440°

PlayStation 4 GPU is 4.5x more powerful than PS3 GPU

The PlayStation 4 GPU is 4.5x more powerful than the PS3 GPU, and 7.5x more powerful than the Xbox 360 GPU.

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ps4daily.com
ElementX4073d ago

Funny, not to flame or anything however I thought the 360 had a faster GPU than the PS3 or is that a common misconception?

Rearden4073d ago

Xbox 360 had special 32 MB of dedicated RAM, which gave it more possibilities.

TheGamerDood4073d ago

a whole 32MB of awesome possibilities I bet.

fr0sty4073d ago

Actually it's only 10MB of EDRAM, and 512MB of main system unified RAM in 360. The NextBox is rumored to have 32mb of EDRAM. On 360, the 10mb EDRAM did indeed enable some possibilities, like "free" anti-aliasing to smooth jaggies, however it also served as a bottleneck since you could not fit a 1080p frame into the 10mb frame buffer (the EDRAM was also it's frame buffer). This made 1080p and 3D difficult, among other things. 10MB wasn't quite enough.

As for 360's GPU, while it had a slightly lower clock speed, it was in many ways more advanced than PS3's GPU. However, Cell was able to lend a hand to RSX, which helped PS3 bridge that gap nicely (much of why Uncharted 3, GOW3, etc look so nice).

PS4's GPU is considerably more powerful. the CPU is more powerful as well, with each of the 8 cores being far more powerful than the SPU's in CELL. It also sports a mind blowing 16 times more RAM. This has to be the biggest RAM increase in console history. That's not even getting into how much more bandwidth all these devices have to talk to each other.

NeverEnding19894073d ago

The PS3 was handicapped this gen with its inferior RAM, I'm glad to see Sony rectifying the issue.

Hydrolex4073d ago (Edited 4073d ago )

and yet none of 360 games came close to Uncharted

4073d ago
MikeMyers4073d ago

"a whole 32MB of awesome possibilities I bet."

It did make a difference and you could tell by how the PS3 lacked cross game chat.

http://gematsu.com/2011/08/...

I for one am pleased they are coming out with a whopping 8GB of RAM. That is unheard of for a game console. Plus it's GDDR5 not 3 which the Wii U uses and only has 2GB of it.

kudakadere4073d ago (Edited 4073d ago )

@ TheThirdMan

The Xbox 1 destroyed the Ps2 in the graphics department , and i wouldn't say a game like Halo 4 was completely destroyed by Uncharted 2 or 3 they may have looked better but they way you're making it out... .

A ps2 vs xbox video , feel free to watch

http://www.youtube.com/watc...

REALgamer4073d ago

This article makes the strange assumption that gigaflops are the ONLY measure of graphics 'power'.

That's like saying a car will win a race because it has the highest top speed, while failing to take into account acceleration, cornering, braking, traction, shifting, etc.

Dasteru4073d ago (Edited 4073d ago )

@fr0sty:

Actually 16x increase is the norm.

PS1: 2MB
PS2: 32MB
PS3: 512MB
PS4: 8GB

UnholyLight4072d ago

@Hydrolex

not sure if trolling, or actually serious (and retarded at that)

wow, just wow. Ooookay buddy

Dasteru4072d ago

@NeverEnding1989:

The PS3 wasn't really anymore handicapped in regards to Ram than the 360 was, it was just more difficult to code for because of the way it was arranged.

With most games being made for the 360s unified Ram first then ported to the PS3, it was usually too much cost and effort to properly code the game for the PS3s split Ram.

The 360 really only has 18MB more usable Ram than the PS3.

The PS3 uses 50MB total Ram for the OS, 43MB of the XDR & 7MB of DDR3. The rest is fully accessible by Cell for use in games.

The 360 uses 32MB.

+ Show (9) more repliesLast reply 4072d ago
Shaman4073d ago

Yes, the FLOP count of RSX was bogus. Its 200GFLOP chip, and PS4 is around 8 times that.

brich2334073d ago

If i'm correct, the xbox does have a more powerful graphics card with more ram, but the ps3 has the cell which is more powerful then the xbox360s cpu. So the ps3's graphics might look slightly better, but it seems like only exclusive games look best. Since its harder to develop for, developers made lazy ports at first.
It seems like it took them forever for multiplatform games to match xbox 360s graphics.

ABizzel14073d ago

As stated above the GPU's were different at performing task, but similar in overall performance.

The 360 had 10MB of eDRAM and 512MB of unified RAM, vs. PS3's split RAM 256MB games and almost 256MB for Console (a small portion was saved for something else, I believe the dormant SPU).

That's why framerates were slightly better on 360, but the Cell is why PS3 games had more graphic quality.

UnholyLight4072d ago

It's so hard to compare graphics wise when you're talking first party games. Everything on both PS3 and Xbox 360 sort of have their own graphics style and direction. For example, it seems silly to compare Halo graphics to Killzone because its meant to be pretty much ALL OUT super realistic graphics but yet a more Gears of War style colour palette of greys and such, whereas Halo was never about pushing the Xbox 360 to the limit up until Halo 4 which even then, I think due to the style of how Halo is presented isn't an attempt at ultra realism.

I don't know haha, sorry I kind of rambled a bit but I hope you all see my point. Not really defending the Xbox 360 at all just kinda showing that it's not really the same. I'd say the head to head comparisons of Crysis 2 back when it came out is a good representation of how the consoles differ. Don't have a link at the moment but it should be easy to dig up.

