250°

Why Sony's PS4 Controller Just Makes Sense

Development kits surfaced across the web yesterday, and spread like wild-fire, of the upcoming Sony PlayStation 4 and its controller prototype that has been confirmed by multiple sources as being the real deal. While the PlayStation 4 itself has not been refined in the photos to the point that would be sold to the public (more just a computer tower with the components of the PlayStation 4 inside), the controller looks to be a simplistic version, in its design and layout, lacking only the polish that we will more than likely see next Wednesday (February 20th, 2013). The controller is a larger variation than we have seen on any PlayStation controller to date, far more than the simple change of adding two analog sticks to the PlayStation One controller. More than just the modifications we have seen, the new controller is a necessary and sensible evolution of the PlayStation remote and a reflection of the overall direction of the gaming market. It just flat out makes sense.

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cinekatz.com
OneAboveAll4079d ago (Edited 4079d ago )

I don't care, it still looks uncomfortable. The 360 pad is one of, if not THE best design for comfort. If it weren't, the Wii U pro controller wouldn't have ripped off of it with it's own small tweaks.

Those damn thumb sticks are in the most awkward positions. They need to at least release TWO kinds of controllers.

wishingW3L4079d ago (Edited 4079d ago )

it's a rounder dual-shock, how can't it be more comfortable when it is more ergonomic?

Khronikos4079d ago Show
BitbyDeath4079d ago

Some people probably just don't have the motor skills to hold a PS3 controller.

http://i359.photobucket.com...

I have no problem with either.

MaxXAttaxX4079d ago

But there had to be an ass come out at some point to say the opposite.

It makes you wonder why they show up in articles that talk exclusively about one system that they don't like.

Blastoise4079d ago (Edited 4079d ago )

"The 360 pad is one of, if not THE best design for comfort."

Well, that's arguable...

each to their own I guess, I don't find it particularly comfortable

Khronikos4079d ago

Neither do I. I can't stand it and it is great Sony is making what will obviously be the best controller around. WiiU you also notice put in sticks that are symmetrical. Because it works. Notice how the sticks are now further apart and the pad is bigger and more ergonomical. It is perfect.

MasterCornholio4079d ago (Edited 4079d ago )

The controller is ok but i cant stand the 360s DPAD which has to be the worse DPAD that ive ever used.

@Khronikos

Since you mentioned the Wii U controller in my opinion it feels extremely cheap and i find it quite uncomfortable due to the bulkiness of it.

nveenio4079d ago

The 360 controller forces my hand to be in the same position as it is when I'm using a mouse. After 10 hours of programming, my hand needs a new position. If I sit after a day of work and play with a 360 controller (on PC...I don't own a 360), my hand starts to hurt really badly, really quickly. But if I play PS3, my hand gets a break from that position, and I can play for much longer without fatigue. So for me, the 360 pad is the least comfortable. That doesn't mean it's not the most ergonomic, but it's not the most comfortable, either.

OhReginald4079d ago

TOO YOU IT IS....just because you think its the best design for comfort, doesnt mean everyone agress.

stage884079d ago

@OneAboveAll

Um.. You just spouted complete BS.
A controller is subjective by choice. I think the 360 pad is clunky and far too big and I have large hands. The stick placements on the dual shock are perfect (hence the awards it's won). My hands are symmetrical so the 360's stick placements are very uncomfortable for me.

To sum up, I can only game about an hour or so on the 360 without having to toss it down because it just doesn't provide what I want from a game controller.

listenkids4079d ago Show
Sanquine904079d ago

I disagree, it is just to heavy! Maybe because have small hands and you have gorilla hands:P Sometimes i just feels like if i am holding a brick. Still love the xboc 360 tho.

Riderz13374079d ago

"The 360 pad is one of, if not THE best design for comfort."

Yeah well that's just like your opinion man. In MY opinion, the 360's analog sticks are atrocious in the fact that they are asymmetrical. Also the D-pad feels like a cheap piece of plastic. IT'S TERRIBLE.

Karpetburnz4079d ago

Man I totaly agree, thats one of the reasons I never owned up a Xbox back in the day, because I thought that having the Analog sticks asymmetrical is completely pointless and uncomfortable.

Now that Sony have improved on the daul shock based on what the fans wanted, I think its looking to be one of the best controllers to date.

chukamachine4079d ago

Dual shock is still the best controller for me, regardless of game.

Never liked the 360 design.

3-4-54079d ago

The 360 controller is the most comfortable controller ever built. It just fits better in the hands.

- It's tilted in which makes it easier to hold for longer gaming sessions

- The sticks are better because of the concave and they also feel better.

- Having dual sticks near the bottom too close together just makes it feel weird.

Dual shock is just not a good controller...it's awkward to hold and Sony should improve upon it's design.

It's a dated design that still works but not as good as it could. They should change it up about 10-20% in terms of overall feel and design.

It's too clunky.

wenaldy4079d ago (Edited 4079d ago )

Each on their own. You spoke about yourself.

r214079d ago

They put the dual sticks at the bottom for the thumbs. The ones that are symmetrical to each other, you know human hands.

ps3_pwns4079d ago

F the xbox. you gonna need to let go of the xbobx because the ps4 is the king ad will be king. you just gonna have to get used to that or crach and burn with a lot of waste cash on the new xbox dude. the return of the king ps4 back with avengence.

+ Show (7) more repliesLast reply 4079d ago
TotalHitman4079d ago

If you think the dualshock is too big, you're holding it wrong.

You don't hold it like this...

one2thr4079d ago

Honestly the only time i see people hold it like that, is if there playing a fighting games... I on the other, do not hold it like that when I play fighting games...

kingPoS4079d ago

So true! I learned the hard way playing mortal kombat like that. The DS3 fits best when your not trying to mold hands around it.

TotalHitman4079d ago

/facepalm, I meant if you think the dualshock is too small... you know what I mean lol :)

Pixel_Enemy4079d ago

That thing gave me freaking blisters haha. Maybe it was just that it was fused to my hands for a good portion of my childhood lol.

4079d ago
supremacy4079d ago

Looks fine to me, i just hope the sticks dont end feeling loose like ones in current dual shock 3 controllers.

But hey, we cant judge it until it has been on our hands.

kneon4079d ago

The looser sticks mean you can react faster, but they require more skill so they are not as noob friendly.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies14d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91313d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit13d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 13d ago
Christopher14d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6913d ago (Edited 13d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit13d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit13d ago (Edited 13d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades20d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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