240°

Did Yakuza Director Confirm Prototype Drawings for New PS4 Controller/Kinect-like Peripheral?

Some interesting news from Toshihiro Nagoshi, the creative mind behind the Yakuza series, that Yakuza 5 would be the last version to hit the PlayStation 3; all but confirming that this would be the start of the PlayStation 4′s life cycle. While we all know about the big February 20th reveal that is seemingly confirmed to be the PlayStation 4 event, Nagoshi may have dropped some news in the interview that Sony may have wanted to keep under wraps.

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cinekatz.com
Root4083d ago

God I hope not

Imagine if that was the new DS4 controller....urgh

Gr814083d ago

I'm with you, I'm not even a Sony fan, but for the sake of the Sony fans I hope this isn't true.

Merrill4083d ago

How can you not be a Sony fan?

Do you dislike good games? I can understand not being a Microsoft fan, but that is it. If you care about gaming at all you have to be a Sony & Nintendo fan. They're the only two companies with actual IP's that matter.

ChickeyCantor4083d ago

@merrill

"Good" is subjective. So your whole point is moot.
Excluding one company surely makes you miss out on "good" games. But you will never know cause you never played them. So why even bother Arius with your nonsense?

TongkatAli4083d ago

"I'm not even a Sony fan" *looks at the avatar*

http://i0.kym-cdn.com/photo...

Merrill4083d ago

@sidar

I'm not going to argue semantics with you, I think most people understand my point.

If you choose to exclude Sony(PS3 for example) games from your playing schedule then you're clearly missing out on some classic gaming experiences, i.e. Demon's Souls.

You must have just learned the word "subjective" and wanted to use it because your point is rather moot.

X-Alchemist4083d ago

@Merrill
congrats you (and everyone else who agreed with you)are what's wrong with this site.
You're a sony fan great, the problem is you're forcing it on other people like some jehovah witness. How can you honestly give him sh*t for having different taste? grow up

Xenomorph4083d ago

I'm a gamer through and through. I like games for their devs and the time and consideration put into them. I went with PS3 because I like free online, and I love franchises like Killzone (obviously) and Uncharted. But I also like Gears, and I own a PC/Wii that I play a lot.

Putting yourself as a "fanboy" just shows that you put limitations on what games you will actually enjoy.

+ Show (3) more repliesLast reply 4083d ago
JoGam4083d ago

If its true, i will buy the controller just to throw it at a wall. Smh. Please god hope not.

shutUpAndTakeMyMoney4083d ago (Edited 4083d ago )

I wouldn't mind if the controller can come apart and be used like move. They just need to chop the balls of first. Plus I wouldn't have to buy a move or ps eye if it's all in one box.

Good way to get devs to make good content knowing everyone has one.

I am starting to think the concept of having separate peripherals are behind us.

I would expect better experiences since devs know everyone has one. This is maybe why standard controllers don't suck.

A regular DS4 that comes apart wouldn't bother me. We will see on the 20th.

I sense they will take the controller apart and shoot arrows in heavenly sword 2. That would be better than six axis.

HyperBear4083d ago

Please Sony, don't do this to me. Only reason I moved back to PlayStation from Xbox was because M$ only focused on Kinect and motion crap, instead of actual full-blown new gaming experiences and genres. Don't make the same mistake Sony, or else I'll be going back to PC full-time...

golsilva4083d ago

You know I am now thinking that the ds4 may have better motion controlling but I think one rumor said move would be compatabile with the ps4. Now its likely that the ps4 wont be backwards compatabile so whats the point of using move on ps4. I think that the new dual camera will be paired with the current move controller to continue sony's motion controlling games. This would make sense as move was introduced in 2010 so only 3 years have past and the main limitation to why move couldnt do more was the camera.

So having the move with a better camera would be economically better for consumers and sony as already 10-15 million moves have been sold so there are some people that have it. Plus they could do a new bundle with a move + new camera + game for around $100 which what the original move bundle cost.

GribbleGrunger4083d ago (Edited 4083d ago )

'Instead, Nagoshi’s claim that the game would be a more physical experience lends credit to the drawings and blueprints of a PlayStation controller.'

How the friggin' hell do you draw that conclusion from the fact he said it would be a more physical experience? It might just use MOVE or he could just be saying the game's more dynamic.

Qrphe4083d ago

That's what I exactly came to comment. These titles are ridiculous.

WooHooAlex4083d ago

That's exactly what I thought as well.

And how about that line in the article about you strapping each one of the controllers to your legs? That was one of the most ridiculous things I've ever read.

If anything all this does is speculate that there will be some form of motion control option for this game.

BitbyDeath4083d ago

I was thinking of this patent when reading that -

http://n4g.com/news/1160727...

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken15d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga15d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken15d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6415d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long15d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197215d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12515d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91315d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer15d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit15d ago (Edited 15d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal15d ago (Edited 15d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher15d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken15d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197215d ago (Edited 15d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2315d ago

Correction, they have no issue playing good live service games

shinoff218315d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder15d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts15d ago

Headline truncated:
"... off a cliff"

Show all comments (43)
80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken21d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades21d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken21d ago (Edited 21d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii21d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

Read Full Story >>
gamesindustry.biz
S2Killinit23d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos23d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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