130°

Where did Sony go wrong with PS All Stars Battle Royale?

It seems Sony did all the right things with Playstation All Stars Battle Royale. Most gamers claim its a rip off of Super Smash Brothers. But there is nothing wrong with emulating success. The question is, could Sony have done anything different with the game to make it stand out more? Will Playstation All Stars Battle Royale have the lasting appeal Super Smash Brothers has?

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goozernation.com
dgonza404081d ago

no, i think it being playstation is the reason it had any legs in the sales department.

Where they REALLY messed up was the marketing. This game is great for the casual as well as hardcore demographic. Everything else about it is fine, and i love the game and it's really a lot of fun if you spend more than half an hour with it.

Hopefully the new marketing team Sony went with knows how to market games better.

4081d ago Replies(2)
PirateThom4081d ago

Not having Sony Santa Monica developing it.

dgonza404081d ago

The game is great. If it really needs the Sony Santa Monica name for certain people to purchase it, then i'd be severely disappointed because it means a lot of young blood 2nd-party developers will have no chance making PS3 exclusives.

PirateThom4081d ago

It isn't that, it's the fact the SSM concept trailer had more going for it.

ErazorDJ4081d ago

''the game has only sold 140,000 copies worldwide''

FALSE

this game has sold 430.000 copies in ps3 and 140.000 copies in PsVita, total 570.000 copies.

HarryMasonHerpderp4081d ago (Edited 4081d ago )

Not to mention digital sales too.
Some people actually liked this game.
Me included.
The way the media portrays it though is as if everyone hated it and it was a complete failure. Which is not true.

Kratoscar20084081d ago

Its still low tough.

In any case Sony failed to get good characters, i mean Big Daddy? New Dante? Where is Gabe Logan? Where is Crash? Where is Spyro? Where is Snake?

It failed to be a dream match.

HarryMasonHerpderp4081d ago

It did need Spyro,Crash,Cloud and Snake.
It needed more modes and a better arcade mode too.
What we ended up getting though isn't half bad and they managed to do their own thing and make a pretty good brawler.

zebramocha4081d ago

@Harry didn't superbot say,they couldn't get hold of certain characters for the game.

Tonester9254081d ago

SuperBot stated countless times that it was up to the IP holder. Ninja Theory wanted "New Dante" in. Omar Kendall said that they looked at almost every character that's ever been on a playstation game to make it into PASBR. It was out of their control unless they wanted to fork over a lot of money. Sony wouldn't have liked that. Gamers need to realize that's its more to making a game then MAKING THE GAME. Especially one like this.

Kratoscar20084081d ago (Edited 4081d ago )

@Harry

Yeas it was good but you know its selling point was being a dream match, is like Nintendo made brawl and ignored characters like Fox or Olimar, while they are not insanely popular they are still part of what makes Nintendo.

@zebramocha
Yes they did and is a shame really.

@Tonester925

This is thr problem, Sony wanted to make a game to compete to SSB rather than making their own unique tribute to the story of Playstation wich it should had been, Big Daddy as iconic as he is he did NOTHING for the story of Playstation while Gabe Logan broke his back making the three awesome Syphon Filter games and those were my favorite action game of the PS1 so that for me sucks balls.

+ Show (1) more replyLast reply 4081d ago
showtimefolks4081d ago

You know besides the hate from Nintendo fanboys Sony did a lot right for their 1st entry into a brawler/fighter.

IMO what did this game so bad was the advertisement, I mean no gameplay what so ever. That's been the problem for Sony in this gen even when they do advertise they dont do it right

Now I am very hopeful this new advertisement firm will fix a lot of that

dgonza404081d ago

lol, i should've gone further down to read your comment because i wrote the exact same thing in reply to the first comment on this article.

Hopefully we see another entry in the series, and hopefully SSM can improve on the foundation SuperBot laid down

Anon19744081d ago

Remember when all those sites were falling over themselves to declare LittleBigPlanet a flop? I wonder how many of those sites printed retractions after the game ended up being a consistent seller and moved something like 5 million copies.

At any rate, what are they basing this article on? Numbers from VGChartz? And not even the right numbers from VGChartz? Yeah, fail article fails.

maniacmayhem4081d ago

So are you saying that PSAS was a success?

