150°

Make Skyrim look amazing using over 200 mods

It's been over a year since The Elder Scrolls V: Skyrim was first released, and the modding community has been feverishly working at creating content for this magnificent game. Destructoid already covered Skyrim after it was released, but most of those mods are already outdated. So let's take a look at how awesome we can make the game look now with over 215 mods.

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destructoid.com
WeAreLegion4078d ago

Good freakin' luck making 215 mods work at the same time without the game crashing or losing your save game.

You're lucky if you can get 10 working...

Linsolv4078d ago

I've never had any problem getting more than 10 to work.

Although, I can't say I ever got 200. Around half that, I start to lose track of what each one does...

aliengmr4078d ago

That's not true at all.

I have 75 plus and the game runs better.

Eldyraen4078d ago

It all depends on what type of mods you are using.

Naturally some will always conflict but its easy to have hundreds simply by using standalone mods that don't affect any vanilla assets. Its those that change the core game really that can cause the most problems (especially if they overlap with other mods). Scripts and Meshes in particular can cause a lot of ugly side effects.

There are several compilation mods or simply lists of non-conflicting ones though that can remove a lot of the hassle of using mods. Its never going to be perfect (new ones constantly come out, or you may want to try something else) but its just one of those things you have to accept when you decide to go mod route anyways.

aliengmr4078d ago

BOSS and the Nexus Mod manger solve all but the most obvious conflicts.

As long as you know what you are effecting with the mods its pretty easy to avoid conflicts.

Modding Skyrim is stupid easy. There are countless mods that make modding easier.

WeAreLegion4078d ago

@Eldyraen and aliengmr

Thanks for the tips, guys. :) I know what I'm doing. It's just that downloading the mods from the Steam workshop is a bit of a death sentence after you stack enough of them, without changing any of the script.

xPhearR3dx4078d ago

@WeAreLegion

I have around 70 mods installed from the Steam Workshop and around 60 mods installed through Nexus. Including a high performance ENB. I still get a solid 60FPS at 1080p. You just have to read the installation notes on each mod to make sure it compatible. For example. Open City Skyrim doesn't work with any Town/Village Enhancement mods. If you always check and use BOSS with NMM you'll be golden.

Trenta274078d ago

I have 117 running just fine.

Tr10wn4078d ago

wow you must be really bad at modding, i got over 60 mods and my game run flawlessly @ 60fps 1080p.

WeAreLegion4078d ago

Um... Guys. Every single one of my friends plays Skyrim. We are all very experienced PC gamers. Every single one of us has had to uninstall Skyrim multiple times because mods screwed it up.

I can't believe none of you have had to do that... I've been on the Skyrim forums a lot and most people seem to have that same problem. I think you guys are just trying to be cool.

aliengmr4078d ago

And I think you aren't very experienced with computers.

I am a complete tard when it comes to software. Seriously, I'm just a sorry excuse for a computer user, and I NEVER messed up Skyrim because of mods.

I'm also not cool, at all. I'm a complete douche.

akiraburn4078d ago

Sorry to hear you've had so many problems man. I know there have been a few times I've also ran into mods that can screw up your files pretty hard with Bethesda games. I've been there before with New Vegas and Oblivion. In my trials, I've learned of some worthwhile workarounds I could recommend.

The most important suggestions I can give is to run most of your installations through Nexus Mod Manager, and make sure that you run BOSS before playing (as mentioned above). The Steam workshop is fine for any mods that haven't been published on the Nexus but are on the workshop, however I wouldn't recommend using it outside of that. NMM simply makes things easier, and a lot of files come with their own "installer" which has options for many variables that the mod may have. BOSS handles the sorting that your mods needs to take on. One of the things that often causes crashes in your game is the load order of your files.

Now if that still fails, the next best option to get different conflicting mods working together (that I'm aware of) is called "TES5edit". This is a mod-compatibility application that creates a "Merged patch". The merged patch basically contains re-writes for many of the files, preventing conflicts. There is also a New Vegas Editor that does the same. If you need advice on how to use this, feel free to PM me.

