220°

Why Sony Need To Change Their Controller Layout

Gary A. Swaby of TheKoalition writes: We return with our ‘pre-Sony Meeting’ podcast to discuss the latest in the gaming industry.
Before Sony sends the media world in a frenzy this week we thought it would be best to record a show before, to get our final predictions out. Myself Edward V and Anthony Frasier chopped it up about a few different topics, such as the leaked images of the PS4 prototype controller. One of us felt like Sony should have changed the actual layout of the controller, find out who and why by pressing play.

We also discussed the new Bungie title Destiny, are they doing a good job promoting this game? Will it really have a ten year life-span?

Last of Us was delayed by Sony, but why? It is now releasing the week after E3, so was this delay perhaps a strategic move on Sony’s behalf? Do they plan to reveal something at E3 that will persuade more people to buy Last of Us?

Edward V also spilled the beans on what he thinks of Metal Gear Rising: Revengeance, s...

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thekoalition.com
ElectroJade4081d ago

It’s a good week to be a gamer indeed. I really hope they utilize the touch screen on the PS4 controller well. I can only assume how much battery power it will waste if they don't.

DatNJDom814081d ago (Edited 4081d ago )

I say lets try it out first before saying that they have to change it. I definitely want to try it out before I decide. I'm not gonna go by a picture.

Donnieboi4081d ago (Edited 4081d ago )

For what? Once it comes out, Sony is sticking with whatever design came in the box. That's why they need to slightly change the controller before release. The touch-panel makes more sense in the back since we wont need to take our thumbs off of the analog and face buttons just to use it. If they leave it in the front, then it would be nearly useless for games since the only fingers i'd have freely available (after extending thumbs to use a frontal touch pad) will only leave me with the ability to use shoulder buttons only. If u ever played a vita, u would know that the BACK panel is a great addition because u dont have to stop using analog's/face buttons just to use back panel at the same time. So it's like having even MORE buttons. But putting it on the front ruins that. Also, using it in the back is just as intuitive as being in the front when it comes to navigating menu's.

I once heard a guy on n4g say he wants panel in the front because he wants to "see" where he's pressing on it: but he failed to realize that u are only FEELING your position on the pad, as "seeing" it is useless because your eyes will be fixated on the tv screen (the front panel displays no extra images). Using it on the Vita shows that it's usefull most in the back. But in the front it's less usefull. Look at the Keyboard QWERTY mini pad attachment that goes in the same area of the front of the ps3 controller that sony sells. That got notoriously bad reviews on Amazon and other sites BECAUSE extending the thumbs out that far is hard for the thumbs, takes your eyes off the screen, and renders the analog and face buttons useless when diverting your thumbs to the center of controller.

How about this: if the cost of touchpad is dirt cheap, then put a panel on either side (both). But if it's costly for sony to put two panels, then only go with one in the back, as it could greatly improve games like FPS games. But I doubt it is costly since even the Ouya controller has a touch panel and yet the controller is kept relatively affordable. So two panels likely wouldnt raise price much more at all

History repeating itself? Sony needs to reconsider the value of putting the pad in the back as opposed to the front.

Edit: also, I see some disagrees, but no intelligent counter arguments. I get blasted for sharing my opinion, but no one has their own. Gotta love the n4g community.

MmaFan-Qc4081d ago Show
infamous-butcher4081d ago

"The touch-panel makes more sense in the back since we wont need to take our thumbs off of the analog and face buttons just to use it. If they leave it in the front, then it would be nearly useless for games since the only fingers i'd have freely available (after extending thumbs to use a frontal touch pad) will only leave me with the ability to use shoulder buttons only."

I don't know about you Donnie, but I can comfortably hold both analog sticks and use the D-pad/start select/face buttons with my index fingers with no discomfort and minimal stretching. I do it all the time in borderlands and battlefield.

Donnieboi4081d ago (Edited 4081d ago )

@ mma fan: Whoa there buddy. I know i wrote a lot, but it was just my opinion. My problem was not the disagrees, but the lack of counter-arguments. And you just proved my point. Wasting your lone lil' bubble and u still didn't provide a counter argument. How very useless.

At least butcher above me gave his opinion.

OneAboveAll4081d ago

Ugh, no. I can clearly see by the picture the thumb sticks are still in terrible positions and NEED to be moved to more comfortable positions. Ala, 360, wii U pro.

edgeofsins4081d ago

The touch pad on the front is supposedly a screen that shows multimedia function. You could basically go through your music list on the tiny screen without exiting or putting the game on hold.

