In Sony’s own words, the PS4 contains a “supercharged PC architecture,” which is a little hyperbolic and condescending if you’re a PC gamer, but for a game console to use the x86 architecture is really quite extraordinary.
Gearbox Publishing has revealed new details on the upcoming Gigantic comeback release, including two new maps.
Its multiplayer roll-out has been disastrous, to say the least.
"The Gateshead-based (the UK) indie games publisher Coatsink and Canada-based indie games developer Bunnyhug, are today very happy and proud to announce that their fishing RPG “Moonglow Bay”, is coming to Playstation (PS5 and PS4) and the Nintendo Switch via digital stores on April 11th, 2024" - Jonas Ek, TGG.
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Don't agree at all.
lol, says the gpu isn't spectacular. It's state of the art.
lol, what's with the disagrees?
A chip expert says it is too
http://venturebeat.com/2013...
PS4 looks good but (for now) there are two things that are bothering me very much... no backwards compatibility, and most of all, PS3 psn content not being compatible with PS4. With the money i already spent on PSN i expected to transfer current-gen PSN games to PS4.
It's very unlikely i waste more money on PSN from now on.
I hope Sony keeps their games region free... if not, it would be another negative point for the PS4.
All I want is a big step up in graphics ( doesn't have too be great), the new social and integrated services, a more smooth and streamlined interface. If sony (or for that matter XBOX) can make a console like that for me, and not lose money at the same time, I think both would benefit from that.
Although I only own a PS3 i think that the competition between PS3 and XBOX have resulted in better games and services for me, as a gamer, so I hope it continues!
By hyper-charged I belive Sony is referring to having the CPU and GPU closely connected, and with a large amount of super fast memory. Faster than the RAM we commonly see in PCs. The CPU and GPU are both custom too.