a vote-to-kick option in which each player voted whether to keep, or boot, the player. This meant that annoying, laggy, and immature players got kicked. And those that just wanted to have a good time got to stay.

-The Game Modes-
The only reason why any game has a functioning community is because the game... exists. Metal Gear Online, while equipped with the usual deathmatch and team deathmatch modes, also has modes that are exclusive to it alone. As I'm sure that anyone reading this will know, Metal Gear is set in a universe with some pretty nifty tech; the main one being stealth camouflage. This technology allows for some very interesting and fun game modes; Sneaking Mission and Team Sneaking. Sneaking Mission is a basic team deathmatch mode, but it has a secret. Solid (Old)Snake is on the battlefield, and he's hunting dog tags. But my favorite game mode, by far, is Team Sneaking. Nothing was more fun than being invisible, stunning an enemy with a well aimed MK. 2 pistol shot, and/or capturing GA-KO/KEROTAN, effectively winning the game. These, however, weren't the only game modes that were unique to Metal Gear. As weekly events, MGO held Survival Matches and Tournaments. Survival Matches were basically mini-tournaments. A team of players would face another team at random, and the winners would be awarded Reward Points. The losers would be set back to the bottom rung; a teams objective was to win a maximum of five games in a row. Tournaments had the same concept, but if a team lost, they were out for good. Metal Gear Online had some of the most addicting game modes I had ever played, and I sorely miss them.

I miss the whole experience though. I spent an insane amount of time with MGO... around a thousand hours. Metal Gear Online was like my multiplayer comfort food. After I got tired of raging out at Call of Duty, I knew I could always hop on MGO and just have fun. I miss the third-person action, and being able to make my character look how I think solider should look, no matter how ridiculous. I long for the connections that were made through playing MGO, because those just don't happen in games like CoD and Battlefield. And I wish that there were unique and exciting game modes in other games, but none have struck me like that of Metal Gear. I played it right up until the bitter end. And ever since Konami officially shut down the servers for MGO, I've wanted to play it more and more each day. Here's hoping that in the next Metal Gear, whether it be Ground Zeroes or the “The Phantom Pain” (not fooling anyone), Kojima makes another multiplayer that's as absorbing as its' predecessor.

BiggCMan4082d ago

Feel some comfort in knowing you are NOT the only one out there my friend! I've been with Metal Gear since the beginning, and with MGO since it launched.

I'm still to this day, saddened that it was taken down. I was such an avid player, I had so much fun with it. It really is like nothing else out there, the most unique multiplayer ever.

I feel (felt) totally different when playing MGO, it's something about the much slower pace, but strategic game play that just felt so amazing and different. I loved not playing any music in my matches, the thrill of how quiet everything was, and not knowing where enemies were in the MASSIVE levels. Really such an exhilarating experience, felt way more like war than Call of Duty that's for DAMN sure.

imtheman20134082d ago

I do take comfort in that! I honestly can't wait for the next MGO because it'll be like getting the old gang back together. Everyone that has played this one is sure to play the next, and hopefully it'll be just as great!

I didn't mention all of the other game modes, like Rescue Mission, Base Mission, etc. But Rescue Mission is definitely my second favorite behind Team Sneaking. It's slow pace was so great. Like, that's what stealth multiplayer should be...

Ugh.. talking about it makes me wish I could pop in the disc and play. Haha anyway, glad to see others love MGO just as much!

ExCest4082d ago

I played it once right before the Online was axed just so I would know what I was missing out. I regret not playing it earlier.

bunfighterii4082d ago

Sadly I never played it. For my whole first 2 years with ps3 I never even knew online play was worthwhile. How much in missed!

Nicaragua4082d ago

I totally agree, Metal Gear Online is one of my most favourite online gaming experiences. The customisation, strategy, depth of gameplay, variety of game modes, and features like clan support with fully user created emblems, all this together made it a brilliant game.

However as much as I love the game l think its worth pointing out that it had some serious issues in the hope that they fix them in the next edition.

1. You had to jump through hoops just with multiple ID’s and user accounts just to connect to the thing, not a problem for me but I know that this put some people off. They got away with it because it was earlyish in the PS3’s lifespan but this would not wash today.

2. Headshots and just the general focus on assault rifles - Headshots were far too easy to accomplish and so assault rifles became very overpowered. Personally I think the game would have been more “Metal Gear-ish” if there was more of a focus on stealth, pistols and CQC.

3. Bugs, cheating, and glitches – this is what made me finally stop playing the game as they just became too annoying. There needs to be some way of policing the game because it just became Lag Switch Online. Also there were several known bugs that could be exploited such as killing someone, then shooting the corpse which would cause another instant death on re-spawn.

4. Hero characters – These guys were far too overpowered and led to the game becoming imbalanced.

Looking forward i cannot wait for the next Metal Gear game, and it is for the sole reason that it will have a new improved Metal Gear Online.

imtheman20134082d ago (Edited 4082d ago )

I completely agree with most of those flaws. I remember the first time I tried to set up an account and was baffled by the whole thing! Go to the Konami website blah blah blah. Too much.

The only problem I had with headshots in the game was when it didn't kill a person like they were meant to. Headshot glitches, in my opinion, were the worst thing about MGO.

Second to that is easily, in the later lifespan of the game, the amount of glitching in Survival and Tournament. It was outrageous. I eventually just stopped playing both because I couldn't go two matches without another team lag switching or glitching.

Hero characters were fine with me. The only one that wasn't seemed to be Vamp, mostly because of his glitch. I suppose Liquid was pretty OP too, but meh. I enjoyed the unique characters and was always excited for the chance to be one in a game.

I am really looking forward to the next one as well, it's sure to be amazing!

StrikingFox4076d ago

Probably some of those people didn't die from headshots because you may have been out of range. AKs and M4s use 5.56mm rounds and on MGO those didn't have the power to headshot-kill in one hit at distances of greater than about 50 meters.

TheFirstClassic4082d ago

I bought mgs4 only a few weeks before the multiplayer went down, so I didn't have much time to get into it. Made me sad, I was really only just learning the ins and outs of it.

Show all comments (12)
30°
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Lightning7720h ago

I fully expect to see this game at Xbox Showcase this year.

Tacoboto18h ago

Me too.

I expect Hellblade 2 to be the start of a consistent stream of UE5 XGS titles. It's basically their default engine, save for ForzaTech and the proprietary engines in use at Activision and Bethesda.

purple10117h ago

I fully expected to see it released about 3 year ago, but each to their own

Lightning7715h ago(Edited 15h ago)

There's no way it would release in 2021 especially when it was announced at the VGA's 2020.

purple10115h ago

@lightning, that’s when the first trailer was shown, but it was known to be in development much earlier and Xbox fans were tooting it to be released years ago, the initiative studio formed in 2018, and to my knowledge have not released a game

That’s 6 years and all you got is a trailer and some empty promises
Good one from Microsoft, yet again.

Lightning7713h ago(Edited 13h ago)

Such is game development, long developmental cycles is one of the big black eyes of the industry. I don't see you complaining about Wolverine that got announced in 2021, releasing in 2026 and only got one trailer.

purple1014h ago

@ lightning
Nice try but for one, 2021 - 2025 would only be 5 years not 6,

And for two insomniac have developed multiple games or have multiple games in development over that time, and the initiative only have the 1 game to be concerned with

For three, we all know the quality Wolverine will be and although I do hope perfect dark is good, it’s unlikely to be as good as insomniacs proven track record

+ Show (1) more replyLast reply 4h ago
Einhander19721h ago

Good thing they got Crystal Dynamics to make it, at least they know how to make a game that has 60 fps.

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