It's been confirmed that all enemies and items will be randomized during each playthrough to maximize replayability.
This seems like not just a good idea to maxmize game time, but a good way to maximize scares and tension.
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?
In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.
So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.
Man those on series s/steam deck/rog ally rip :(
Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs
Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…
Capcom Boosts Starting Salaries in Japan by Over 25%! Strategic move to attract top talent and align with industry trends amid economic inflation.
Well there is a lot of laid off talent out there. Very smart of them to target that. Plus if it’s in Japan, that’s a great place to live.
I really approve of Capcom for doing this and will show my appreciation by supporting them. There are a few Capcom games I need to get... and this includes Dragon's Dogma 2. Support companies that support the people working in the industry over shareholders! REMEMBER: Shareholder's don't make games!
25% sounds like a lot, but it's from $1,560 to $2000 per month. That's $24,000 a year. Unless u became a monk, that is below poverty line.
random encounters and items are a great idea in horror games
Redundant title is redundant...
This should have been done in previous RE games as well, especially Resident Evil 5 and Resident Evil 6.
It's a good idea. It makes the experience more unique every time you play, which helps with the horror atmosphere.
just gives the impression of lack of creative control.
how can a game with random items and enemies be good? scares dont happen by accident, tension doesnt occur by chance. not in entertainment, anyway. it is created.
ie, at this specific corner, accompanied by this certain music, this event occurs. that is a controlled and deliberate event. randomising it destroys that level of creative control
i think its just laziness on capcoms part. they make the game, then just create a code which randomly populates the game with items and monsters. lame
in the early resident evils, the games were definitely not random, they were crafted! every item and monster was strategically placed, purposefully to create scares, and also to create strategy in the game.
randomising the game destroys all that
no wonder the series has gone to pot.
randomising... whatever next.