Sarcasm4073d ago (Edited 4073d ago )

The common misconception is trying to compare the two systems to each other since the PS3's architecture was extremely and arguably too complex.

But yes the 360 on paper based on developer comments had the more powerful GPU.

Lines get blurred though because the actual RSX specs were NEVER released. There is a reason for that.

Sony had to develop the GPU to work in cohesion with the Cell processor because it will not work like a traditional PC, hence the split 256MB of RAM for the System and faster 256MB of RAM for the RSX GPU. It is confusing and is not something that typical developers are used to work with.

Sony put their eggs into the Cell Basket. They wanted developers to leverage the SPUs or "Pow3r of th3 C3LL" to help offload work from the GPU.

Some developers creatively were able to do it like Naughty Dog and Sony Santa Monica. But obviously we learned from this generation that most developers could not come to gripes with it, hence all the development headache from many 3rd party studios. Heck, there were even some chatter about how they only used 256MB of RAM from the GPU without even touching the other 256MB, essentially gimping the game. We all saw that with poor X360 ports which is why the X360 version had higher resolutions and more Anti-aliasing.

mav8054072d ago

Yes, he's got them mixed up. That, plus just north of 400 Gflops is what the PS3's total processing power was capable of, so PS4 is about 5 times more powerful than the entire ps3, and the GPU is 9 times more powerful than PS3's GPU. The PS3 was capable of more flops than the Xbox360 total power, I want to say between 50-100 Gflops but I don't remember. Obviously the difficult programming environment of the PS3 is what held it back.

Anyway, being 5 times more powerful along with the greatly improved efficiency of the architecture and the hardware, should be fun :)

+ Show (2) more repliesLast reply 4072d ago
aquamala4073d ago

and my $300 Radeon 7950 is 2.87 TFLOPS, so PS4 GPU is about 65% as powerful.

EliteDave934073d ago

It's going to be expensive i can already tell -.-.

NBT914073d ago

Hopefully not 4.5 times more expensive than PS3 was.

ABizzel14073d ago

$399 - $499 is a reasonable price (more likely around $499).

A subscription based model would help ease the pain, $299 w. a 2 year contract to PS+ @ $10 / month ($539 over 2 year period).

Sarcasm4073d ago

That is about right. Except you will never see 100% usage in your CPU doing other things that the GPU can't do.

Console developers, are going to max out everything they can do with the CPU and GPU and have a much more balanced yet powerful system.

4073d ago
nosferatuzodd4072d ago (Edited 4072d ago )

You know whats scary? all those games you saw at the sony press conference was only using 4 gig of the Gddr5, because at first sony told the developers they was only going to use 4 gig of memory but something changed their mind and its for the better....

Just wait until Naughty Dog drop their project then ppl will see true next gen game i know they have a corner to corner grin on their face right now graphics sluts lol

+ Show (1) more replyLast reply 4072d ago
stragomccloud4073d ago

That doesn't make sense. The 360 had a better gpu in in than the PS3.

Mac is OK4073d ago

It's amazing how biased the people on this site are. The gpu in the 360 is well known to be more powerfull that the one in the ps3. Also, if the specs released by sony are true, the PS4 gpu should be at least 8 times more powerfull.

greenpowerz4073d ago

It doesn't have to make sense and it never does when it comes to new Playstation hardware and the stories and articles that follow, not to mention Sony themselves.

Who cares about 360 and 720 all you need to know is that MSFT wants to make the 720 6 to 8 times morepowerful than 360. Lets wait.

AlphaJunk4072d ago

yeah it doesn't make sense like most of the idiots that post on here - Sony actually lists the RSX as being able to produce 1.8 teraFlops - which was a joke. Any intelligent engineer and enthusiast knows that the Xbox gpu was a superior and more modern design.
Also, the PS3 Cell @ 218 gflops would seem superior to the PS4 cpu @ 102.4 gflops; however, the PS4 x86-64 cpu has 8 out-of-order fully functional CPU cores allowing far more flexibility and efficiency than the PS3's cell.
To finish things off, if we pay attention to Flops, then we would conclude the PS3 is still superior to the PS4 because Sony Lists the PS3 with a total output of 2 TeraFlops! http://playstation.about.co...

SilentNegotiator4073d ago

There's got to be at least SOME 1080p native games, then. Can't wait!

sjaakiejj4073d ago

The 360's GPU was more powerful than the Ps3's. That fact alone invalidates most of this article.

stonecold34073d ago

not really developers like rockstar complained xbox 360 was hindering development on gta 4 and square enix had to cut more than 50 percent of content from ff13 then they had to down graded the graphics so the 360 could run it and square have stated they could redo another full ff game and that where ff 13xiii2 comes in ?

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies13d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken13d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga13d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken13d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6413d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long13d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197213d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic13d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 13d ago
DivineHand12513d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91313d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer13d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit13d ago (Edited 13d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91312d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit12d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 12d ago
Christopher13d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6912d ago (Edited 12d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit12d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal13d ago (Edited 13d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher13d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken13d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197213d ago (Edited 13d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic13d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2313d ago

Correction, they have no issue playing good live service games

shinoff218313d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit12d ago (Edited 12d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder13d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts13d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades19d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken19d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades19d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken19d ago (Edited 19d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii19d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit21d ago

Big victory for Sony. And a long time coming.

DarXyde21d ago (Edited 21d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

21d ago
Profchaos21d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9521d ago

Patents suck. Most of them are complete garbage.

Knightofelemia21d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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