Anon19744081d ago

How the hell should I know? If I said it was or wasn't, I'd just be guessing, like this article. Besides. I have no idea what the metric for game success is. It would depend on any number of factors and who knows what their expectations were. I think if, at the end of the day, you can afford to pay all your employees and you've made money, that's a success. This studio was created out of nothing and this was the small, startup studio's first game. They may not be working with Sony exclusively any more, but they haven't closed their doors. That says something right there.

However, if they're forced to close up shop because they didn't make enough to continue, obviously the game didn't succeed. Again, we really don't know at this stage. Personally, I could care less. I didn't buy the game. It just didn't appeal to me, but I hate when articles like this spout off about something they really know nothing about. Articles like this are meaningless, because you need at least some basic facts on which to base your opinion on. This article started with zero facts.

But at least the author has the balls to put his name on his work. So many articles these days, the authors just spew nonsense and don't even bother to stand behind their own comments. I think, as a rule, if the author of an article can't be bothered to use his real name and state his background in a basic "About Us" that they should just be considered nameless blogs and rejected.

maniacmayhem4081d ago

I'm just asking because it seems to be common knowledge now that PSAS was not a success in what Sony had hoped for.

So why bash the article for stating that PSAS was not a success and what they think they could have done better? You're dismissing it only because he quoted vgchartz?

The article actually states what could have separated PSAS from SSB even more with added features, modes and gameplay ideas.

"They may not be working with Sony exclusively any more, but they haven't closed their doors. That says something right there."

It does say a lot, if the game was a success then why would Sony severe ties and move further development in house? You don't contract a company and then drop them if the product they made is successful and making you money. And especially after one game.

Superbot may have not closed shop but they had to do some serious cut backs and lay offs because of the severed tie.

I guess what I'm trying to say is stop trying to defend the obvious. The game didn't do well, it happens.

+ Show (1) more replyLast reply 4081d ago
Shadow Flare4081d ago

Not making Kaz Harai a playable character

Kaizin5144081d ago

I could see it now. His level 2 special "Riiiiidge Raaceeerr" and a bunch of sports cars come and annihilate his foes with his level 3 special being a historical representation of a giant crab which, for the hell of it, he can control.

Shadow Flare4081d ago (Edited 4081d ago )

Courtesy of Unlimax

Kaz's Level 1 attack

http://i.imgur.com/WNN03W7....

Kaz's Level 2 attack

http://i.imgur.com/LI668hg....

Kaz's Level 3 attack

http://i.minus.com/ibv4NFbg...

Kaz has a Level 4 attack that he saves for special occasions

http://i.minus.com/i59yXniS...

BlackTar1874081d ago

Shadow flare 100% win good job first one had me LOL'ing for sure

FunAndGun4081d ago

I died when he tossed out the Move controllers! LOL

OhReginald4081d ago (Edited 4081d ago )

honestly the reason why PSASBR sucked is because it IS NOT A Super smash bro clone like people hoped for.

FlameBaitGod4081d ago (Edited 4081d ago )

Don't know y you got disagrees, its the truth. People where hoping it would be the same mechanics. Same happened to UT3, they changed the mechanics from UT2004 and that game bombed so bad. I'm not saying the game is bad but it would of sold a lot more if they had just copied the mechanics. If the new cod took perks off, took aim assist off and made it harder to kill people by giving them more hp, you think it would sell the same ?

Dread4081d ago

sorry bro but it was a clone.

nothing wrong with that in my opinion, but lets not deny the fact. It is creepy to c all the sony fanboys deny that sony copies things. All companies do it, just accept it and lets move on.

zebramocha4081d ago (Edited 4081d ago )

Why?because it's a fighter,ssb is nothing new concept wise,character mash up,marcel vs capcom,dynamic battlefield,out foxies,now this one is kinda tricky,there was a game called thrill kill meant for the psx that was a four play simultaneous fighter but was cancelled in 1998 a year before ssb.

dgonza404081d ago

I think it being a SSB clone would turn me off to getting it.

If you're going to try a brawler-type fighting game, dont rip-off another series blow for blow. Do something different to where i can buy both and still have them feel different from each other.

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken14d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga14d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken14d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6414d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long14d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12514d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91314d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer14d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit14d ago (Edited 14d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal14d ago (Edited 14d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher14d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken14d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2314d ago

Correction, they have no issue playing good live service games

shinoff218314d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder14d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts14d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken20d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades20d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken20d ago (Edited 20d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii20d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit22d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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