GamerSushi writes: IGN gave 84 games a 9 or higher in 2012, which is considered “Amazing” on their scale.
Let’s look at the full description for a 9 on the IGN rubric:
“One of the best games out there. When this generation of games ends, people will look back and say, “This was one of the best games made for the system.” It might have a few flaws, but this is a must-buy.”
IGN says there were 84 of those in 2012.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
Ign is a site just like anyother site, they need hits to make money...so they will do controversial things to get traffic to their site... for example they will have members of their "playstation team" saying they hate kratos...this odvious oxymoron causes much conflict and in turn brings traffic to the site...same with review, controversy brings hits..
You know at first glance this guy seems right, but just look at that list. Frankly speaking from what I know of each them, they were definitely all deserving of the score.
I enjoy the IGN podcasts, not a huge fan of their reviews tho. I'll usually take Colin Moriarty's reviews seriously. He's one of the good ones.
It's a general plague in the industry people need to use the whole scale or change their definition on those scales. I would guess the later would be easier since games from this gen back would seem better if all their scores went by the formerly high scores, unless sites went back and adjusted and metacritic accounted for all of them but that's a lot of work.
I havent played all those games but I think most of them got a well deserved score.