70°

Most Wanted Next-Gen: Doom 4

OnlySP: On December 10th, 1993 the world of gaming was shaken to its core with the release of Doom. Two years and ten million souls claimed later, Doom had given birth to a new culture of gamers and solidified the shooters as a key genre in the gaming industry. Doom II: Hell on Earth followed shortly after and further cemented the IP’s legend status. The term “Doom clone” was coined in reference to games who sought to get a taste of that pie, and eventually evolved to “first person shooter”, a term we use widely today. Just over ten years later, in August of 2004, id Software gave us Doom 3. This re-imagining of the original Doom title was critically acclaimed for nearly every aspect of the final product. And now, as we approach the release of next generation consoles, we can expect to dive right back into Hell with Doom 4.

pixelsword4082d ago

Used to be, but heck; it's been gone for so long I say let it go the way of the dinosaur and reboot the series before it's caught up in the Too Homan, Duke Nukem paradox that tends to happen games that have a multi-generational development time, but they won't. What usually happens afterwards is that you get sentimental developers who won't pull the plug and start over lag a bunch of dated ideas into the next gen and make the game sink the reputation of the franchise.

BanBrother4082d ago (Edited 4082d ago )

I used to be excited, but that was a long time before Rage came out. Id Software need to show us they can do game-play right. Rage ran smoothly at 60FPS, but the core gun game-play felt off.

EDIT: @nirwanda

Yes, Id Software developed the game, Bethesda just Published it. I think Bethesda bought Id in 2008 or 2009, I think Activision used to own them maybe.

Also (your other comment), yes said they had a small team working on Doom 4, and when Rage was finished they said that big team would start helping out with Doom 4. No news in a while, and I know they laid off a few people after Rage. (It has sold approx 3m according to VG Chartz, which isn't bad, but considering the time it took to make the game it is...something like 5-7 years to make)

nirwanda4082d ago

Wasn't rage written by bethesta using i.d's engine or were bethesta just the publisher

nirwanda4082d ago

I'd forgotten all about doom 4, didn't they start making it around the same time as rage.

Fyflin4082d ago

More interactivity with the environment than Rage would be a good start. Rage looked great (other than texture pop up) but the whole world was very static, hope Doom 4 improves this drastically.

Wesley854082d ago

I really want the same feeling playing Doom 4 that I got when I first played Doom 3. Graphics were bleeding edge and scared the crap out of me at times. I would like less reading emails and listening to audio recordings though.

ACESupERIC4082d ago

Id will deliver the goods on doom4. There aren't many game companies I trust implicitly. I can't wait for doom4. I don't even need multiplayer from them because their single player campaigns deliver enough for my 60 bux. Im happy playing cod and bf for my multiplayer thrills. I would like to see a solid multiplayer effort from them but I also dont wanna see a cod or bf clone. Hah! Doom a clone of other shooters?! Ironic isn't it?

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310°

New footage revealed for the cancelled COD-like version of Doom 4

Today, some new in-game footage from the prototype versions of the cancelled COD-like Doom 4 surfaced online.

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dsogaming.com
Feralkitsune1220d ago

What's cool is you can see some of the animations they kept and revised for 2016.

nirwanda1220d ago

When you strip everything back you can really see how great the animation is.
It's amazing how far games have come.

glenn19791220d ago

For me its always interesting to see some prototype of a game of something else and see the final product on why they go another direction in the end

RaidenBlack1220d ago

My favorite is the MGS:Rising vs MGR:Revengeance.(I preferred the Kojima's one)
Another interesting one is Splinter Cell Conviction Concept vs Retail

spicelicka1220d ago

I don't see what is "COD-like" here? Just because there's 2 seconds footage with ironsight?

Concertoine1220d ago

The devs were openly going for the cinematic shooter style that was popular in the years this was developed. COD-like Doom was pretty much the pitch.

Fluke_Skywalker1220d ago

Looks pish, no wonder it got canned.

100°

Every Doom Game Ever

Whilst the FPS genre has since had a tonne of fantastic franchises, such as Quake, Unreal and Serious Sam, Doom remains at the top of the pile, and has one of the best comeback stories in video game history. Doom is almost 30 years running, and has even bled into other mediums such as feature films and novels. As it has been going for so long, there have been a large number of entries in the series, and there are probably a few you never played. This is every Doom game ever.

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gamingpurists.com
230°

Why Development Stopped On DOOM 4

According to ID Executive Producer Marty Stratton, DOOM 4 was scrapped because "it was more 'DOOM' in name than really anything."

Dabigsiebowski1522d ago

Because they wanted to punish John Carmack.

AK911522d ago

From reports apparently Doom 4 was shaping up to be COD but set in the DOOM universe, honestly really glad that didn’t happen.

Profchaos1522d ago

Pretty much they wanted to make it to meet what was selling at the time and in doing so it lost the soul of what makes doom doom.

MadLad1522d ago

Even Doom 3 did that, despite being a solid game all the same. Not mind blowing, in my opinion, but a solid title.

1522d ago
Segata1522d ago

Because it was Call of Duty with generic demons on Earth. Looked worse than the 2009 Wolfenstein. They made the right call.