120°

Does Difficulty Still Have a Place in Modern Video Games?

GameDynamo - "Today's breed of gamer is significantly different from 20 years ago. We have become a more varied and diverse species of human with different tastes and preferences. However, new traits are becoming the norm. Traits such as being unable to commit as much time to their favorite games, not being as dextrous, or simply not having interest in playing something that may be too difficult for them, instead giving up at the slightest roadblock."

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gamedynamo.com
ironfist924075d ago

Give people a choice in difficulty.

Count4075d ago

Well, most games kind of have these.

I don't like games that are too easy or too hard. Too easy is boring and too hard is frustrating.

I like some kind of a middle ground.

Linsolv4075d ago

I disagree somewhat.

Most modern difficulty settings are naive, and that is part of what creates frustration.

In learning any new skill, most people don't just continue to do one thing as they get better. Guitarists don't get better at strumming chords, they learn to pick chords, or they go the rock route and learn more advanced fingering techniques like hammer-ons and such, or they learn to use a slide. Most games don't take this into account.

For example, take a game I'd pretty much praise in most ways, Skullgirls.

Skullgirls successfully implements a number of the advanced concepts in the larger Street Fighter scene, like cancels and such, but for some reason they designed a final boss that isn't just unfair (like most fighting game bosses) but actively ignores almost every element of advanced play. Instead, she's just got a ton of health, so the only way to get her down is to have a powerful rush, or a lot of patience.

And like I said--that's a game I'd praise, never mind Call of Duty or other games I would criticize heavily.

There are, of course, some games that do take scaling player skill rather well into account; Devil May Cry and the Souls series both actively encourage advanced tactics, for example. They're set up in such a way that when you start using advanced strategies, it not only gets easier because of the more effective strategy, but also because the encounters are designed to facilitate them.

Except the Gwyn fight, which was totally not set up to be that comically easy when you use parries.

Yodagamer4075d ago

Very few games get the difficulty choice right, goldeneye 007 (n64/wii) both had different objectives each one more difficult with the choices. Alot of games seem to just through more grenades or something cheap, that isn't difficulty it's just plain fustrations.

3-4-54075d ago

Far too many people think a Difficult game = a good game.

That couldn't be further from the truth.

Who wants to be mad and frustrated at a time when they are supposed to be having fun.

A Nice Mental sweat is always welcome, but games should never punish you.

caseh4075d ago

I grew up playing games in the 80's so I say yes. I don't play a game simply for entertainment, I want the challenge to go with it.

On the flip side, making game more accessible can only be done by making games easier.

Based on that giving the choice of difficulty from 'press start to complete the game' up to the extreme 'reflexes of a jedi' is the only way to go.

Please for the love of god, make tutorials optional or at least skippable.

bluetoto4075d ago (Edited 4075d ago )

As long as it's not done to falsely extend the game time and full of redundancy. Many Adults play games for entertainment as real life provides all the challenge needed for most adults.

If you're going to make it challenging then do it by having smarter A.I. and not just overpowered A.I. that's just meant to extend game time.

This isn't 1983 where only geeks played games because that's all they were good at. It's 2013 and most gamers want to play games to have fun, not as a way to validate their self-worth.

jackwei224075d ago

I feel many old school games were more unforgiving as when you die that is it you have to start all the way from beginning with no saves or checkpoints so you required a lot of skills, patience and be ready for rage quits that finishes at times with the cartridge and control pads thrown to the other side of the room.

70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing27d ago (Edited 27d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson27d ago (Edited 27d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

90°

Dark Souls: 10 Best Weapons In The Series

TheGamer writes, "Some weapons resist the test of time."

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thegamer.com
Father__Merrin56d ago

bastard sword and claymore do the job when grinded up