Working on a new IP such as Fuse can be 'terrifying', according to Insomniac CEO Ted Price.
Ted Price chats with Todd Howard about Bethesda's much anticipated spacefaring RPG, Starfield.
Insomniac Games CEO Ted Price wants to see more developers being "creative within constraints" in order to end the cycle of crunch.
The pressures of games development, and the impact this has on staff, was one of many topics covered during his keynote interview at last week's Develop:Brighton conference.
There is significant evidence showing that human brains are actually better at adapting to problems when taking periodic breaks. This occurs especially when someone is stuck on a problem.
Ted Price: Game developers are human beings first then they are game developers
This coming from a studio that consistently raises the quality of its output and has for numerous years been voted as one of the best businesses to work for. More people should listen to Ted Price! He is clearly doing something right.
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He also revealed that the studio is eliminating higher education as a requirement for "almost all of [its] roles," adding: "This means if someone can't afford to obtain a university degree, experience is a valid substitute."
Love this mentality. I also must admit that kids coming out of school with a degree are often completely useless. Degree are for people with no experience. I would rather take someone with experience although they may actually be more expensive.
Ted Price chats with Housemarque's Harry Krueger about their recently released game Returnal. Together they discuss how Housemarque embraced an organic creative process, what effect their gameplay design decisions had on the procedural construction and combat, keeping the arcade spirit alive, and about the challenge of randomness.
What ever they did worked IMHO, it's a really 'gamey' game if that makes sense and is edge of the seat stuff.
Agree with @victorMaje, my GOTY so far too.
I would like to play this game and kick so many asses while at it
I love Insomniac. I think they are talented, and for them to question their ability to release a new IP is...interesting.
They've done the "serious" angle. They've also done the "comical/cartoony" angle, so they know both sides of the gaming spectrum, thematically speaking.
The thing with Fuse is that their initial design, the one that utilizes a very pixar-like sensibility was, in my opinion, a design that truly reflected them as a company. The new redesign has shifted their initial vision, and they therefore feel uncertain about the new IP.
They should have stuck with their guns, and kept the original aesthetic, which to me says "Insomniac-developed" ; more than anything else.
Just wait until it bombs. Then the terror will be all too real. I sincerely hope that this move does not bankrupt Insomniac.
Hey Ted it does not matter if you own the IP, if that IP bombs it is not worth a thing.
Listening to a bunch of 12 year olds is the worst idea they could've made. 12 year olds these days don't like kiddy things. They like generic super soldier and Call of Duty.
Overstrike had so much going for it. Fuse looks forgettable and the charm has been wasted on market research. I think they'll definitely learn from that mistake.
They've made many strong IPs in the past. If Ted is "terrified", there must be some serious concerns.
Meh. Another shooter wasn't the way to go. There's already way too many of them now. Lots of saturation.