I can tell you that it has taken some time to learn the ins and outs of applying mass amounts of mods (and ENBs), but I'm currently running over 170 mods without too much hassle. I've replaced every texture and many models, running 4096 shadows on everything, pushed up my uGrids a bit, and I've got a pretty hardcore ENB running as well (SSIL and Skylighting enabled at max quality). All this is handled at a very steady 60fps by an EVGA GTX 670 FTW (not OCing it for this), with the roughest sections I've seen causing only about a 5 frame dip.

(Btw, as one last side-note, also make sure you download the "SKSE" (Skyrim Script Extender), and even the "ScriptDragon" files. These are needed for many mods out there)

NaiNaiNai4078d ago

Running 240 mods right now.

No problems, you are just terrible with computers.

N0S3LFESTEEM4078d ago

I can't even install enb without the brightness flicker, it's so annoying that I've actually stopped playing it... GTA 4 has never given me problems nor any other game I've modded in the past. I'm at an absolute loss why it does that.

+ Show (4) more repliesLast reply 4078d ago
gamernova4078d ago

Better be packing a Titan graphics card lol

landog4078d ago

i use a gtx 680, i think ihave over 25 graphics mods installed, works perfect, never had an issue, runs at 60 frames

the important thing is to READ to mod notes, they usually call out any incompatabilities with other mods right there, or someone in the comments will

steam workshop is so freaking baddass its not even funny, loving the legend of grimrock mods people have made too

feel like a scrub because i've be playing peoples mods for 10 years and never made a single one

i can build a gaming rig in 20-30 min, but damn if i can code a thing :(

much love and respect to the dudes who actually make those things, cause damn if they aren't fun, and often times they turn an ok game into an amazing one

Eldyraen4078d ago

Got to love all the people that help the PC gaming community thrive and most of them never receive the credit they deserve.

As to modders that make ok games into amazing ones, Skyrim has some of the best (RPGS often do imo, think its because a lot of people that play them are already creative minded to begin with). Skyrim was already a good game but mods have done a phenomenal job in making it look and play like a much more modern game than it was at launch (stupid consoles, grr... j/k, but only just).

Mods are definitely one of the best thing about PC gaming.

N0S3LFESTEEM4078d ago

I'm on your boat XD... 20-30 mins is a little bit exaggerated for a complete build. Upgrading my processor took me 7 hours of tinkering until I found out it wasn't locking down right (CPU LED)... I was almost at the point of RMA'ing my 8350 but after re-seating over and over again it finally worked (suck it Vaas). Not calling you out but just want to point out that there will always be variables. :)

landog4078d ago (Edited 4078d ago )

i just ment sticking the legos together, i.e, seating the mobo, popping in cpu, gpu, ram, psu,hd,reader etc.....and then connecting all the cables and managing them

of course software updates, installing drivers etc...all takes some time, that could add another hour or more

assembling a pc though, 20-30 min

*side note for seating my proc i always use arctic silver thermal compound, never had one not seat properly

N0S3LFESTEEM4078d ago

I use artic silver as well... almost common place in the PC crowd :p. It wasn't the thermal compound but the actual locking mechanism on the MB... after the first attempt and getting the CPU LED, I tore it apart and went to remove the heatsink and the processor pulled up along with it... scary shit.

Publicglutton4078d ago

OMG you spoilt brats ....Skyrim already looks amazing....Thankyou so much

Publicglutton4077d ago

Simple answer..Nope...my PC can run Skyrim easily with or without mods..:)

300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex4d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville4d ago (Edited 4d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex4d ago (Edited 4d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville4d ago (Edited 4d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya4d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga4d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein4d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood4d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic4d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip4d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot4d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic4d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos4d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando4d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger3d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

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raWfodog4d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws4d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus4d ago

Is saving money inherently greedy behavior?

northpaws3d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic4d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo4d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris4d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA4d ago (Edited 4d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA4d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger4d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA4d ago (Edited 4d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast4d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)
70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

anast19d ago

I tried, but it's a poorly made game that insults its customers.

lucian22919d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko19d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave19d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan19d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave19d ago (Edited 19d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.