120°

New Super Mario Bros. U Didn’t Unseat Super Mario World

GenGAME writes: "For New Super Mario Bros. to produce a title that truly claims the title of “worthy successor to Super Mario World,” Nintendo is going to need to get over this content problem. They’re going to need to stop making new games basically remixed level packs and start producing actual expansions to Mario’s world like they did back in the 80s and 90s.

"The saddest part is that they haven’t been shy about doing this in the 3D games – we explored Peach’s Castle in Super Mario 64, Delfino Island in Sunshine, and the vast galaxies beyond Mushroom World in Galaxy – but in New Super Mario Bros., it’s been the same old worlds over and over and over again."

Root4078d ago (Edited 4078d ago )

""The saddest part is that they haven’t been shy about doing this in the 3D games – we explored Peach’s Castle in Super Mario 64, Delfino Island in Sunshine, and the vast galaxies beyond Mushroom World in Galaxy – but in New Super Mario Bros., it’s been the same old worlds over and over and over again"

Well isn't that because this isn't the systems 3D roam around Mario game. It's just a quick launch game by making a HD New Super Mario game. The real Mario game is yet to come and it better not be Super Mario Galaxy 3, I want something new and fresh....hopefully it will be an open world type game, the Wii U can handle it now. It could be massive to explore the world of Mario GTA style....the Mushroom Kingdom, Bowsers dark region, deserts, forests, snowy moutains and a ton of ways to move around the map....unlockable karts, cars, bikes, Latikus cloud, glide on rivers with an ice power up or fly around with your cape power up.

It could be amazing if they pull it off right and make it massive.

legendoflex4078d ago

Mr. Iwata said there will be only one NSMB game per generation. Unless he was lying, this is the big 2D Mario game for Wii U. But yes, it's also still a quick launch game that didn't have much thought put into it... and that's the problem.

I'd love to believe there'll be more bigger and better games to come... but I'm just not seeing it with the way Nintendo has been treating the series.

PopRocks3594078d ago

If Super Luigi U is any indication, I think any further advancements they make to the New Super series on Wii U will be through DLC. Unless they do something pretty big with the next version to make it significantly different from others.

One thing I'd like is for a brand new New Super game with some fresh ideas and a remake of an older game included using the new engine. Online multiplayer too. That'd be nice.

I like the NSMB games for what they are, but I totally understand at this point why people are disappointed with the feeling of monotony they may feel from them.

Gr814078d ago

If Nintendo put in half the resources into the 2D Mario Series that they did the 3D Mario series we'd get something special.

You'd think the market reactions were reversed the way Nintendo has treated this series. 2D Mario games used to be given the royal treatment, now they are given recycled music and recycled content..it's embarrassing..I'd be embarrassed to release something to the world with such a half assed effort.

2D Mario is the series that skyrocketed Mario to icon status..3D Mario marks his decline..and Nintendo treats 2D Mario like a spinoff. Could you imagine the consumer backlash on the internet if Nintendo recycled music on a 3D Mario game or Zelda?

In any case, changes are coming. Selling 55K is abysmal, its barely treading above Vita territory. This is unacceptable. Hopefully Nintendo gets back to pleasing the consumers instead of self indulgence and pleasing themselves.

TruthbeTold4078d ago

I don't think it's about pleasing themselves so much as it's about pleasing the shareholders. Nintendo shareholders have built a business culture there that plays out with the game strategy. As long as they can release a NSMB U and sell 1 for every 3 consoles sold, why should they put more money into it? Same thing with the idea of a full effort 3D console pokemon RPG. Why should they do that, and spend 20-30 Million dollars, when they can sell 20 million copies of a pixelized or low polygon count game that cost 1 million or so to make?

legendoflex4077d ago

Attach rates are one thing, but it really bites Nintendo in the butt when they come at the cost of a install base. GameCube had the best attach rate of any Nintendo platform, but also an AWFULLY small install base.

Kamikaze1354078d ago

I'd love to see a sequel to it with different themed worlds than what we're so used to seeing...or return of old ones like the dinosaur world from Super Mario World. That with high quality graphics, amazing textures, more unique bosses, etc.

Jadedz4078d ago

Rayman Legends is every bit as epic as it looks.

WeAreLegion4078d ago

Agreed. It was a fun little title, but nothing special. It's like a 3rd party made the game... :/

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70°

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60°

Super Mario Bros. Wonder delivers record-breaking sales

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130°

35 years later, Mario 3 still does some things better than every Mario since

If all the world is a stage, then Mario is adept at playing all the roles – something Miyamoto was very keen to tell us.

Number1TailzFan177d ago

3 had a good balance of difficulty before crybabies stepped in and cried about the difficulty of SMW, which is why the game was made easier before release. Would also explain why most other games have been easier except for special worlds etc.. or ones you unlock after you beat the main game.

Isn't the reason we got a Doki Doki Panic sprite swap because Lost Levels was originally deemed too difficult?

ChasterMies177d ago

This is a lot of revisionist history. All games back then had to be difficult or else they would be over in less than an hour. Super Mario 3 was actually super approachable because you could use the map and warp whistles to go right to the boss. And as with Super Mario World, you could farm stages for more lives. The beautify of Super Mario 3 was the abundance of secret areas and tools like Hammer Bros. suits. You didn’t really want to rush it. The lost levels were a different beast. They were never marketed as a mainline Mario game.

qalpha176d ago

I watched an interview with a developer (I think it was for Disney's Aladdin) from years ago and he said they were required to raise the difficulty because so many games were rented back then. They didn't want the game finished quickly so you had to rent it longer. it was the home-rental equivalent of pumping more quarters into an arcade machine.

Rebel_Scum177d ago

The cry babies? It was Nintendo’s perception that yanks didnt like difficult games hence the easing of the difficulty.

ChasterMies176d ago

This is an odd statement considering the history of Japanese games that had you press X on your way to victory. Seriously, games like Ninja Gaiden in the 00s was born of the developer’s belief that Japanese gamers had grown too soft.

CrimsonWing69177d ago

Yep, it's the best 2D Mario game, in my humblest of humble opinions.

goldwyncq177d ago

Still my favorite Mario game.

Terry_B177d ago

SMB3 and Mario World are still the best Mario Games.