Jenova Chen on his desire to prove artistic games can be hugely profitable, why he won't be Kickstarting games anytime soon, and next-gen expectations
BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Anything but mobile...
Well, mobile is where lots of money is to be made. Why limit yourself to an single platform.
He'll regret it you'll see
Mobile games and p2w/micro transactions something gaming doesnt need.
There are some awesome mobile games! but just please make good games and charge us a standard price for them, this freemium and free to play bull has got to go.
For example this new Real Racing game where if your car gets damaged enough it can take TWENTY minutes to repair, of course you can pay real cash to have it insta-repaired, sorry but this is not for me. At all.