It isn't a simple touch pad. That is why it has the glossy screen to it. That is of course if the source is correct.

+ Show (3) more repliesLast reply 4081d ago
darthv724081d ago

either a mockup or perhaps it was a prototype of a controller that had dual touch pads where the dual analog sticks are.

Strangely enough, i can see more function from that than sticking (no pun intended) with the twin sticks. you figure the twin sticks offer directional movement and depressing them offers a click to act/react like another button.

Yet with the touchpad they could achieve the same directional movement and you could tap on it to activate like pressing a button. They could also open the possibility for developers to use those pads for other functions within a game or app.

i know most are turned off by touch interface. That could be because the right company hasnt done it justice. Sony has enough experience to actually make a touch pad work in this case.

Rather than simply push the idea aside, just give it a real thought of something like that being used in place of the physical twin sticks. There is more potential from something if put to the right use by the right company.

Wintersun6164081d ago (Edited 4081d ago )

A touchpad or screen will never be able to replace analog sticks. With analog sticks you automatically know what position it's in. I've played quite a lot of games on my phone that emulate an analog stick or d pad. It simply doesn't work as well even after practice. The physical feedback can't be emulated on a level surface.

I don't see protruding outside edges as a viable solution either. It would be better compared to a completely smooth surface like a phones touchscreen. But it would still be near impossible to do more precise movements compared to physical analog.

darthv724081d ago

I agree that i too like the physical feel but we have seen so many bad emulations on touch devices that why would it be hard to imagine (even for a momemt) that we get one that is done to perfection.

All Im saying is dont count the idea completely out until we have seen it done right. It takes many times to get something right and the evolution of the PS controller started off without the sticks.

I know how integral a part of their controller they have become which is why I think them evolving the controller into something that can offer more diversity in how its used instead of what we have come to expect.

That is usually how it works. You get so many failed attempts that tend to turn people off until something comes along and does it right. then it isnt so bad and more ideas can come of it. timing is the key and in this day and age of touch everything it just makes sense that sony would offer a better touch control interface than what people are accustomed to.

No matter if they do twin touch or a single touchpad like in this controller, it looks like they will be adding touch regardless. People need to be more open minded to how something could be used not closed minded that it simply exists.

Wintersun6164081d ago

I'm not completely against touch surfaces, but analog sticks are too important and pretty much perfect at what they're supposed to do. Don't fix it if it's not broken. A controller has plenty of other viable places to put the touchpad, I don't see any reason why it should replace a tried and true mechanic which everyone is used to over many years of gaming.

4081d ago
aceitman4081d ago

im sure u can use the ds3 in it too, they will have this for the simple fact that its in every system so no one has to buy it separately .

+ Show (1) more replyLast reply 4081d ago
MooseWI4081d ago (Edited 4081d ago )

The reveal is tomorrow (hopefully). Too much talk ha. Not too much longer to find out..

I am scared and excited to see what "next-gen" is going to offer. If it's much at all or a lot.

SlyFamous024081d ago

Nothing wrong with the controller layout, one thing they can get is the trigger from the xbox.

stage884081d ago (Edited 4081d ago )

No, the 360 triggers are too skinny.

-Alpha4081d ago

I like the Move trigger a whole lot. Reminds me of the Gamecube trigger, which was just a joy to press.

I just hope it has some good resistance to make gripping the controller as a whole more comfortable. I wouldn't even mind if they went back to Dualshock 2 L2/R2 buttons, actually.

AznGaara4081d ago

They have to keep the control layout and shape relatively the same. Its a defining feature in their brand that separates it from the Xbox controller. When you see that layout you automatically think "Oh thats a Playstation controller."

T24081d ago

Sorry but xbox controller is too fat and heavy , no elements other than party chat should be borrowed from xbox

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies19d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken19d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga19d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken19d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6419d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long19d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197219d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic18d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 18d ago
DivineHand12519d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91319d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer19d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit19d ago (Edited 19d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91318d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit18d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 18d ago
Christopher19d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6918d ago (Edited 18d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit18d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal19d ago (Edited 19d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher19d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken19d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197219d ago (Edited 19d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic18d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2319d ago

Correction, they have no issue playing good live service games

shinoff218319d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit18d ago (Edited 18d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder19d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts19d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades25d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken25d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades25d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken25d ago (Edited 25d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii25d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit27d ago

Big victory for Sony. And a long time coming.

DarXyde26d ago (Edited 26d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

26d ago
Profchaos27d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9526d ago

Patents suck. Most of them are complete garbage.

Knightofelemia26d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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