140°

Bungie: Destiny's engine will last us 10 years, scales to next gen consoles

OXM UK: "Bungie has spent the past four years building a "state of the art" engine for its new shooter Destiny, senior engineers have revealed, and the developer expects that engine to last it an entire decade."

nrvalleytime4075d ago (Edited 4075d ago )

"The world builder is designed for maximum efficiency, Chen explained, allowing artists to effect changes in a fraction of the time it would have taken them using older tech."

That's fantastic to hear. Updates and content will be far easier to maintain with that kind of system, meaning that we benefit from efficient workers who enjoy creating for us.

I really cannot wait for this game.

user39158004074d ago

I guess PS4 AND 720 NO PC OR WIIU.

kevnb4074d ago

im pretty sure we will see a pc version.

dirigiblebill4075d ago

Nice to know that the engine's efficient to build with, and that they've tucked back all the online features nicely, but it sure doesn't look all that spectacular in the footage they've released.

Gazondaily4074d ago

Yeah the visuals did leave a lot to be desired but if the game can accomdate huge vistas PLUS loads of on-screen characters/vehicles then I'm happy with it.

The art style is brilliant though. My current screen saver is the Traveller orb hovering over Earth and you notice subtle details like the clouds being pushed away due to the gravitational field of the Traveller etc.

dirigiblebill4074d ago

Oh, I agree that the art style is brilliant. Love the whole "space barbarian" 70s sci-fi thing.

nukeitall4074d ago

There hasn't been much footage to see any spectacularity with.

Most MMO's don't have great graphics and focus on open worldness, interaction, and gameplay mechanics.

From what I can tell, it's not a corridor shooter where all the RAM and processing power is focused on making said game look good for the short distance you see down the hall.

If anything, Bungie has shown that great games aren't just graphics focused, but game play and story focused i.e. the entire experience.

I'm excited about this game, because the art style and what Bungie describes is something fresh and new. I will judge the game when more is shown, and until then I'm excited!

ShugaCane4074d ago

They sure know how to use words efficiently, but the only thing concrete they showed so far was a 4 min making-of with a few seconds of in-game footage. That's pretty weak for somehting they've been developping for such a long time now. Show us more before making such statements.

Gazondaily4074d ago

Well, I have a feeling that they will unveil more on E3. This was just a glimpse into what Destiny is about and how ambitious it is. To be honest it worked; the hype meter for this is already over 9000.

talisker4074d ago

Bungie's got a very efficient engine for X360. I expect even better for the next gen.

Show all comments (26)
90°

Destiny 2: The Final Shape Developer Gameplay Preview

Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."

InUrFoxHole5d ago

What is this she/her, he/him bs?

140°

Bungie Replaces Marathon Director Amid Leadership Shakeup, Fears of Layoffs

Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.

Kaii27d ago

Layoffs should be hitting the incompetent management at this point.

Profchaos27d ago

Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.

I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream

Rynxie27d ago (Edited 27d ago )

Are you serious? Do you just talk out of your arse naturally, or did it take years of being a POS?

Profchaos27d ago

You normally get so offended by internet comments or did it take years of being soft

purple10127d ago (Edited 27d ago )

Yes I see your point mate, someone clearly didn’t read the article.

Specifically the bit:

“Notably, multiple sources at the time and since have shared that Sony has largely left the studio to sort out its own troubles and was not responsible for the layoffs, with CEO Pete Parsons taking responsibility.“

He’s just spouting nonsense

Huey_My_D_Long27d ago

lol what so fucking hilarious is that you called him out so bad he projected him being offended onto you.

Its been well documented that Bungie's management has been more responsible for their shortfalls, even mentioned in said article that we are commenting on.

Its ok, just admit you didn't read the article.

MIDGETonSTILTS1727d ago

Arrowhead Studios will be Sony’s GaaS consult now.

Gameseeker_Frampt27d ago

I like how for some, it is never Bungie's fault. Microsoft, Activision, and now Sony - it is everyone else who is pushing Bungie to make all these bad decisions.

-Foxtrot26d ago

Thrown under the bus?

Are you joking? This is all Bungie, we all thought it was 100% Activision but it's clear the higher ups at Bungie don't have a clue how to run the studio and are more bothered about saving their own skin and the money that they rake in.

Sony gave them an extra $1.2 Billion to make sure that employees didn't leave and they didn't have to cut anyones jobs. Where did that money go because Bungie still cut peoples jobs and I bet you the higher management still kept a hold of their big fact paychecks and bonuses.

Sony invested poorly in this and the best thing they can do now is throw the old Bungie management out and take hold of the studio fully.

MIDGETonSTILTS1726d ago

Don’t throw the baby out with the bath water. Somebody at Bungie is the golden goose making great shooting mechanics, and the rest need to justify their paychecks.

+ Show (1) more replyLast reply 26d ago
Fearmonkey27d ago

This studio has had three owners and its never worked well with any of them....Management has issues

ChasterMies26d ago (Edited 26d ago )

Worked very well for Microsoft. Microsoft’s mistake was letting Bungie go.

Fearmonkey26d ago

it worked so well with MS that they so wanted to be away from them they bought the company back. Only to do it again with activision-blizzard, and then sold to Sony...Sony shouldn't have bought them...Bungie hasnt been the same for a long time..

90°

Destiny 2’s new game director worked on every single Bungie Halo game

Destiny 2’s game director Joe Blackburn is stepping down ahead of The Final Shape, leaving Tyson Green to take the reins of the PS5 and Xbox FPS.

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DefenderOfDoom275d ago

As someone who bought every story DLC for DESTINY 2 but not every season. the first thing I would do as game director is , if anybody pre-orders The ?Final Shape , they will be able to play all older DLC and seasons with purchase of FINAL SHAPE. . I think that would bring back a lot of DESTINY 2 plsyers who have not experienced the seasons a chance to play season activities before Final Shape comes out.

DickyD122674d ago

I agree but I was just able to get all dlcs for 50 on steam. (Have it on PlayStation but don't always have access to the TV)